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fix (Core/CodeReduction) TC_ removal (#10162)
TC_ remove from any commit out TC_LOG in the event when we do need to run debug logging, we can just remove the // instead of // TC_
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@@ -386,7 +386,7 @@ void Map::SwitchGridContainers(GameObject* obj, bool on)
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if (!IsGridLoaded(GridCoord(cell.data.Part.grid_x, cell.data.Part.grid_y)))
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return;
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//TC_LOG_DEBUG(LOG_FILTER_MAPS, "Switch object %s from grid[%u, %u] %u", obj->GetGUID().ToString().c_str(), cell.data.Part.grid_x, cell.data.Part.grid_y, on);
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//LOG_DEBUG(LOG_FILTER_MAPS, "Switch object %s from grid[%u, %u] %u", obj->GetGUID().ToString().c_str(), cell.data.Part.grid_x, cell.data.Part.grid_y, on);
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NGridType* ngrid = getNGrid(cell.GridX(), cell.GridY());
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ASSERT(ngrid != nullptr);
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