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fix(Scripts/ZulGurub): Shade of Jin'do's invisibility aura should not… (#11838)
* fix(Scripts/ZulGurub): Shade of Jin'do's invisibility aura should not be removed on attack. Fixes #11557 * missing stuff. * Update.
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@@ -37,12 +37,12 @@ enum Spells
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SPELL_POWERFULLHEALINGWARD = 24309,
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SPELL_HEX = 24053,
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SPELL_DELUSIONSOFJINDO = 24306,
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SPELL_SHADEOFJINDO = 24308, // HACKED
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//Healing Ward Spell
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SPELL_HEAL = 24311,
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//Shade of Jindo Spell
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SPELL_SHADOWSHOCK = 19460,
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SPELL_INVISIBLE = 24699
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SPELL_SHADEOFJINDO_PASSIVE = 24307,
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SPELL_SHADEOFJINDO_VISUAL = 24313,
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SPELL_SHADOWSHOCK = 19460
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};
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enum Events
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@@ -250,7 +250,8 @@ public:
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void Reset() override
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{
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ShadowShock_Timer = 1000;
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DoCast(me, SPELL_INVISIBLE, true);
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DoCastSelf(SPELL_SHADEOFJINDO_PASSIVE, true);
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DoCastSelf(SPELL_SHADEOFJINDO_VISUAL, true);
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}
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void EnterCombat(Unit* /*who*/) override { }
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