fix (Core/CodeReduction) TC_ removal (#10162)

TC_ remove from any commit out TC_LOG in the event when we do need to run debug logging, we can just remove the // instead of // TC_
This commit is contained in:
acidmanifesto
2022-01-13 14:39:54 -05:00
committed by GitHub
parent a9a3bc94f1
commit 4330e44ad0
18 changed files with 30 additions and 30 deletions

View File

@@ -386,7 +386,7 @@ void Map::SwitchGridContainers(GameObject* obj, bool on)
if (!IsGridLoaded(GridCoord(cell.data.Part.grid_x, cell.data.Part.grid_y)))
return;
//TC_LOG_DEBUG(LOG_FILTER_MAPS, "Switch object %s from grid[%u, %u] %u", obj->GetGUID().ToString().c_str(), cell.data.Part.grid_x, cell.data.Part.grid_y, on);
//LOG_DEBUG(LOG_FILTER_MAPS, "Switch object %s from grid[%u, %u] %u", obj->GetGUID().ToString().c_str(), cell.data.Part.grid_x, cell.data.Part.grid_y, on);
NGridType* ngrid = getNGrid(cell.GridX(), cell.GridY());
ASSERT(ngrid != nullptr);