fix(Core/Player): allow attacking target within boundary radius when… (#22500)

Co-authored-by: Kito <kito@vortexirc.com>
This commit is contained in:
Jelle Meeus
2025-07-29 05:38:49 -07:00
committed by GitHub
parent 98eda3684d
commit 40c58123b1
4 changed files with 18 additions and 6 deletions

View File

@@ -818,9 +818,11 @@ public:
bool _IsValidAssistTarget(Unit const* target, SpellInfo const* bySpell) const;
// Combat range
[[nodiscard]] float GetBoundaryRadius() const { return m_floatValues[UNIT_FIELD_BOUNDINGRADIUS]; }
[[nodiscard]] float GetCombatReach() const override { return m_floatValues[UNIT_FIELD_COMBATREACH]; }
[[nodiscard]] float GetMeleeReach() const { float reach = m_floatValues[UNIT_FIELD_COMBATREACH]; return reach > MIN_MELEE_REACH ? reach : MIN_MELEE_REACH; }
[[nodiscard]] bool IsWithinRange(Unit const* obj, float dist) const;
bool IsWithinBoundaryRadius(const Unit* obj) const;
bool IsWithinCombatRange(Unit const* obj, float dist2compare) const;
bool IsWithinMeleeRange(Unit const* obj, float dist = 0.f) const;
float GetMeleeRange(Unit const* target) const;