Merge branch 'master' into Playerbot

This commit is contained in:
Yunfan Li
2025-02-11 22:35:57 +08:00
62 changed files with 1532 additions and 1969 deletions

View File

@@ -525,7 +525,7 @@ bool Creature::InitEntry(uint32 Entry, const CreatureData* data)
SetFloatValue(UNIT_FIELD_HOVERHEIGHT, cinfo->HoverHeight);
SetCanDualWield(cinfo->flags_extra & CREATURE_FLAG_EXTRA_USE_OFFHAND_ATTACK);
SetCanDualWield(cinfo->HasFlagsExtra(CREATURE_FLAG_EXTRA_USE_OFFHAND_ATTACK));
// checked at loading
m_defaultMovementType = MovementGeneratorType(cinfo->MovementType);
@@ -556,7 +556,7 @@ bool Creature::UpdateEntry(uint32 Entry, const CreatureData* data, bool changele
uint32 npcflag, unit_flags, dynamicflags;
ObjectMgr::ChooseCreatureFlags(cInfo, npcflag, unit_flags, dynamicflags, data);
if (cInfo->flags_extra & CREATURE_FLAG_EXTRA_WORLDEVENT)
if (cInfo->HasFlagsExtra(CREATURE_FLAG_EXTRA_WORLDEVENT))
ReplaceAllNpcFlags(NPCFlags(npcflag | sGameEventMgr->GetNPCFlag(this)));
else
ReplaceAllNpcFlags(NPCFlags(npcflag));
@@ -571,7 +571,7 @@ bool Creature::UpdateEntry(uint32 Entry, const CreatureData* data, bool changele
ReplaceAllDynamicFlags(dynamicflags);
SetCanDualWield(cInfo->flags_extra & CREATURE_FLAG_EXTRA_USE_OFFHAND_ATTACK);
SetCanDualWield(cInfo->HasFlagsExtra(CREATURE_FLAG_EXTRA_USE_OFFHAND_ATTACK));
SetAttackTime(BASE_ATTACK, cInfo->BaseAttackTime);
SetAttackTime(OFF_ATTACK, cInfo->BaseAttackTime);
@@ -637,7 +637,7 @@ bool Creature::UpdateEntry(uint32 Entry, const CreatureData* data, bool changele
InitializeReactState();
if (!IsPet() && cInfo->flags_extra & CREATURE_FLAG_EXTRA_NO_TAUNT)
if (!IsPet() && cInfo->HasFlagsExtra(CREATURE_FLAG_EXTRA_NO_TAUNT))
{
ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_TAUNT, true);
ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_ATTACK_ME, true);
@@ -1200,7 +1200,7 @@ bool Creature::Create(ObjectGuid::LowType guidlow, Map* map, uint32 phaseMask, u
LastUsedScriptID = GetScriptId();
if (IsSpiritHealer() || IsSpiritGuide() || (GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_GHOST_VISIBILITY))
if (IsSpiritHealer() || IsSpiritGuide() || HasFlagsExtra(CREATURE_FLAG_EXTRA_GHOST_VISIBILITY))
{
m_serverSideVisibility.SetValue(SERVERSIDE_VISIBILITY_GHOST, GHOST_VISIBILITY_GHOST);
m_serverSideVisibilityDetect.SetValue(SERVERSIDE_VISIBILITY_GHOST, GHOST_VISIBILITY_GHOST);
@@ -1213,7 +1213,7 @@ bool Creature::Create(ObjectGuid::LowType guidlow, Map* map, uint32 phaseMask, u
if (Entry == VISUAL_WAYPOINT)
SetVisible(false);
if (GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_IGNORE_PATHFINDING)
if (HasFlagsExtra(CREATURE_FLAG_EXTRA_IGNORE_PATHFINDING))
AddUnitState(UNIT_STATE_IGNORE_PATHFINDING);
return true;
@@ -2175,12 +2175,8 @@ void Creature::ForcedDespawn(uint32 timeMSToDespawn, Seconds forceRespawnTimer)
RemoveCorpse(true);
if (forceRespawnTimer > Seconds::zero())
{
if (GetMap())
{
GetMap()->ScheduleCreatureRespawn(GetGUID(), forceRespawnTimer);
}
}
}
void Creature::DespawnOrUnsummon(Milliseconds msTimeToDespawn /*= 0*/, Seconds forcedRespawnTimer)
@@ -2203,7 +2199,7 @@ void Creature::DespawnOnEvade(Seconds respawnDelay)
if (TempSummon* whoSummon = ToTempSummon())
{
LOG_WARN("entities.unit", "DespawnOnEvade called on a temporary summon.");
GetMap()->ScheduleCreatureRespawn(GetGUID(), respawnDelay, GetHomePosition());
whoSummon->UnSummon();
return;
}
@@ -3184,8 +3180,7 @@ bool Creature::IsDungeonBoss() const
if (GetOwnerGUID().IsPlayer())
return false;
CreatureTemplate const* cinfo = sObjectMgr->GetCreatureTemplate(GetEntry());
return cinfo && (cinfo->flags_extra & CREATURE_FLAG_EXTRA_DUNGEON_BOSS);
return HasFlagsExtra(CREATURE_FLAG_EXTRA_DUNGEON_BOSS);
}
bool Creature::IsImmuneToKnockback() const
@@ -3193,8 +3188,7 @@ bool Creature::IsImmuneToKnockback() const
if (GetOwnerGUID().IsPlayer())
return false;
CreatureTemplate const* cinfo = sObjectMgr->GetCreatureTemplate(GetEntry());
return cinfo && (cinfo->flags_extra & CREATURE_FLAG_EXTRA_IMMUNITY_KNOCKBACK);
return HasFlagsExtra(CREATURE_FLAG_EXTRA_IMMUNITY_KNOCKBACK);
}
bool Creature::HasWeapon(WeaponAttackType type) const
@@ -3464,7 +3458,7 @@ void Creature::UpdateMovementFlags()
return;
// Creatures with CREATURE_FLAG_EXTRA_NO_MOVE_FLAGS_UPDATE should control MovementFlags in your own scripts
if (info->flags_extra & CREATURE_FLAG_EXTRA_NO_MOVE_FLAGS_UPDATE)
if (info->HasFlagsExtra(CREATURE_FLAG_EXTRA_NO_MOVE_FLAGS_UPDATE))
return;
float ground = GetFloorZ();
@@ -3820,7 +3814,7 @@ void Creature::ModifyThreatPercentTemp(Unit* victim, int32 percent, Milliseconds
bool Creature::IsDamageEnoughForLootingAndReward() const
{
return (m_creatureInfo->flags_extra & CREATURE_FLAG_EXTRA_NO_PLAYER_DAMAGE_REQ) || (_playerDamageReq == 0 && _damagedByPlayer);
return m_creatureInfo->HasFlagsExtra(CREATURE_FLAG_EXTRA_NO_PLAYER_DAMAGE_REQ) || (_playerDamageReq == 0 && _damagedByPlayer);
}
void Creature::LowerPlayerDamageReq(uint32 unDamage, bool damagedByPlayer /*= true*/)