feat(Core/Unit): New helper HasActivePowerType and script hook OnPlayerHasActivePowerType (#18293)

* Create HasActivePower for script intercept

* Replace relevant player-related getPowerType() comparators with HasActivePowerType

* Change OnPlayerHasActivePowerType to regular bool instead of optional

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Co-authored-by: NathanHandley <nathanhandley@protonmail.com>
This commit is contained in:
Nathan Handley
2024-02-09 03:27:02 -06:00
committed by GitHub
parent ed53ac2feb
commit 425a490a7b
13 changed files with 66 additions and 38 deletions

View File

@@ -324,6 +324,8 @@ public:
virtual void OnGetMaxSkillValue(Player* /*player*/, uint32 /*skill*/, int32& /*result*/, bool /*IsPure*/) { }
[[nodiscard]] virtual bool OnPlayerHasActivePowerType(Player const* /*player*/, Powers /*power*/) { return false; }
/**
* @brief This hook called before gathering skill gain is applied to the character.
*