fix(Scripts/ZulGurub): Shade of Jin'do's invisibility aura should not… (#11838)

* fix(Scripts/ZulGurub): Shade of Jin'do's invisibility aura should not be removed on attack.

Fixes #11557

* missing stuff.

* Update.
This commit is contained in:
UltraNix
2022-06-06 20:20:40 +02:00
committed by GitHub
parent 75858bd786
commit 41b0fa02f2
3 changed files with 20 additions and 6 deletions

View File

@@ -1078,8 +1078,19 @@ namespace Acore
bool operator()(Unit* u)
{
// Check contains checks for: live, non-selectable, non-attackable flags, flight check and GM check, ignore totems
if (u->GetTypeId() == TYPEID_UNIT && ((Creature*)u)->IsTotem())
return false;
if (Creature* creature = u->ToCreature())
{
if (creature->IsTotem())
{
return false;
}
if (creature->IsAvoidingAOE())
{
return false;
}
}
if (i_funit->_IsValidAttackTarget(u, _spellInfo, i_obj->GetTypeId() == TYPEID_DYNAMICOBJECT ? i_obj : nullptr) && i_obj->IsWithinDistInMap(u, i_range))
return true;

View File

@@ -37,12 +37,12 @@ enum Spells
SPELL_POWERFULLHEALINGWARD = 24309,
SPELL_HEX = 24053,
SPELL_DELUSIONSOFJINDO = 24306,
SPELL_SHADEOFJINDO = 24308, // HACKED
//Healing Ward Spell
SPELL_HEAL = 24311,
//Shade of Jindo Spell
SPELL_SHADOWSHOCK = 19460,
SPELL_INVISIBLE = 24699
SPELL_SHADEOFJINDO_PASSIVE = 24307,
SPELL_SHADEOFJINDO_VISUAL = 24313,
SPELL_SHADOWSHOCK = 19460
};
enum Events
@@ -250,7 +250,8 @@ public:
void Reset() override
{
ShadowShock_Timer = 1000;
DoCast(me, SPELL_INVISIBLE, true);
DoCastSelf(SPELL_SHADEOFJINDO_PASSIVE, true);
DoCastSelf(SPELL_SHADEOFJINDO_VISUAL, true);
}
void EnterCombat(Unit* /*who*/) override { }