fix(Core/ObjectGuid): prevent creating copies when looping objects (#6852)

This commit is contained in:
Francesco Borzì
2021-07-10 15:54:16 +02:00
committed by GitHub
parent 2fcafa5f39
commit 4103fca5a4
40 changed files with 69 additions and 69 deletions

View File

@@ -212,7 +212,7 @@ void GameObject::ClearRitualList()
if (!animSpell || m_unique_users.empty())
return;
for (ObjectGuid const guid : m_unique_users)
for (ObjectGuid const& guid : m_unique_users)
{
if (Player* channeler = ObjectAccessor::GetPlayer(*this, guid))
if (Spell* spell = channeler->GetCurrentSpell(CURRENT_CHANNELED_SPELL))