fix(Scripts/IcecrownCitadel): Fix ICC buff not being reapplied after … (#15407)

This commit is contained in:
Skjalf
2023-03-16 05:20:25 -03:00
committed by GitHub
parent 7dfe23392c
commit 40ff0c607e
3 changed files with 80 additions and 35 deletions

View File

@@ -612,6 +612,35 @@ void InstanceScript::DoCastSpellOnPlayers(uint32 spell)
player->CastSpell(player, spell, true);
}
void InstanceScript::DoCastSpellOnPlayer(Player* player, uint32 spell, bool includePets /*= false*/, bool includeControlled /*= false*/)
{
if (!player)
return;
player->CastSpell(player, spell, true);
if (!includePets)
return;
for (uint8 itr2 = 0; itr2 < MAX_SUMMON_SLOT; ++itr2)
{
ObjectGuid summonGUID = player->m_SummonSlot[itr2];
if (!summonGUID.IsEmpty())
if (Creature* summon = instance->GetCreature(summonGUID))
summon->CastSpell(player, spell, true);
}
if (!includeControlled)
return;
for (auto itr2 = player->m_Controlled.begin(); itr2 != player->m_Controlled.end(); ++itr2)
{
if (Unit* controlled = *itr2)
if (controlled->IsInWorld() && controlled->GetTypeId() == TYPEID_UNIT)
controlled->CastSpell(player, spell, true);
}
}
bool InstanceScript::CheckAchievementCriteriaMeet(uint32 criteria_id, Player const* /*source*/, Unit const* /*target*/ /*= nullptr*/, uint32 /*miscvalue1*/ /*= 0*/)
{
LOG_ERROR("scripts.ai", "Achievement system call InstanceScript::CheckAchievementCriteriaMeet but instance script for map {} not have implementation for achievement criteria {}",