From 42fc4ded9ece1c62423ccb8e6acd0443e7b9e7af Mon Sep 17 00:00:00 2001 From: Poszer <41213210+poszer@users.noreply.github.com> Date: Sat, 27 Jul 2019 19:38:15 +0200 Subject: [PATCH] fix(Core/Achievements): Skill achievements (#2114) - Correctly progress skill-learned achievements when learning new skill --- src/server/game/Entities/Player/Player.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index d968a3198..c3b999808 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -6577,8 +6577,6 @@ void Player::SetSkill(uint16 id, uint16 step, uint16 newVal, uint16 maxVal) SetUInt32Value(PLAYER_SKILL_INDEX(i), MAKE_PAIR32(id, step)); SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(i), MAKE_SKILL_VALUE(newVal, maxVal)); UpdateSkillEnchantments(id, currVal, newVal); - UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL, id); - UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL, id); // insert new entry or update if not deleted old entry yet if (itr != mSkillStatus.end()) @@ -6606,6 +6604,8 @@ void Player::SetSkill(uint16 id, uint16 step, uint16 newVal, uint16 maxVal) // Learn all spells for skill learnSkillRewardedSpells(id, newVal); + UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL, id); + UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL, id); return; } }