mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-23 13:46:24 +00:00
Merge branch 'master' into Playerbot
This commit is contained in:
@@ -584,7 +584,8 @@ Player* ScriptedAI::SelectTargetFromPlayerList(float maxdist, uint32 excludeAura
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BossAI::BossAI(Creature* creature, uint32 bossId) : ScriptedAI(creature),
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instance(creature->GetInstanceScript()),
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summons(creature),
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_bossId(bossId)
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_bossId(bossId),
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_nextHealthCheck(0, { }, false)
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{
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callForHelpRange = 0.0f;
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if (instance)
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@@ -733,22 +734,20 @@ void BossAI::UpdateAI(uint32 diff)
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void BossAI::DamageTaken(Unit* /*attacker*/, uint32& damage, DamageEffectType /*damagetype*/, SpellSchoolMask /*damageSchoolMask*/)
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{
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if (!_healthCheckEvents.empty())
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{
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for (auto& check : _healthCheckEvents)
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if (_nextHealthCheck._valid)
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if (me->HealthBelowPctDamaged(_nextHealthCheck._healthPct, damage))
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{
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if (check._valid && me->HealthBelowPctDamaged(check._healthPct, damage))
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{
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check._exec();
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check._valid = false;
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}
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}
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_nextHealthCheck._exec();
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_nextHealthCheck._valid = false;
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_healthCheckEvents.remove_if([&](HealthCheckEventData data) -> bool
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{
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return !data._valid;
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});
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}
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_healthCheckEvents.remove_if([&](HealthCheckEventData data) -> bool
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{
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return data._healthPct == _nextHealthCheck._healthPct;
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});
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if (!_healthCheckEvents.empty())
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_nextHealthCheck = _healthCheckEvents.front();
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}
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}
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/**
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@@ -760,6 +759,7 @@ void BossAI::DamageTaken(Unit* /*attacker*/, uint32& damage, DamageEffectType /*
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void BossAI::ScheduleHealthCheckEvent(uint32 healthPct, std::function<void()> exec)
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{
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_healthCheckEvents.push_back(HealthCheckEventData(healthPct, exec));
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_nextHealthCheck = _healthCheckEvents.front();
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};
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void BossAI::ScheduleHealthCheckEvent(std::initializer_list<uint8> healthPct, std::function<void()> exec)
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@@ -768,6 +768,8 @@ void BossAI::ScheduleHealthCheckEvent(std::initializer_list<uint8> healthPct, st
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{
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_healthCheckEvents.push_back(HealthCheckEventData(checks, exec));
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}
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_nextHealthCheck = _healthCheckEvents.front();
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}
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// WorldBossAI - for non-instanced bosses
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@@ -503,6 +503,7 @@ protected:
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private:
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uint32 const _bossId;
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std::list<HealthCheckEventData> _healthCheckEvents;
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HealthCheckEventData _nextHealthCheck;
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};
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class WorldBossAI : public ScriptedAI
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@@ -416,7 +416,7 @@ ThreatMgr::ThreatMgr(Unit* owner) : iCurrentVictim(nullptr), iOwner(owner), iUpd
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void ThreatMgr::ClearAllThreat()
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{
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if (iOwner->CanHaveThreatList() && !isThreatListEmpty())
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if (iOwner->CanHaveThreatList(true) && !isThreatListEmpty())
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iOwner->SendClearThreatListOpcode();
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clearReferences();
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}
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@@ -1876,7 +1876,7 @@ bool Creature::IsInvisibleDueToDespawn() const
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if (Unit::IsInvisibleDueToDespawn())
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return true;
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if (IsAlive() || m_corpseRemoveTime > GameTime::GetGameTime().count())
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if (IsAlive() || isDying() || m_corpseRemoveTime > GameTime::GetGameTime().count())
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return false;
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return true;
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@@ -87,6 +87,7 @@ void CharmInfo::InitPossessCreateSpells()
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case 27664: // Crashin' Thrashin' Racer
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case 40281: // Crashin' Thrashin' Racer
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case 23109: // Vengeful Spirit
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case 25653: // Power of the Blue Flight
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break;
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default:
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InitEmptyActionBar();
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@@ -1893,6 +1893,23 @@ void Unit::DealMeleeDamage(CalcDamageInfo* damageInfo, bool durabilityLoss)
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Unit::DealDamage(this, victim, damageInfo->damages[i].damage, &cleanDamage, DIRECT_DAMAGE, SpellSchoolMask(damageInfo->damages[i].damageSchoolMask), nullptr, durabilityLoss);
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}
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// gain rage if attack is fully blocked, dodged or parried
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if (HasActivePowerType(POWER_RAGE) && (damageInfo->TargetState == VICTIMSTATE_BLOCKS || damageInfo->TargetState == VICTIMSTATE_DODGE || damageInfo->TargetState == VICTIMSTATE_PARRY))
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{
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switch (damageInfo->attackType)
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{
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case BASE_ATTACK:
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case OFF_ATTACK:
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{
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uint32 weaponSpeedHitFactor = uint32(GetAttackTime(damageInfo->attackType) / 1000.0f * (damageInfo->attackType == BASE_ATTACK ? 3.5f : 1.75f));
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RewardRage(damageInfo->cleanDamage, weaponSpeedHitFactor, true);
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break;
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}
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default:
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break;
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}
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}
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// If this is a creature and it attacks from behind it has a probability to daze it's victim
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if ((damageInfo->damages[0].damage + damageInfo->damages[1].damage) && ((damageInfo->hitOutCome == MELEE_HIT_CRIT || damageInfo->hitOutCome == MELEE_HIT_CRUSHING || damageInfo->hitOutCome == MELEE_HIT_NORMAL || damageInfo->hitOutCome == MELEE_HIT_GLANCING) &&
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!IsPlayer() && !ToCreature()->IsControlledByPlayer() && !victim->HasInArc(M_PI, this)
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@@ -8970,9 +8987,9 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg
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if (GetStat(STAT_AGILITY) > stat) { trigger_spell_id = 67772; }
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break;
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}
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// Mana Drain Trigger
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case 27522:
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case 40336:
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case 27522: // Mana Drain Trigger
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case 40336: // Mana Drain Trigger
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case 46939: // Black Bow of the Betrayer
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{
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// On successful melee or ranged attack gain $29471s1 mana and if possible drain $27526s1 mana from the target.
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if (IsAlive())
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@@ -14535,6 +14552,7 @@ void Unit::setDeathState(DeathState s, bool despawn)
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{
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// death state needs to be updated before RemoveAllAurasOnDeath() calls HandleChannelDeathItem(..) so that
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// it can be used to check creation of death items (such as soul shards).
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m_deathState = s;
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if (s != DeathState::Alive && s != DeathState::JustRespawned)
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{
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@@ -14584,8 +14602,6 @@ void Unit::setDeathState(DeathState s, bool despawn)
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{
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RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE); // clear skinnable for creature and player (at battleground)
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}
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m_deathState = s;
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}
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/*########################################
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@@ -14593,14 +14609,14 @@ void Unit::setDeathState(DeathState s, bool despawn)
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######## AGGRO SYSTEM ########
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######## ########
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########################################*/
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bool Unit::CanHaveThreatList() const
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bool Unit::CanHaveThreatList(bool skipAliveCheck) const
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{
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// only creatures can have threat list
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if (!IsCreature())
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return false;
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// only alive units can have threat list
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if (!IsAlive() || isDying())
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if (!skipAliveCheck && !IsAlive())
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return false;
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// totems can not have threat list
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@@ -20144,6 +20160,7 @@ void Unit::SendRemoveFromThreatListOpcode(HostileReference* pHostileReference)
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void Unit::RewardRage(uint32 damage, uint32 weaponSpeedHitFactor, bool attacker)
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{
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// Rage formulae https://wowwiki-archive.fandom.com/wiki/Rage#Formulae
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float addRage;
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float rageconversion = ((0.0091107836f * GetLevel() * GetLevel()) + 3.225598133f * GetLevel()) + 4.2652911f;
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@@ -20154,9 +20171,10 @@ void Unit::RewardRage(uint32 damage, uint32 weaponSpeedHitFactor, bool attacker)
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if (attacker)
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{
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addRage = (damage / rageconversion * 7.5f + weaponSpeedHitFactor) / 2;
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// talent who gave more rage on attack
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// see Bornak's bluepost explanation (05/29/2009)
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float rageFromDamageDealt = damage / rageconversion * 7.5f;
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addRage = (rageFromDamageDealt + weaponSpeedHitFactor) / 2.0f;
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addRage = std::min(addRage, rageFromDamageDealt * 2.0f);
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AddPct(addRage, GetTotalAuraModifier(SPELL_AURA_MOD_RAGE_FROM_DAMAGE_DEALT));
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}
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else
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@@ -831,7 +831,7 @@ public:
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void SetCombatTimer(uint32 timer) { m_CombatTimer = timer; }
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// Threat related methods
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[[nodiscard]] bool CanHaveThreatList() const;
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[[nodiscard]] bool CanHaveThreatList(bool skipAliveCheck = false) const;
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void AddThreat(Unit* victim, float fThreat, SpellSchoolMask schoolMask = SPELL_SCHOOL_MASK_NORMAL, SpellInfo const* threatSpell = nullptr);
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float ApplyTotalThreatModifier(float fThreat, SpellSchoolMask schoolMask = SPELL_SCHOOL_MASK_NORMAL);
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void TauntApply(Unit* victim);
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@@ -2929,7 +2929,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target)
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{
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if (missInfo != SPELL_MISS_EVADE && !m_caster->IsFriendlyTo(effectUnit) && (!m_spellInfo->IsPositive() || m_spellInfo->HasEffect(SPELL_EFFECT_DISPEL)))
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{
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if (!m_triggeredByAuraSpell.spellInfo || (!(m_triggeredByAuraSpell.spellInfo->Effects[m_triggeredByAuraSpell.effectIndex].TriggerSpell == m_spellInfo->Id) && !(m_triggeredByAuraSpell.spellInfo->IsAuraEffectEqual(m_spellInfo))))
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if (!m_triggeredByAuraSpell.spellInfo || m_damage || (!(m_triggeredByAuraSpell.spellInfo->Effects[m_triggeredByAuraSpell.effectIndex].TriggerSpell == m_spellInfo->Id) && !(m_triggeredByAuraSpell.spellInfo->IsAuraEffectEqual(m_spellInfo))))
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m_caster->CombatStart(effectUnit, !(m_spellInfo->AttributesEx3 & SPELL_ATTR3_SUPRESS_TARGET_PROCS));
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// Patch 3.0.8: All player spells which cause a creature to become aggressive to you will now also immediately cause the creature to be tapped.
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