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feat(Core/Movement): Implement move time skipped handler (#1433)
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@@ -1136,14 +1136,6 @@ void WorldSession::HandleNextCinematicCamera(WorldPacket & /*recv_data*/)
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#endif
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}
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void WorldSession::HandleMoveTimeSkippedOpcode(WorldPacket & recv_data)
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{
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uint64 guid;
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uint32 time_skipped;
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recv_data.readPackGUID(guid);
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recv_data >> time_skipped;
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}
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void WorldSession::HandleFeatherFallAck(WorldPacket &recv_data)
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{
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#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
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