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https://github.com/mod-playerbots/azerothcore-wotlk.git
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feat(Commands): Added cheat commands (#1412)
This commit is contained in:
committed by
Francesco Borzì
parent
e659ca5fe9
commit
40f68ab026
@@ -3414,6 +3414,10 @@ void Spell::prepare(SpellCastTargets const* targets, AuraEffect const* triggered
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// calculate cast time (calculated after first CheckCast check to prevent charge counting for first CheckCast fail)
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m_casttime = (_triggeredCastFlags & TRIGGERED_CAST_DIRECTLY) ? 0 : m_spellInfo->CalcCastTime(m_caster, this);
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if (m_caster->GetTypeId() == TYPEID_PLAYER)
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if (m_caster->ToPlayer()->GetCommandStatus(CHEAT_CASTTIME))
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m_casttime = 0;
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// don't allow channeled spells / spells with cast time to be casted while moving
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// (even if they are interrupted on moving, spells with almost immediate effect get to have their effect processed before movement interrupter kicks in)
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if ((m_spellInfo->IsChanneled() || m_casttime) && m_caster->GetTypeId() == TYPEID_PLAYER && m_caster->isMoving() && m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_MOVEMENT && !IsTriggered())
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@@ -3832,6 +3836,10 @@ void Spell::_cast(bool skipCheck)
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if (GetDelayMoment() > 0 && !m_caster->IsFriendlyTo(target) && !m_spellInfo->HasAura(SPELL_AURA_BIND_SIGHT) && (!m_spellInfo->IsPositive() || m_spellInfo->HasEffect(SPELL_EFFECT_DISPEL)))
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m_caster->CombatStartOnCast(target, !m_spellInfo->HasAttribute(SPELL_ATTR3_NO_INITIAL_AGGRO), GetDelayMoment() + 500); // xinef: increase this time so we dont leave and enter combat in a moment
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if (m_caster->GetTypeId() == TYPEID_PLAYER)
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if (m_caster->ToPlayer()->GetCommandStatus(CHEAT_COOLDOWN))
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m_caster->ToPlayer()->RemoveSpellCooldown(m_spellInfo->Id, true);
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SetExecutedCurrently(false);
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}
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@@ -4951,6 +4959,11 @@ void Spell::TakePower()
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if (m_CastItem || m_triggeredByAuraSpell)
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return;
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//Don't take power if the spell is cast while .cheat power is enabled.
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if (m_caster->GetTypeId() == TYPEID_PLAYER)
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if (m_caster->ToPlayer()->GetCommandStatus(CHEAT_POWER))
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return;
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Powers powerType = Powers(m_spellInfo->PowerType);
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bool hit = true;
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if (m_caster->GetTypeId() == TYPEID_PLAYER)
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@@ -8300,6 +8313,10 @@ void Spell::TriggerGlobalCooldown()
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return;
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}
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if (m_caster->GetTypeId() == TYPEID_PLAYER)
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if (m_caster->ToPlayer()->GetCommandStatus(CHEAT_COOLDOWN))
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return;
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// Global cooldown can't leave range 1..1.5 secs
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// There are some spells (mostly not casted directly by player) that have < 1 sec and > 1.5 sec global cooldowns
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// but as tests show are not affected by any spell mods.
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