fix(Core/ObjectGuid): prevent creating copies when looping objects (#6852)

This commit is contained in:
Francesco Borzì
2021-07-10 15:54:16 +02:00
committed by GitHub
parent 2fcafa5f39
commit 4103fca5a4
40 changed files with 69 additions and 69 deletions

View File

@@ -105,7 +105,7 @@ public:
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
for (ObjectGuid const guid : _falconSet)
for (ObjectGuid const& guid : _falconSet)
if (Creature* falcon = ObjectAccessor::GetCreature(*GetUnitOwner(), guid))
{
falcon->TauntFadeOut(GetUnitOwner());