fix(Core/ObjectGuid): prevent creating copies when looping objects (#6852)

This commit is contained in:
Francesco Borzì
2021-07-10 15:54:16 +02:00
committed by GitHub
parent 2fcafa5f39
commit 4103fca5a4
40 changed files with 69 additions and 69 deletions

View File

@@ -220,7 +220,7 @@ public:
{
if (!m_uiAncientGemGUID.empty())
{
for (ObjectGuid const guid : m_uiAncientGemGUID)
for (ObjectGuid const& guid : m_uiAncientGemGUID)
{
//don't know how long it expected
DoRespawnGameObject(guid, DAY);

View File

@@ -183,7 +183,7 @@ public:
instance->LoadGrid(instancePositions[0].GetPositionX(), instancePositions[0].GetPositionY());
instance->LoadGrid(instancePositions[1].GetPositionX(), instancePositions[1].GetPositionY());
for (ObjectGuid const guid : _prisonersSet)
for (ObjectGuid const& guid : _prisonersSet)
if (Creature* orc = instance->GetCreature(guid))
{
uint8 index = orc->GetDistance(instancePositions[0]) < 80.0f ? 0 : 1;
@@ -193,7 +193,7 @@ public:
orc->SetStandState(UNIT_STAND_STATE_STAND);
}
for (ObjectGuid const guid : _initalFlamesSet)
for (ObjectGuid const& guid : _initalFlamesSet)
if (GameObject* gobject = instance->GetGameObject(guid))
{
gobject->SetRespawnTime(0);
@@ -215,14 +215,14 @@ public:
player->KilledMonsterCredit(NPC_LODGE_QUEST_TRIGGER);
}
for (ObjectGuid const guid : _finalFlamesSet)
for (ObjectGuid const& guid : _finalFlamesSet)
if (GameObject* gobject = instance->GetGameObject(guid))
{
gobject->SetRespawnTime(0);
gobject->UpdateObjectVisibility(true);
}
for (ObjectGuid const guid : _prisonersSet)
for (ObjectGuid const& guid : _prisonersSet)
if (Creature* orc = instance->GetCreature(guid))
if (roll_chance_i(25))
orc->HandleEmoteCommand(EMOTE_ONESHOT_CHEER);

View File

@@ -60,7 +60,7 @@ public:
}
GuidSet eCopy = encounterNPCs;
for (ObjectGuid const guid : eCopy)
for (ObjectGuid const& guid : eCopy)
if (Creature* creature = instance->GetCreature(guid))
creature->DespawnOrUnsummon();
}
@@ -184,7 +184,7 @@ public:
// Xinef: delete all spawns
GuidSet eCopy = encounterNPCs;
for (ObjectGuid guid : eCopy)
for (ObjectGuid const& guid : eCopy)
if (Creature* creature = instance->GetCreature(guid))
creature->DespawnOrUnsummon();
}
@@ -227,7 +227,7 @@ public:
void SummonPortalKeeper()
{
Creature* rift = nullptr;
for (ObjectGuid const guid : encounterNPCs)
for (ObjectGuid const& guid : encounterNPCs)
if (Creature* summon = instance->GetCreature(guid))
if (summon->GetEntry() == NPC_TIME_RIFT)
{