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feat(Core/Unit): New helper HasActivePowerType and script hook OnPlayerHasActivePowerType (#18293)
* Create HasActivePower for script intercept * Replace relevant player-related getPowerType() comparators with HasActivePowerType * Change OnPlayerHasActivePowerType to regular bool instead of optional --------- Co-authored-by: NathanHandley <nathanhandley@protonmail.com>
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@@ -6244,7 +6244,7 @@ void AuraEffect::HandlePeriodicDummyAuraTick(Unit* target, Unit* caster) const
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{
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// Converts up to 10 rage per second into health for $d. Each point of rage is converted into ${$m2/10}.1% of max health.
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// Should be manauser
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if (target->getPowerType() != POWER_RAGE)
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if (!target->HasActivePowerType(POWER_RAGE))
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break;
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uint32 rage = target->GetPower(POWER_RAGE);
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// Nothing todo
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@@ -7082,7 +7082,7 @@ void AuraEffect::HandlePeriodicManaLeechAuraTick(Unit* target, Unit* caster) con
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{
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Powers PowerType = Powers(GetMiscValue());
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if (!caster || !caster->IsAlive() || !target->IsAlive() || target->getPowerType() != PowerType)
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if (!caster || !caster->IsAlive() || !target->IsAlive() || !target->HasActivePowerType(PowerType))
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return;
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if (target->HasUnitState(UNIT_STATE_ISOLATED) || target->IsImmunedToDamageOrSchool(GetSpellInfo()))
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@@ -7189,7 +7189,7 @@ void AuraEffect::HandlePeriodicEnergizeAuraTick(Unit* target, Unit* caster) cons
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{
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Powers PowerType = Powers(GetMiscValue());
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if (target->GetTypeId() == TYPEID_PLAYER && target->getPowerType() != PowerType && !m_spellInfo->HasAttribute(SPELL_ATTR7_ONLY_IN_SPELLBOOK_UNTIL_LEARNED))
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if (target->GetTypeId() == TYPEID_PLAYER && !target->HasActivePowerType(PowerType) && !m_spellInfo->HasAttribute(SPELL_ATTR7_ONLY_IN_SPELLBOOK_UNTIL_LEARNED))
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return;
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if (!target->IsAlive() || !target->GetMaxPower(PowerType))
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@@ -7223,7 +7223,7 @@ void AuraEffect::HandlePeriodicPowerBurnAuraTick(Unit* target, Unit* caster) con
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{
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Powers PowerType = Powers(GetMiscValue());
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if (!caster || !target->IsAlive() || target->getPowerType() != PowerType)
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if (!caster || !target->IsAlive() || !target->HasActivePowerType(PowerType))
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return;
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if (target->HasUnitState(UNIT_STATE_ISOLATED) || target->IsImmunedToDamageOrSchool(GetSpellInfo()))
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