From 40f2e5e8c11cbb580ec37ac083b49b28a2663d35 Mon Sep 17 00:00:00 2001 From: Kitzunu <24550914+Kitzunu@users.noreply.github.com> Date: Sun, 9 May 2021 11:33:01 +0200 Subject: [PATCH] fix(Core/LoadSmartAIFromDB): Prevent loading if entryorguid = 0 (#5663) Co-Authored-By: robinsch <8017650+robinsch@users.noreply.github.com> --- src/server/game/AI/SmartScripts/SmartScriptMgr.cpp | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp index 126d13df3..8cca8d5bb 100644 --- a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp +++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp @@ -128,6 +128,12 @@ void SmartAIMgr::LoadSmartAIFromDB() SmartScriptHolder temp; temp.entryOrGuid = fields[0].GetInt32(); + if (!temp.entryOrGuid) + { + LOG_ERROR("sql.sql", "SmartAIMgr::LoadSmartAIFromDB: invalid entryorguid (0), skipped loading."); + continue; + } + SmartScriptType source_type = (SmartScriptType)fields[1].GetUInt8(); if (source_type >= SMART_SCRIPT_TYPE_MAX) {