mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-02-05 03:53:48 +00:00
Merge branch 'master' into Playerbot
This commit is contained in:
@@ -220,9 +220,6 @@ bool AssistDelayEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
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{
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if (Unit* victim = ObjectAccessor::GetUnit(*m_owner, m_victim))
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{
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// Initialize last damage timer if it doesn't exist
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m_owner->SetLastDamagedTime(GameTime::GetGameTime().count() + MAX_AGGRO_RESET_TIME);
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while (!m_assistants.empty())
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{
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Creature* assistant = ObjectAccessor::GetCreature(*m_owner, *m_assistants.begin());
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@@ -233,9 +230,14 @@ bool AssistDelayEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
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assistant->SetNoCallAssistance(true);
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assistant->CombatStart(victim);
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if (assistant->IsAIEnabled)
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{
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assistant->AI()->AttackStart(victim);
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assistant->SetLastDamagedTimePtr(m_owner->GetLastDamagedTimePtr());
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// When nearby mobs aggro from another mob's initial call for assistance
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// their leash timers become linked and attacking one will keep the rest from evading.
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if (assistant->GetVictim())
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assistant->SetLastLeashExtensionTimePtr(m_owner->GetLastLeashExtensionTimePtr());
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}
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}
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}
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}
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@@ -272,7 +274,7 @@ Creature::Creature(bool isWorldObject): Unit(isWorldObject), MovableMapObject(),
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m_transportCheckTimer(1000), lootPickPocketRestoreTime(0), m_combatPulseTime(0), m_combatPulseDelay(0), m_reactState(REACT_AGGRESSIVE), m_defaultMovementType(IDLE_MOTION_TYPE),
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m_spawnId(0), m_equipmentId(0), m_originalEquipmentId(0), m_AlreadyCallAssistance(false),
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m_AlreadySearchedAssistance(false), m_regenHealth(true), m_regenPower(true), m_AI_locked(false), m_meleeDamageSchoolMask(SPELL_SCHOOL_MASK_NORMAL), m_originalEntry(0), m_moveInLineOfSightDisabled(false), m_moveInLineOfSightStrictlyDisabled(false),
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m_homePosition(), m_transportHomePosition(), m_creatureInfo(nullptr), m_creatureData(nullptr), m_detectionDistance(20.0f), m_waypointID(0), m_path_id(0), m_formation(nullptr), _lastDamagedTime(nullptr), m_cannotReachTimer(0),
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m_homePosition(), m_transportHomePosition(), m_creatureInfo(nullptr), m_creatureData(nullptr), m_detectionDistance(20.0f), m_waypointID(0), m_path_id(0), m_formation(nullptr), m_lastLeashExtensionTime(nullptr), m_cannotReachTimer(0),
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_isMissingSwimmingFlagOutOfCombat(false), m_assistanceTimer(0), _playerDamageReq(0), _damagedByPlayer(false), _isCombatMovementAllowed(true)
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{
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m_regenTimer = CREATURE_REGEN_INTERVAL;
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@@ -1905,7 +1907,7 @@ bool Creature::CanStartAttack(Unit const* who) const
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return false;
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// This set of checks is should be done only for creatures
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if ((IsImmuneToNPC() && who->GetTypeId() != TYPEID_PLAYER) || // flag is valid only for non player characters
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if ((IsImmuneToNPC() && !who->IsPlayer()) || // flag is valid only for non player characters
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(IsImmuneToPC() && who->IsPlayer())) // immune to PC and target is a player, return false
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{
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return false;
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@@ -1916,7 +1918,7 @@ bool Creature::CanStartAttack(Unit const* who) const
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return false;
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// Do not attack non-combat pets
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if (who->GetTypeId() == TYPEID_UNIT && who->GetCreatureType() == CREATURE_TYPE_NON_COMBAT_PET)
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if (who->IsCreature() && who->GetCreatureType() == CREATURE_TYPE_NON_COMBAT_PET)
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return false;
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if (!CanFly() && (GetDistanceZ(who) > CREATURE_Z_ATTACK_RANGE + m_CombatDistance)) // too much Z difference, skip very costy vmap calculations here
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@@ -1962,8 +1964,6 @@ void Creature::setDeathState(DeathState state, bool despawn)
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if (state == DeathState::JustDied)
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{
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_lastDamagedTime.reset();
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m_corpseRemoveTime = GameTime::GetGameTime().count() + m_corpseDelay;
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m_respawnTime = GameTime::GetGameTime().count() + m_respawnDelay + m_corpseDelay;
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@@ -2499,7 +2499,7 @@ bool Creature::CanAssistTo(Unit const* u, Unit const* enemy, bool checkfaction /
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return false;
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// pussywizard: or if enemy is in evade mode
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if (enemy && enemy->GetTypeId() == TYPEID_UNIT && enemy->ToCreature()->IsInEvadeMode())
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if (enemy && enemy->IsCreature() && enemy->ToCreature()->IsInEvadeMode())
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return false;
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// we don't need help from non-combatant ;)
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@@ -2637,11 +2637,11 @@ bool Creature::CanCreatureAttack(Unit const* victim, bool skipDistCheck) const
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return false;
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// pussywizard: or if enemy is in evade mode
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if (victim->GetTypeId() == TYPEID_UNIT && victim->ToCreature()->IsInEvadeMode())
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if (victim->IsCreature() && victim->ToCreature()->IsInEvadeMode())
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return false;
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// cannot attack if is during 5 second grace period, unless being attacked
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if (m_respawnedTime && (GameTime::GetGameTime().count() - m_respawnedTime) < 5 && !GetLastDamagedTime())
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if (m_respawnedTime && (GameTime::GetGameTime().count() - m_respawnedTime) < 5 && !IsEngagedBy(victim))
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{
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return false;
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}
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@@ -2657,9 +2657,15 @@ bool Creature::CanCreatureAttack(Unit const* victim, bool skipDistCheck) const
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if (GetMap()->IsDungeon())
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return true;
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float visibility = std::max<float>(GetVisibilityRange(), victim->GetVisibilityRange());
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// if outside visibility
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if (!IsWithinDist(victim, visibility))
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return false;
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// pussywizard: don't check distance to home position if recently damaged (allow kiting away from spawnpoint!)
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// xinef: this should include taunt auras
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if (!isWorldBoss() && (GetLastDamagedTime() > GameTime::GetGameTime().count() || HasAuraType(SPELL_AURA_MOD_TAUNT)))
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if (!isWorldBoss() && (GetLastLeashExtensionTime() + 12 > GameTime::GetGameTime().count() || HasAuraType(SPELL_AURA_MOD_TAUNT)))
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return true;
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}
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@@ -2667,10 +2673,13 @@ bool Creature::CanCreatureAttack(Unit const* victim, bool skipDistCheck) const
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return true;
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// xinef: added size factor for huge npcs
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float dist = std::min<float>(GetMap()->GetVisibilityRange() + GetObjectSize() * 2, 150.0f);
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float dist = std::min<float>(GetDetectionRange() + GetObjectSize() * 2, 150.0f);
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if (Unit* unit = GetCharmerOrOwner())
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{
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dist = std::min<float>(GetMap()->GetVisibilityRange() + GetObjectSize() * 2, 150.0f);
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return victim->IsWithinDist(unit, dist);
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}
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else
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{
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// to prevent creatures in air ignore attacks because distance is already too high...
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@@ -3030,8 +3039,11 @@ std::string Creature::GetScriptName() const
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uint32 Creature::GetScriptId() const
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{
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if (CreatureData const* creatureData = GetCreatureData())
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if (uint32 scriptId = creatureData->ScriptId)
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{
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uint32 scriptId = creatureData->ScriptId;
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if (scriptId && GetEntry() == creatureData->id1)
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return scriptId;
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}
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return sObjectMgr->GetCreatureTemplate(GetEntry())->ScriptID;
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}
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@@ -3664,35 +3676,31 @@ bool Creature::IsNotReachableAndNeedRegen() const
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return false;
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}
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time_t Creature::GetLastDamagedTime() const
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std::shared_ptr<time_t> const& Creature::GetLastLeashExtensionTimePtr() const
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{
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if (!_lastDamagedTime)
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return time_t(0);
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return *_lastDamagedTime;
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if (m_lastLeashExtensionTime == nullptr)
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m_lastLeashExtensionTime = std::make_shared<time_t>(time(nullptr));
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return m_lastLeashExtensionTime;
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}
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std::shared_ptr<time_t> const& Creature::GetLastDamagedTimePtr() const
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void Creature::SetLastLeashExtensionTimePtr(std::shared_ptr<time_t> const& timer)
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{
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return _lastDamagedTime;
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m_lastLeashExtensionTime = timer;
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}
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void Creature::SetLastDamagedTime(time_t val)
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void Creature::ClearLastLeashExtensionTimePtr()
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{
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if (val > 0)
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{
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if (_lastDamagedTime)
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*_lastDamagedTime = val;
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else
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_lastDamagedTime = std::make_shared<time_t>(val);
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}
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else
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_lastDamagedTime.reset();
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m_lastLeashExtensionTime.reset();
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}
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void Creature::SetLastDamagedTimePtr(std::shared_ptr<time_t> const& val)
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time_t Creature::GetLastLeashExtensionTime() const
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{
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_lastDamagedTime = val;
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return *GetLastLeashExtensionTimePtr();
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}
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void Creature::UpdateLeashExtensionTime()
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{
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(*GetLastLeashExtensionTimePtr()) = time(nullptr);
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}
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bool Creature::CanPeriodicallyCallForAssistance() const
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