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feat(Core/Unit): New helper HasActivePowerType and script hook OnPlayerHasActivePowerType (#18293)
* Create HasActivePower for script intercept * Replace relevant player-related getPowerType() comparators with HasActivePowerType * Change OnPlayerHasActivePowerType to regular bool instead of optional --------- Co-authored-by: NathanHandley <nathanhandley@protonmail.com>
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@@ -1046,6 +1046,21 @@ void ScriptMgr::OnGetMaxSkillValue(Player* player, uint32 skill, int32& result,
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});
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}
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bool ScriptMgr::OnPlayerHasActivePowerType(Player const* player, Powers power)
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{
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auto ret = IsValidBoolScript<PlayerScript>([&](PlayerScript* script)
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{
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return script->OnPlayerHasActivePowerType(player, power);
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});
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if (ret && *ret)
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{
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return true;
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}
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return false;
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}
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void ScriptMgr::OnUpdateGatheringSkill(Player *player, uint32 skillId, uint32 currentLevel, uint32 gray, uint32 green, uint32 yellow, uint32 &gain) {
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ExecuteScript<PlayerScript>([&](PlayerScript* script)
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{
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@@ -324,6 +324,8 @@ public:
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virtual void OnGetMaxSkillValue(Player* /*player*/, uint32 /*skill*/, int32& /*result*/, bool /*IsPure*/) { }
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[[nodiscard]] virtual bool OnPlayerHasActivePowerType(Player const* /*player*/, Powers /*power*/) { return false; }
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/**
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* @brief This hook called before gathering skill gain is applied to the character.
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*
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