Merge branch 'master' into Playerbot

This commit is contained in:
Yunfan Li
2024-09-04 23:45:48 +08:00
282 changed files with 1861 additions and 1430 deletions

View File

@@ -81,7 +81,7 @@ bool ThreatCalcHelper::isValidProcess(Unit* hatedUnit, Unit* hatingUnit, SpellIn
if (threatSpell && threatSpell->HasAttribute(SPELL_ATTR1_NO_THREAT))
return false;
ASSERT(hatingUnit->GetTypeId() == TYPEID_UNIT);
ASSERT(hatingUnit->IsCreature());
return true;
}
@@ -190,7 +190,7 @@ void HostileReference::updateOnlineStatus()
// target is no player or not gamemaster
// target is not in flight
if (isValid()
&& (getTarget()->GetTypeId() != TYPEID_PLAYER || !getTarget()->ToPlayer()->IsGameMaster())
&& (!getTarget()->IsPlayer() || !getTarget()->ToPlayer()->IsGameMaster())
&& !getTarget()->IsInFlight()
&& getTarget()->IsInMap(GetSourceUnit())
&& getTarget()->InSamePhase(GetSourceUnit())