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feat(Core): GetDeadCreatureListInGrid helper added, for aoe loot (#8445)
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@@ -505,5 +505,6 @@ Creature* GetClosestCreatureWithEntry(WorldObject* source, uint32 entry, float m
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GameObject* GetClosestGameObjectWithEntry(WorldObject* source, uint32 entry, float maxSearchRange);
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void GetCreatureListWithEntryInGrid(std::list<Creature*>& list, WorldObject* source, uint32 entry, float maxSearchRange);
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void GetGameObjectListWithEntryInGrid(std::list<GameObject*>& list, WorldObject* source, uint32 entry, float maxSearchRange);
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void GetDeadCreatureListInGrid(std::list<Creature*>& list, WorldObject* source, float maxSearchRange, bool alive = false);
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#endif // SCRIPTEDCREATURE_H_
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