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fix(DB/Script): Move Tailhorn Stag and Amberpine Woodsman behavior into SmartAI. (#23708)
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@@ -390,116 +390,6 @@ class spell_q12227_camera_shake : public SpellScript
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OnEffectHitTarget += SpellEffectFn(spell_q12227_camera_shake::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_DUMMY);
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}
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};
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// Tallhorn Stage
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enum TallhornStage
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{
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//Gameobject
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OBJECT_HAUNCH = 188665
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};
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class npc_tallhorn_stag : public CreatureScript
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{
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public:
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npc_tallhorn_stag() : CreatureScript("npc_tallhorn_stag") { }
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struct npc_tallhorn_stagAI : public ScriptedAI
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{
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npc_tallhorn_stagAI(Creature* creature) : ScriptedAI(creature) { }
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void Reset() override
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{
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_phase = 1;
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}
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void UpdateAI(uint32 /*diff*/) override
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{
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if (_phase == 1)
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{
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if (me->FindNearestGameObject(OBJECT_HAUNCH, 2.0f))
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{
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me->SetStandState(UNIT_STAND_STATE_DEAD);
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me->SetImmuneToPC(true);
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me->ReplaceAllDynamicFlags(UNIT_DYNFLAG_DEAD);
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}
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_phase = 0;
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}
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DoMeleeAttackIfReady();
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}
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private:
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uint8 _phase;
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};
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new npc_tallhorn_stagAI(creature);
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}
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};
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// Amberpine Woodsman
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enum AmberpineWoodsman
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{
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// Creature
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NPC_TALLHORN_STAG = 26363
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};
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enum AmberpineWoodsmanEvents
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{
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EVENT_WOODSMAN_1 = 1,
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EVENT_WOODSMAN_2 = 2
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};
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class npc_amberpine_woodsman : public CreatureScript
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{
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public:
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npc_amberpine_woodsman() : CreatureScript("npc_amberpine_woodsman") { }
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struct npc_amberpine_woodsmanAI : public ScriptedAI
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{
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npc_amberpine_woodsmanAI(Creature* creature) : ScriptedAI(creature) { }
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void Reset() override
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{
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if (me->FindNearestCreature(NPC_TALLHORN_STAG, 0.2f))
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{
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me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_USE_STANDING);
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}
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else
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_events.ScheduleEvent(EVENT_WOODSMAN_1, 0ms);
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}
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void UpdateAI(uint32 diff) override
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{
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_events.Update(diff);
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while (uint32 eventId = _events.ExecuteEvent())
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{
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switch (eventId)
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{
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case EVENT_WOODSMAN_1:
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me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_LOOT);
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_events.ScheduleEvent(EVENT_WOODSMAN_2, 3s);
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break;
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case EVENT_WOODSMAN_2:
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me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_ATTACK1H);
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_events.ScheduleEvent(EVENT_WOODSMAN_1, 4s);
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break;
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default:
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break;
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}
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}
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UpdateVictim();
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}
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private:
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EventMap _events;
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};
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new npc_amberpine_woodsmanAI(creature);
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}
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};
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/*######
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## Quest 12288: Overwhelmed!
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@@ -1178,8 +1068,6 @@ void AddSC_grizzly_hills()
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new npc_emily();
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new npc_mrfloppy();
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new npc_ravenous_worg();
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new npc_tallhorn_stag();
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new npc_amberpine_woodsman();
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RegisterCreatureAI(npc_wounded_skirmisher);
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RegisterSpellScript(spell_renew_skirmisher);
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new npc_venture_co_straggler();
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