refactor(Scripts/TheEye): Refactor Void Reaver boss script to new scheduler (#17044)

* WiP draft of void reaver refactor

* linting

* remove UpdateAI override

* add delay after pounding

* separate arcane_orb into group to delay

* clang fix

* removed unused context param

---------

Co-authored-by: ChrisCGalbraith <chriscgalbraith@gmai.com>
This commit is contained in:
Christopher Galbraith
2023-09-05 17:16:31 +01:00
committed by GitHub
parent 9a38978eb0
commit 4147418a7a
2 changed files with 80 additions and 91 deletions

View File

@@ -29,107 +29,94 @@ enum voidReaver
SPELL_POUNDING = 34162,
SPELL_ARCANE_ORB = 34172,
SPELL_KNOCK_AWAY = 25778,
SPELL_BERSERK = 26662,
EVENT_SPELL_POUNDING = 1,
EVENT_SPELL_ARCANEORB = 2,
EVENT_SPELL_KNOCK_AWAY = 3,
EVENT_SPELL_BERSERK = 4
SPELL_BERSERK = 26662
};
class boss_void_reaver : public CreatureScript
enum Groups
{
public:
boss_void_reaver() : CreatureScript("boss_void_reaver") { }
GROUP_ARCANE_ORB = 1
};
struct boss_void_reaverAI : public BossAI
struct boss_void_reaver : public BossAI
{
boss_void_reaver(Creature* creature) : BossAI(creature, DATA_REAVER)
{
boss_void_reaverAI(Creature* creature) : BossAI(creature, DATA_REAVER)
scheduler.SetValidator([this]
{
me->ApplySpellImmune(0, IMMUNITY_DISPEL, DISPEL_POISON, true);
me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_HEALTH_LEECH, true);
me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_POWER_DRAIN, true);
me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_PERIODIC_LEECH, true);
me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_PERIODIC_MANA_LEECH, true);
}
return !me->HasUnitState(UNIT_STATE_CASTING);
});
void Reset() override
{
BossAI::Reset();
}
void KilledUnit(Unit* victim) override
{
if (victim->GetTypeId() == TYPEID_PLAYER && roll_chance_i(50))
Talk(SAY_SLAY);
}
void JustDied(Unit* killer) override
{
Talk(SAY_DEATH);
BossAI::JustDied(killer);
}
void JustEngagedWith(Unit* who) override
{
Talk(SAY_AGGRO);
BossAI::JustEngagedWith(who);
events.ScheduleEvent(EVENT_SPELL_POUNDING, 15000);
events.ScheduleEvent(EVENT_SPELL_ARCANEORB, 3000);
events.ScheduleEvent(EVENT_SPELL_KNOCK_AWAY, 30000);
events.ScheduleEvent(EVENT_SPELL_BERSERK, 600000);
me->CallForHelp(105.0f);
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_SPELL_BERSERK:
me->CastSpell(me, SPELL_BERSERK, true);
break;
case EVENT_SPELL_POUNDING:
Talk(SAY_POUNDING);
me->CastSpell(me, SPELL_POUNDING, false);
events.ScheduleEvent(EVENT_SPELL_POUNDING, 15000);
break;
case EVENT_SPELL_ARCANEORB:
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, -18.0f, true))
me->CastSpell(target, SPELL_ARCANE_ORB, false);
else if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 20.0f, true))
me->CastSpell(target, SPELL_ARCANE_ORB, false);
events.ScheduleEvent(EVENT_SPELL_ARCANEORB, 4000);
break;
case EVENT_SPELL_KNOCK_AWAY:
me->CastSpell(me->GetVictim(), SPELL_KNOCK_AWAY, false);
events.ScheduleEvent(EVENT_SPELL_POUNDING, 25000);
break;
}
DoMeleeAttackIfReady();
}
bool CheckEvadeIfOutOfCombatArea() const override
{
return me->GetDistance2d(432.59f, 371.93f) > 105.0f;
}
};
CreatureAI* GetAI(Creature* creature) const override
{
return GetTheEyeAI<boss_void_reaverAI>(creature);
me->ApplySpellImmune(0, IMMUNITY_DISPEL, DISPEL_POISON, true);
me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_HEALTH_LEECH, true);
me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_POWER_DRAIN, true);
me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_PERIODIC_LEECH, true);
me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_PERIODIC_MANA_LEECH, true);
}
void Reset() override
{
BossAI::Reset();
_recentlySpoken = false;
}
void KilledUnit(Unit* /*victim*/) override
{
if (!_recentlySpoken)
{
Talk(SAY_SLAY);
_recentlySpoken = true;
scheduler.Schedule(5s, [this](TaskContext)
{
_recentlySpoken = false;
});
}
}
void JustDied(Unit* killer) override
{
Talk(SAY_DEATH);
BossAI::JustDied(killer);
}
void JustEngagedWith(Unit* who) override
{
BossAI::JustEngagedWith(who);
Talk(SAY_AGGRO);
me->CallForHelp(105.0f);
scheduler.Schedule(10min, [this](TaskContext)
{
DoCastSelf(SPELL_BERSERK);
}).Schedule(15s, [this](TaskContext context)
{
Talk(SAY_POUNDING);
DoCastSelf(SPELL_POUNDING);
scheduler.DelayGroup(GROUP_ARCANE_ORB, 3s);
context.Repeat(15s);
}).Schedule(3s, GROUP_ARCANE_ORB, [this](TaskContext context)
{
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, -18.0f, true))
me->CastSpell(target, SPELL_ARCANE_ORB, false);
else if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 20.0f, true))
me->CastSpell(target, SPELL_ARCANE_ORB, false);
context.Repeat(3s);
}).Schedule(30s, [this](TaskContext context)
{
DoCastVictim(SPELL_KNOCK_AWAY);
context.Repeat(25s);
});
}
bool CheckEvadeIfOutOfCombatArea() const override
{
return me->GetDistance2d(432.59f, 371.93f) > 105.0f;
}
private:
bool _recentlySpoken;
};
void AddSC_boss_void_reaver()
{
new boss_void_reaver();
RegisterTheEyeAI(boss_void_reaver);
}

View File

@@ -65,4 +65,6 @@ inline AI* GetTheEyeAI(T* obj)
return GetInstanceAI<AI>(obj, TheEyeScriptName);
}
#define RegisterTheEyeAI(ai_name) RegisterCreatureAIWithFactory(ai_name, GetTheEyeAI)
#endif