fix(Core/ObjectGuid): prevent creating copies when looping objects (#6852)

This commit is contained in:
Francesco Borzì
2021-07-10 15:54:16 +02:00
committed by GitHub
parent 2fcafa5f39
commit 4103fca5a4
40 changed files with 69 additions and 69 deletions

View File

@@ -897,7 +897,7 @@ void BattlegroundSA::CaptureGraveyard(BG_SA_Graveyards i, Player* Source)
if (!ghost_list.empty())
{
GraveyardStruct const* ClosestGrave = nullptr;
for (ObjectGuid const guid : ghost_list)
for (ObjectGuid const& guid : ghost_list)
{
Player* player = ObjectAccessor::FindPlayer(guid);
if (!player)