mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-23 05:36:23 +00:00
Merge branch 'master' of https://github.com/azerothcore/azerothcore-wotlk into dir-restructure
This commit is contained in:
@@ -880,7 +880,7 @@ public:
|
||||
}
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else
|
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{
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||||
NextWaveTimer = 65000;
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NextWaveTimer = 150000;
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||||
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uint8 num_to_activate = 5;
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if (WaveNumber <= 2)
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@@ -107,7 +107,7 @@ enum Spells
|
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SPELL_RISEN_WITCH_DOCTOR_SPAWN = 69639,
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SPELL_SUMMON_SHAMBLING_HORROR = 70372,
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SPELL_SUMMON_DRUDGE_GHOULS = 70358,
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SPELL_INFEST = 70541,
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SPELL_INFEST = 70541, //cast time 2 sec
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SPELL_NECROTIC_PLAGUE = 70337,
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SPELL_NECROTIC_PLAGUE_JUMP = 70338,
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SPELL_PLAGUE_SIPHON = 74074,
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@@ -116,12 +116,12 @@ enum Spells
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SPELL_SHADOW_TRAP_KNOCKBACK = 73529,
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// Phase 2
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SPELL_DEFILE = 72762,
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SPELL_DEFILE = 72762, //cast time 2 sec
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SPELL_DEFILE_AURA = 72743,
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SPELL_DEFILE_GROW = 72756,
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SPELL_SOUL_REAPER = 69409,
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SPELL_SOUL_REAPER = 69409, // instant
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SPELL_SOUL_REAPER_BUFF = 69410,
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SPELL_SUMMON_VALKYR = 69037,
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SPELL_SUMMON_VALKYR = 69037, // instant
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SPELL_SUMMON_VALKYR_PERIODIC = 74361,
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SPELL_WINGS_OF_THE_DAMNED = 74352,
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SPELL_VALKYR_TARGET_SEARCH = 69030,
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@@ -980,10 +980,10 @@ class boss_the_lich_king : public CreatureScript
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case EVENT_QUAKE:
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_phase = PHASE_TWO;
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events.CancelEventGroup(EVENT_GROUP_ABILITIES);
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events.ScheduleEvent(EVENT_INFEST, 8000, EVENT_GROUP_ABILITIES);
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events.ScheduleEvent(EVENT_SUMMON_VALKYR, 15000, EVENT_GROUP_ABILITIES);
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events.ScheduleEvent(EVENT_SOUL_REAPER, 22000, EVENT_GROUP_ABILITIES);
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events.ScheduleEvent(EVENT_DEFILE, 32500, EVENT_GROUP_ABILITIES);
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events.ScheduleEvent(EVENT_INFEST, 14000, EVENT_GROUP_ABILITIES);
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events.ScheduleEvent(EVENT_SUMMON_VALKYR, 20000, EVENT_GROUP_ABILITIES);
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events.ScheduleEvent(EVENT_SOUL_REAPER, 40000, EVENT_GROUP_ABILITIES);
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events.ScheduleEvent(EVENT_DEFILE, 38000, EVENT_GROUP_ABILITIES);
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me->InterruptNonMeleeSpells(false);
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me->ClearUnitState(UNIT_STATE_CASTING);
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@@ -995,10 +995,10 @@ class boss_the_lich_king : public CreatureScript
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case EVENT_QUAKE_2:
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_phase = PHASE_THREE;
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events.CancelEventGroup(EVENT_GROUP_ABILITIES);
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events.ScheduleEvent(EVENT_SOUL_REAPER, 25000, EVENT_GROUP_ABILITIES);
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events.ScheduleEvent(EVENT_DEFILE, 32500, EVENT_GROUP_ABILITIES);
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events.ScheduleEvent(EVENT_VILE_SPIRITS, 18000, EVENT_GROUP_VILE_SPIRITS);
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events.ScheduleEvent(IsHeroic() ? EVENT_HARVEST_SOULS : EVENT_HARVEST_SOUL, 11000, EVENT_GROUP_ABILITIES);
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events.ScheduleEvent(EVENT_SOUL_REAPER, 40000, EVENT_GROUP_ABILITIES);
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events.ScheduleEvent(EVENT_DEFILE, 38000, EVENT_GROUP_ABILITIES);
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events.ScheduleEvent(EVENT_VILE_SPIRITS, 20000, EVENT_GROUP_VILE_SPIRITS);
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events.ScheduleEvent(IsHeroic() ? EVENT_HARVEST_SOULS : EVENT_HARVEST_SOUL, 14000, EVENT_GROUP_ABILITIES);
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me->InterruptNonMeleeSpells(false);
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me->ClearUnitState(UNIT_STATE_CASTING);
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@@ -1020,7 +1020,7 @@ class boss_the_lich_king : public CreatureScript
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break;
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case EVENT_INFEST:
|
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me->CastSpell(me, SPELL_INFEST, false);
|
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events.ScheduleEvent(EVENT_INFEST, urand(21000, 22000), EVENT_GROUP_ABILITIES);
|
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events.ScheduleEvent(EVENT_INFEST, 22500, EVENT_GROUP_ABILITIES);
|
||||
break;
|
||||
case EVENT_NECROTIC_PLAGUE:
|
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, NecroticPlagueTargetCheck(me, NECROTIC_PLAGUE_LK, NECROTIC_PLAGUE_PLR)))
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@@ -1040,7 +1040,7 @@ class boss_the_lich_king : public CreatureScript
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case EVENT_PAIN_AND_SUFFERING:
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true))
|
||||
{
|
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events.DelayEventsToMax(500, EVENT_GROUP_ABILITIES);
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//events.DelayEventsToMax(500, EVENT_GROUP_ABILITIES);
|
||||
me->SetOrientation(me->GetAngle(target));
|
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me->CastSpell(target, SPELL_PAIN_AND_SUFFERING, false);
|
||||
}
|
||||
@@ -1058,33 +1058,43 @@ class boss_the_lich_king : public CreatureScript
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||||
case EVENT_DEFILE:
|
||||
{
|
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uint32 evTime = events.GetNextEventTime(EVENT_SUMMON_VALKYR);
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if (evTime && (events.GetTimer() > evTime || evTime - events.GetTimer() < 5000)) // defile cast 2sec -> valkyr in less than 3 secs after defile appears
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// if defile (cast time 2sec) is less than 3 before valkyr appears
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// we've to decide
|
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if (evTime && (events.GetTimer() > evTime || evTime - events.GetTimer() < 5000))
|
||||
{
|
||||
if (events.GetTimer() > evTime || evTime - events.GetTimer() < 3500) // valkyr is less than 1.5 secs after defile - reschedule defile
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// if valkyr is less than 1.5 secs after defile (cast time 2 sec) then we've a sync issue, so
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// we need to cancel it (break) and schedule a defile to be casted 5 or 4 seconds after valkyr
|
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if (events.GetTimer() > evTime || evTime - events.GetTimer() < 3500)
|
||||
{
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uint32 t = events.GetTimer() > evTime ? 0 : evTime - events.GetTimer();
|
||||
events.ScheduleEvent(EVENT_DEFILE, t+(Is25ManRaid() ? 5000 : 4000), EVENT_GROUP_ABILITIES);
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||||
break;
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||||
}
|
||||
}
|
||||
|
||||
// if valkyr is coming between 1.5 and 3 seconds after defile then we've to
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// delay valkyr just a bit
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events.RescheduleEvent(EVENT_SUMMON_VALKYR, 5000, EVENT_GROUP_ABILITIES);
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}
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|
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, DefileTargetSelector(me)))
|
||||
{
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Talk(EMOTE_DEFILE_WARNING);
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me->CastSpell(target, SPELL_DEFILE, false);
|
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events.ScheduleEvent(EVENT_DEFILE, urand(31000, 34000), EVENT_GROUP_ABILITIES);
|
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// defile has a fixed CD (from dbm) that can be variable only
|
||||
// if no target has been found at the moment (schedule after 1 second)
|
||||
events.ScheduleEvent(EVENT_DEFILE, 32500, EVENT_GROUP_ABILITIES);
|
||||
}
|
||||
else {
|
||||
// be sure it happen trying each seconds if no target
|
||||
events.ScheduleEvent(EVENT_DEFILE, 1000, EVENT_GROUP_ABILITIES);
|
||||
}
|
||||
else
|
||||
events.ScheduleEvent(EVENT_DEFILE, 2000, EVENT_GROUP_ABILITIES);
|
||||
}
|
||||
break;
|
||||
case EVENT_SOUL_REAPER:
|
||||
if (me->IsWithinMeleeRange(me->GetVictim()))
|
||||
{
|
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me->CastSpell(me->GetVictim(), SPELL_SOUL_REAPER, false);
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events.DelayEventsToMax(12000, EVENT_GROUP_ABILITIES);
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events.ScheduleEvent(EVENT_SOUL_REAPER, 30000, EVENT_GROUP_ABILITIES);
|
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events.ScheduleEvent(EVENT_SOUL_REAPER, 30500, EVENT_GROUP_ABILITIES);
|
||||
}
|
||||
else
|
||||
events.ScheduleEvent(EVENT_SOUL_REAPER, 1000, EVENT_GROUP_ABILITIES);
|
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@@ -1094,12 +1104,15 @@ class boss_the_lich_king : public CreatureScript
|
||||
me->GetMap()->SetZoneMusic(AREA_THE_FROZEN_THRONE, MUSIC_SPECIAL);
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||||
Talk(SAY_LK_SUMMON_VALKYR);
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me->CastSpell((Unit*)NULL, SUMMON_VALKYR, false);
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events.ScheduleEvent(EVENT_SUMMON_VALKYR, urand(45000, 48000), EVENT_GROUP_ABILITIES);
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events.ScheduleEvent(EVENT_SUMMON_VALKYR, 45000, EVENT_GROUP_ABILITIES);
|
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|
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// schedule a defile (or reschedule it) if next defile event
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||||
// doesn't exist ( now > next defile ) or defile is coming too soon
|
||||
uint32 minTime = (Is25ManRaid() ? 5000 : 4000);
|
||||
if (uint32 evTime = events.GetNextEventTime(EVENT_DEFILE))
|
||||
if (events.GetTimer() > evTime || evTime - events.GetTimer() < minTime)
|
||||
if (events.GetTimer() > evTime || evTime - events.GetTimer() < minTime) {
|
||||
events.RescheduleEvent(EVENT_DEFILE, minTime, EVENT_GROUP_ABILITIES);
|
||||
}
|
||||
}
|
||||
break;
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||||
case EVENT_VILE_SPIRITS:
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@@ -1112,7 +1125,7 @@ class boss_the_lich_king : public CreatureScript
|
||||
{
|
||||
Talk(SAY_LK_HARVEST_SOUL);
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||||
me->CastSpell(target, SPELL_HARVEST_SOUL, false);
|
||||
events.ScheduleEvent(EVENT_HARVEST_SOUL, 70000, EVENT_GROUP_ABILITIES);
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events.ScheduleEvent(EVENT_HARVEST_SOUL, 75000, EVENT_GROUP_ABILITIES);
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}
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else
|
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events.ScheduleEvent(EVENT_HARVEST_SOUL, 10000, EVENT_GROUP_ABILITIES);
|
||||
@@ -3789,4 +3802,4 @@ void AddSC_boss_the_lich_king()
|
||||
new npc_lk_wicked_spirit();
|
||||
new achievement_been_waiting_long_time();
|
||||
new achievement_neck_deep_in_vile();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1548,7 +1548,8 @@ class instance_icecrown_citadel : public InstanceMapScript
|
||||
std::ostringstream saveStream;
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saveStream << "I C " << GetBossSaveData() << HeroicAttempts << ' '
|
||||
<< ColdflameJetsState << ' ' << BloodQuickeningState << ' ' << BloodQuickeningMinutes << ' ' << WeeklyQuestId10 << ' ' << PutricideEventProgress << ' '
|
||||
<< uint32(LichKingHeroicAvailable ? 1 : 0) << ' ' << BloodPrinceTrashCount;
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<< uint32(LichKingHeroicAvailable ? 1 : 0) << ' ' << BloodPrinceTrashCount << ' ' << uint32(IsBuffAvailable ? 1 : 0);
|
||||
|
||||
|
||||
OUT_SAVE_INST_DATA_COMPLETE;
|
||||
return saveStream.str();
|
||||
@@ -1600,6 +1601,8 @@ class instance_icecrown_citadel : public InstanceMapScript
|
||||
loadStream >> temp;
|
||||
LichKingHeroicAvailable = temp ? true : false;
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loadStream >> BloodPrinceTrashCount;
|
||||
loadStream >> temp;
|
||||
SetData(DATA_BUFF_AVAILABLE, temp ? true : false);
|
||||
}
|
||||
else
|
||||
OUT_LOAD_INST_DATA_FAIL;
|
||||
|
||||
@@ -49,9 +49,9 @@ public:
|
||||
return new boss_anubrekhanAI (pCreature);
|
||||
}
|
||||
|
||||
struct boss_anubrekhanAI : public ScriptedAI
|
||||
struct boss_anubrekhanAI : public BossAI
|
||||
{
|
||||
boss_anubrekhanAI(Creature *c) : ScriptedAI(c), summons(me)
|
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boss_anubrekhanAI(Creature *c) : BossAI(c, BOSS_ANUB), summons(me)
|
||||
{
|
||||
pInstance = c->GetInstanceScript();
|
||||
sayGreet = false;
|
||||
@@ -71,15 +71,15 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
void Reset()
|
||||
void Reset()
|
||||
{
|
||||
BossAI::Reset();
|
||||
events.Reset();
|
||||
summons.DespawnAll();
|
||||
SummonCryptGuards();
|
||||
|
||||
if (pInstance)
|
||||
{
|
||||
pInstance->SetData(EVENT_ANUB, NOT_STARTED);
|
||||
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_ANUB_GATE)))
|
||||
go->SetGoState(GO_STATE_ACTIVE);
|
||||
}
|
||||
@@ -107,13 +107,13 @@ public:
|
||||
|
||||
void SummonedCreatureDespawn(Creature* cr) { summons.Despawn(cr); }
|
||||
|
||||
void JustDied(Unit* /*Killer*/)
|
||||
void JustDied(Unit* killer)
|
||||
{
|
||||
BossAI::JustDied(killer);
|
||||
summons.DespawnAll();
|
||||
if (pInstance)
|
||||
{
|
||||
pInstance->DoStartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_TIMED_START_EVENT);
|
||||
pInstance->SetData(EVENT_ANUB, DONE);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -132,13 +132,13 @@ public:
|
||||
pInstance->SetData(DATA_IMMORTAL_FAIL, 0);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit * /*who*/)
|
||||
void EnterCombat(Unit * who)
|
||||
{
|
||||
BossAI::EnterCombat(who);
|
||||
me->CallForHelp(30.0f); // catch helpers
|
||||
Talk(SAY_AGGRO);
|
||||
if (pInstance)
|
||||
{
|
||||
pInstance->SetData(EVENT_ANUB, IN_PROGRESS);
|
||||
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_ANUB_GATE)))
|
||||
go->SetGoState(GO_STATE_READY);
|
||||
}
|
||||
@@ -179,12 +179,14 @@ public:
|
||||
events.RepeatEvent(20000);
|
||||
break;
|
||||
case EVENT_SPELL_LOCUST_SWARM:
|
||||
{
|
||||
me->CastSpell(me, RAID_MODE(SPELL_LOCUST_SWARM_10, SPELL_LOCUST_SWARM_25), false);
|
||||
Position pos;
|
||||
me->GetNearPosition(pos, 10.0f, rand_norm()*2*M_PI);
|
||||
me->GetNearPosition(pos, 10.0f, rand_norm() * 2 * M_PI);
|
||||
me->SummonCreature(NPC_CRYPT_GUARD, pos);
|
||||
events.RepeatEvent(90000);
|
||||
break;
|
||||
}
|
||||
case EVENT_SPELL_BERSERK:
|
||||
me->CastSpell(me, SPELL_BERSERK, true);
|
||||
events.PopEvent();
|
||||
|
||||
@@ -49,9 +49,9 @@ public:
|
||||
return new boss_faerlinaAI (pCreature);
|
||||
}
|
||||
|
||||
struct boss_faerlinaAI : public ScriptedAI
|
||||
struct boss_faerlinaAI : public BossAI
|
||||
{
|
||||
boss_faerlinaAI(Creature *c) : ScriptedAI(c), summons(me)
|
||||
boss_faerlinaAI(Creature *c) : BossAI(c, BOSS_FAERLINA), summons(me)
|
||||
{
|
||||
pInstance = me->GetInstanceScript();
|
||||
sayGreet = false;
|
||||
@@ -81,24 +81,21 @@ public:
|
||||
|
||||
void Reset()
|
||||
{
|
||||
BossAI::Reset();
|
||||
events.Reset();
|
||||
summons.DespawnAll();
|
||||
SummonHelpers();
|
||||
if (pInstance)
|
||||
pInstance->SetData(EVENT_FAERLINA, NOT_STARTED);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit * /*who*/)
|
||||
void EnterCombat(Unit * who)
|
||||
{
|
||||
me->SetInCombatWithZone();
|
||||
BossAI::EnterCombat(who);
|
||||
summons.DoZoneInCombat();
|
||||
Talk(SAY_AGGRO);
|
||||
events.ScheduleEvent(EVENT_SPELL_POISON_BOLT, urand(12000,15000));
|
||||
events.ScheduleEvent(EVENT_SPELL_RAIN_OF_FIRE, urand(6000,18000));
|
||||
events.ScheduleEvent(EVENT_SPELL_FRENZY, urand(60000,80000), 1);
|
||||
events.SetPhase(1);
|
||||
|
||||
if (pInstance)
|
||||
pInstance->SetData(EVENT_FAERLINA, IN_PROGRESS);
|
||||
}
|
||||
|
||||
void MoveInLineOfSight(Unit *who)
|
||||
@@ -124,11 +121,10 @@ public:
|
||||
pInstance->SetData(DATA_IMMORTAL_FAIL, 0);
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*Killer*/)
|
||||
void JustDied(Unit* killer)
|
||||
{
|
||||
BossAI::JustDied(killer);
|
||||
Talk(SAY_DEATH);
|
||||
if (pInstance)
|
||||
pInstance->SetData(EVENT_FAERLINA, DONE);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
|
||||
@@ -121,9 +121,9 @@ public:
|
||||
return new boss_four_horsemenAI (pCreature);
|
||||
}
|
||||
|
||||
struct boss_four_horsemenAI : public ScriptedAI
|
||||
struct boss_four_horsemenAI : public BossAI
|
||||
{
|
||||
boss_four_horsemenAI(Creature *c) : ScriptedAI(c)
|
||||
boss_four_horsemenAI(Creature *c) : BossAI(c, BOSS_HORSEMAN)
|
||||
{
|
||||
pInstance = me->GetInstanceScript();
|
||||
switch (me->GetEntry())
|
||||
@@ -174,15 +174,13 @@ public:
|
||||
|
||||
void Reset()
|
||||
{
|
||||
BossAI::Reset();
|
||||
me->SetPosition(me->GetHomePosition());
|
||||
movementPhase = MOVE_PHASE_NONE;
|
||||
currentWaypoint = 0;
|
||||
me->SetReactState(REACT_AGGRESSIVE);
|
||||
events.Reset();
|
||||
|
||||
if (pInstance)
|
||||
pInstance->SetData(EVENT_HORSEMAN, NOT_STARTED);
|
||||
|
||||
// Schedule Events
|
||||
events.RescheduleEvent(EVENT_SPELL_MARK_CAST, 24000);
|
||||
events.RescheduleEvent(EVENT_BERSERK, 100*15000);
|
||||
@@ -248,25 +246,24 @@ public:
|
||||
pInstance->SetData(DATA_IMMORTAL_FAIL, 0);
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/)
|
||||
void JustDied(Unit* killer)
|
||||
{
|
||||
BossAI::JustDied(killer);
|
||||
if (pInstance)
|
||||
{
|
||||
pInstance->SetData(EVENT_HORSEMAN, DONE);
|
||||
if (pInstance->GetData(EVENT_HORSEMAN) == DONE)
|
||||
if (pInstance->GetBossState(BOSS_HORSEMAN) == DONE) {
|
||||
if (!me->GetMap()->GetPlayers().isEmpty())
|
||||
if (Player* player = me->GetMap()->GetPlayers().getFirst()->GetSource())
|
||||
player->SummonGameObject(RAID_MODE(GO_HORSEMEN_CHEST_10, GO_HORSEMEN_CHEST_25), 2514.8f, -2944.9f, 245.55f, 5.51f, 0, 0, 0, 0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
Talk(SAY_DEATH);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit * /*who*/)
|
||||
void EnterCombat(Unit * who)
|
||||
{
|
||||
if (pInstance)
|
||||
pInstance->SetData(EVENT_HORSEMAN, IN_PROGRESS);
|
||||
|
||||
BossAI::EnterCombat(who);
|
||||
if (movementPhase == MOVE_PHASE_NONE)
|
||||
{
|
||||
Talk(SAY_AGGRO);
|
||||
|
||||
@@ -52,9 +52,9 @@ public:
|
||||
return new boss_gluthAI (pCreature);
|
||||
}
|
||||
|
||||
struct boss_gluthAI : public ScriptedAI
|
||||
struct boss_gluthAI : public BossAI
|
||||
{
|
||||
boss_gluthAI(Creature *c) : ScriptedAI(c), summons(me)
|
||||
boss_gluthAI(Creature *c) : BossAI(c, BOSS_GLUTH), summons(me)
|
||||
{
|
||||
pInstance = me->GetInstanceScript();
|
||||
}
|
||||
@@ -66,14 +66,12 @@ public:
|
||||
|
||||
void Reset()
|
||||
{
|
||||
BossAI::Reset();
|
||||
me->ApplySpellImmune(29306, IMMUNITY_ID, 29306, true);
|
||||
events.Reset();
|
||||
summons.DespawnAll();
|
||||
gazeTarget = 0;
|
||||
me->SetReactState(REACT_AGGRESSIVE);
|
||||
|
||||
if (pInstance)
|
||||
pInstance->SetData(EVENT_GLUTH, NOT_STARTED);
|
||||
}
|
||||
|
||||
void MoveInLineOfSight(Unit *who)
|
||||
@@ -87,8 +85,9 @@ public:
|
||||
ScriptedAI::MoveInLineOfSight(who);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit * /*who*/)
|
||||
void EnterCombat(Unit * who)
|
||||
{
|
||||
BossAI::EnterCombat(who);
|
||||
me->SetInCombatWithZone();
|
||||
events.ScheduleEvent(EVENT_SPELL_MORTAL_WOUND, 10000);
|
||||
events.ScheduleEvent(EVENT_SPELL_ENRAGE, 30000);
|
||||
@@ -96,9 +95,6 @@ public:
|
||||
events.ScheduleEvent(EVENT_SPELL_BERSERK, 8*60000);
|
||||
events.ScheduleEvent(EVENT_SUMMON_ZOMBIE, 10000);
|
||||
events.ScheduleEvent(EVENT_CAN_EAT_ZOMBIE, 1000);
|
||||
|
||||
if (pInstance)
|
||||
pInstance->SetData(EVENT_GLUTH, IN_PROGRESS);
|
||||
}
|
||||
|
||||
void JustSummoned(Creature *summon)
|
||||
@@ -120,11 +116,10 @@ public:
|
||||
pInstance->SetData(DATA_IMMORTAL_FAIL, 0);
|
||||
}
|
||||
|
||||
void JustDied(Unit*)
|
||||
void JustDied(Unit* killer)
|
||||
{
|
||||
BossAI::JustDied(killer);
|
||||
summons.DespawnAll();
|
||||
if (pInstance)
|
||||
pInstance->SetData(EVENT_GLUTH, DONE);
|
||||
}
|
||||
|
||||
bool SelectPlayerInRoom()
|
||||
|
||||
@@ -135,9 +135,9 @@ public:
|
||||
return new boss_gothikAI (pCreature);
|
||||
}
|
||||
|
||||
struct boss_gothikAI : public ScriptedAI
|
||||
struct boss_gothikAI : public BossAI
|
||||
{
|
||||
boss_gothikAI(Creature *c) : ScriptedAI(c), summons(me)
|
||||
boss_gothikAI(Creature *c) : BossAI(c, BOSS_GOTHIK), summons(me)
|
||||
{
|
||||
pInstance = me->GetInstanceScript();
|
||||
}
|
||||
@@ -162,6 +162,7 @@ public:
|
||||
|
||||
void Reset()
|
||||
{
|
||||
BossAI::Reset();
|
||||
events.Reset();
|
||||
summons.DespawnAll();
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE|UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_DISABLE_MOVE);
|
||||
@@ -172,7 +173,6 @@ public:
|
||||
|
||||
if (pInstance)
|
||||
{
|
||||
pInstance->SetData(EVENT_GOTHIK, NOT_STARTED);
|
||||
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_GOTHIK_ENTER_GATE)))
|
||||
go->SetGoState(GO_STATE_ACTIVE);
|
||||
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_GOTHIK_INNER_GATE)))
|
||||
@@ -182,8 +182,9 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
void EnterCombat(Unit * /*who*/)
|
||||
void EnterCombat(Unit * who)
|
||||
{
|
||||
BossAI::EnterCombat(who);
|
||||
me->SetInCombatWithZone();
|
||||
Talk(SAY_SPEECH);
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE|UNIT_FLAG_DISABLE_MOVE);
|
||||
@@ -194,7 +195,6 @@ public:
|
||||
|
||||
if (pInstance)
|
||||
{
|
||||
pInstance->SetData(EVENT_GOTHIK, IN_PROGRESS);
|
||||
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_GOTHIK_ENTER_GATE)))
|
||||
go->SetGoState(GO_STATE_READY);
|
||||
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_GOTHIK_INNER_GATE)))
|
||||
@@ -225,14 +225,14 @@ public:
|
||||
pInstance->SetData(DATA_IMMORTAL_FAIL, 0);
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*Killer*/)
|
||||
void JustDied(Unit* killer)
|
||||
{
|
||||
BossAI::JustDied(killer);
|
||||
Talk(SAY_DEATH);
|
||||
summons.DespawnAll();
|
||||
|
||||
if (pInstance)
|
||||
{
|
||||
pInstance->SetData(EVENT_GOTHIK, DONE);
|
||||
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_GOTHIK_ENTER_GATE)))
|
||||
go->SetGoState(GO_STATE_ACTIVE);
|
||||
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_GOTHIK_INNER_GATE)))
|
||||
|
||||
@@ -45,9 +45,9 @@ public:
|
||||
return new boss_grobbulusAI (pCreature);
|
||||
}
|
||||
|
||||
struct boss_grobbulusAI : public ScriptedAI
|
||||
struct boss_grobbulusAI : public BossAI
|
||||
{
|
||||
boss_grobbulusAI(Creature *c) : ScriptedAI(c), summons(me)
|
||||
boss_grobbulusAI(Creature *c) : BossAI(c, BOSS_GROBBULUS), summons(me)
|
||||
{
|
||||
pInstance = me->GetInstanceScript();
|
||||
}
|
||||
@@ -59,24 +59,20 @@ public:
|
||||
|
||||
void Reset()
|
||||
{
|
||||
BossAI::Reset();
|
||||
events.Reset();
|
||||
summons.DespawnAll();
|
||||
dropSludgeTimer = 0;
|
||||
|
||||
if (pInstance)
|
||||
pInstance->SetData(EVENT_GROBBULUS, NOT_STARTED);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit * /*who*/)
|
||||
void EnterCombat(Unit * who)
|
||||
{
|
||||
BossAI::EnterCombat(who);
|
||||
me->SetInCombatWithZone();
|
||||
events.ScheduleEvent(EVENT_SPELL_POISON_CLOUD, 15000);
|
||||
events.ScheduleEvent(EVENT_SPELL_MUTATING_INJECTION, 20000);
|
||||
events.ScheduleEvent(EVENT_SPELL_SLIME_SPRAY, 10000);
|
||||
events.ScheduleEvent(EVENT_SPELL_BERSERK, RAID_MODE(12*MINUTE*IN_MILLISECONDS, 9*MINUTE*IN_MILLISECONDS));
|
||||
|
||||
if (pInstance)
|
||||
pInstance->SetData(EVENT_GROBBULUS, IN_PROGRESS);
|
||||
}
|
||||
|
||||
void SpellHitTarget(Unit *target, const SpellInfo* spellInfo)
|
||||
@@ -95,11 +91,10 @@ public:
|
||||
|
||||
void SummonedCreatureDespawn(Creature* summon){ summons.Despawn(summon); }
|
||||
|
||||
void JustDied(Unit*)
|
||||
void JustDied(Unit* killer)
|
||||
{
|
||||
BossAI::JustDied(killer);
|
||||
summons.DespawnAll();
|
||||
if (pInstance)
|
||||
pInstance->SetData(EVENT_GROBBULUS, DONE);
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* who)
|
||||
|
||||
@@ -48,9 +48,9 @@ public:
|
||||
return new boss_heiganAI (pCreature);
|
||||
}
|
||||
|
||||
struct boss_heiganAI : public ScriptedAI
|
||||
struct boss_heiganAI : public BossAI
|
||||
{
|
||||
boss_heiganAI(Creature *c) : ScriptedAI(c)
|
||||
boss_heiganAI(Creature *c) : BossAI(c, BOSS_HEIGAN)
|
||||
{
|
||||
pInstance = me->GetInstanceScript();
|
||||
}
|
||||
@@ -63,6 +63,7 @@ public:
|
||||
|
||||
void Reset()
|
||||
{
|
||||
BossAI::Reset();
|
||||
events.Reset();
|
||||
currentPhase = 0;
|
||||
currentSection = 3;
|
||||
@@ -70,7 +71,6 @@ public:
|
||||
|
||||
if (pInstance)
|
||||
{
|
||||
pInstance->SetData(EVENT_HEIGAN, NOT_STARTED);
|
||||
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_HEIGAN_ENTER_GATE)))
|
||||
go->SetGoState(GO_STATE_ACTIVE);
|
||||
}
|
||||
@@ -88,20 +88,19 @@ public:
|
||||
pInstance->SetData(DATA_IMMORTAL_FAIL, 0);
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*Killer*/)
|
||||
void JustDied(Unit* killer)
|
||||
{
|
||||
BossAI::JustDied(killer);
|
||||
Talk(SAY_DEATH);
|
||||
if (pInstance)
|
||||
pInstance->SetData(EVENT_HEIGAN, DONE);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit * /*who*/)
|
||||
void EnterCombat(Unit * who)
|
||||
{
|
||||
BossAI::EnterCombat(who);
|
||||
me->SetInCombatWithZone();
|
||||
Talk(SAY_AGGRO);
|
||||
if (pInstance)
|
||||
{
|
||||
pInstance->SetData(EVENT_HEIGAN, IN_PROGRESS);
|
||||
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_HEIGAN_ENTER_GATE)))
|
||||
go->SetGoState(GO_STATE_READY);
|
||||
}
|
||||
|
||||
@@ -115,9 +115,9 @@ public:
|
||||
return new boss_kelthuzadAI (pCreature);
|
||||
}
|
||||
|
||||
struct boss_kelthuzadAI : public ScriptedAI
|
||||
struct boss_kelthuzadAI : public BossAI
|
||||
{
|
||||
boss_kelthuzadAI(Creature* c) : ScriptedAI(c), summons(me)
|
||||
boss_kelthuzadAI(Creature* c) : BossAI(c, BOSS_KELTHUZAD), summons(me)
|
||||
{
|
||||
pInstance = me->GetInstanceScript();
|
||||
}
|
||||
@@ -162,6 +162,7 @@ public:
|
||||
|
||||
void Reset()
|
||||
{
|
||||
BossAI::Reset();
|
||||
events.Reset();
|
||||
summons.DespawnAll();
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_DISABLE_MOVE);
|
||||
@@ -169,7 +170,6 @@ public:
|
||||
|
||||
if (pInstance)
|
||||
{
|
||||
pInstance->SetData(EVENT_KELTHUZAD, NOT_STARTED);
|
||||
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_KELTHUZAD_FLOOR)))
|
||||
{
|
||||
go->SetPhaseMask(1, true);
|
||||
@@ -198,12 +198,11 @@ public:
|
||||
pInstance->SetData(DATA_IMMORTAL_FAIL, 0);
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*Killer*/)
|
||||
void JustDied(Unit* killer)
|
||||
{
|
||||
BossAI::JustDied(killer);
|
||||
summons.DespawnAll();
|
||||
Talk(SAY_DEATH);
|
||||
if (pInstance)
|
||||
pInstance->SetData(EVENT_KELTHUZAD, DONE);
|
||||
}
|
||||
|
||||
void MoveInLineOfSight(Unit* who)
|
||||
@@ -212,8 +211,9 @@ public:
|
||||
AttackStart(who);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
void EnterCombat(Unit * who)
|
||||
{
|
||||
BossAI::EnterCombat(who);
|
||||
Talk(SAY_SUMMON_MINIONS);
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_DISABLE_MOVE);
|
||||
me->RemoveAllAttackers();
|
||||
@@ -229,7 +229,6 @@ public:
|
||||
events.ScheduleEvent(EVENT_START_SECOND_PHASE, 228000);
|
||||
if (pInstance)
|
||||
{
|
||||
pInstance->SetData(EVENT_KELTHUZAD, IN_PROGRESS);
|
||||
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_KELTHUZAD_FLOOR)))
|
||||
{
|
||||
events.ScheduleEvent(EVENT_FLOOR_CHANGE, 15000);
|
||||
|
||||
@@ -42,9 +42,9 @@ public:
|
||||
return new boss_loathebAI (pCreature);
|
||||
}
|
||||
|
||||
struct boss_loathebAI : public ScriptedAI
|
||||
struct boss_loathebAI : public BossAI
|
||||
{
|
||||
boss_loathebAI(Creature *c) : ScriptedAI(c)
|
||||
boss_loathebAI(Creature *c) : BossAI(c, BOSS_LOATHEB)
|
||||
{
|
||||
pInstance = me->GetInstanceScript();
|
||||
}
|
||||
@@ -54,10 +54,10 @@ public:
|
||||
|
||||
void Reset()
|
||||
{
|
||||
BossAI::Reset();
|
||||
events.Reset();
|
||||
if (pInstance)
|
||||
{
|
||||
pInstance->SetData(EVENT_LOATHEB, NOT_STARTED);
|
||||
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_LOATHEB_GATE)))
|
||||
go->SetGoState(GO_STATE_ACTIVE);
|
||||
}
|
||||
@@ -77,11 +77,11 @@ public:
|
||||
pInstance->SetData(DATA_IMMORTAL_FAIL, 0);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit * /*who*/)
|
||||
void EnterCombat(Unit * who)
|
||||
{
|
||||
BossAI::EnterCombat(who);
|
||||
if (pInstance)
|
||||
{
|
||||
pInstance->SetData(EVENT_LOATHEB, IN_PROGRESS);
|
||||
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_LOATHEB_GATE)))
|
||||
go->SetGoState(GO_STATE_READY);
|
||||
}
|
||||
@@ -93,12 +93,6 @@ public:
|
||||
events.ScheduleEvent(EVENT_SPELL_BERSERK, 720000);
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*Killer*/)
|
||||
{
|
||||
if (pInstance)
|
||||
pInstance->SetData(EVENT_LOATHEB, DONE);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
|
||||
@@ -53,9 +53,9 @@ public:
|
||||
return new boss_maexxnaAI (pCreature);
|
||||
}
|
||||
|
||||
struct boss_maexxnaAI : public ScriptedAI
|
||||
struct boss_maexxnaAI : public BossAI
|
||||
{
|
||||
boss_maexxnaAI(Creature *c) : ScriptedAI(c), summons(me)
|
||||
boss_maexxnaAI(Creature *c) : BossAI(c, BOSS_MAEXXNA), summons(me)
|
||||
{
|
||||
pInstance = me->GetInstanceScript();
|
||||
}
|
||||
@@ -77,20 +77,21 @@ public:
|
||||
|
||||
void Reset()
|
||||
{
|
||||
BossAI::Reset();
|
||||
events.Reset();
|
||||
summons.DespawnAll();
|
||||
|
||||
if (pInstance)
|
||||
{
|
||||
pInstance->SetData(EVENT_MAEXXNA, NOT_STARTED);
|
||||
if (pInstance->GetData(EVENT_FAERLINA) == DONE)
|
||||
if (pInstance->GetData(BOSS_FAERLINA) == DONE)
|
||||
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_MAEXXNA_GATE)))
|
||||
go->SetGoState(GO_STATE_ACTIVE);
|
||||
}
|
||||
}
|
||||
|
||||
void EnterCombat(Unit * /*who*/)
|
||||
void EnterCombat(Unit * who)
|
||||
{
|
||||
BossAI::EnterCombat(who);
|
||||
me->SetInCombatWithZone();
|
||||
events.ScheduleEvent(EVENT_WEB_WRAP, 20000);
|
||||
events.ScheduleEvent(EVENT_SPELL_WEB_SPRAY, 40000);
|
||||
@@ -101,18 +102,11 @@ public:
|
||||
|
||||
if (pInstance)
|
||||
{
|
||||
pInstance->SetData(EVENT_MAEXXNA, IN_PROGRESS);
|
||||
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_MAEXXNA_GATE)))
|
||||
go->SetGoState(GO_STATE_READY);
|
||||
}
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*Killer*/)
|
||||
{
|
||||
if (pInstance)
|
||||
pInstance->SetData(EVENT_MAEXXNA, DONE);
|
||||
}
|
||||
|
||||
void JustSummoned(Creature* cr)
|
||||
{
|
||||
if (cr->GetEntry() == NPC_MAEXXNA_SPIDERLING)
|
||||
|
||||
@@ -66,9 +66,9 @@ public:
|
||||
return new boss_nothAI (pCreature);
|
||||
}
|
||||
|
||||
struct boss_nothAI : public ScriptedAI
|
||||
struct boss_nothAI : public BossAI
|
||||
{
|
||||
boss_nothAI(Creature *c) : ScriptedAI(c), summons(me)
|
||||
boss_nothAI(Creature *c) : BossAI(c, BOSS_NOTH), summons(me)
|
||||
{
|
||||
pInstance = me->GetInstanceScript();
|
||||
}
|
||||
@@ -123,14 +123,12 @@ public:
|
||||
|
||||
void Reset()
|
||||
{
|
||||
BossAI::Reset();
|
||||
events.Reset();
|
||||
summons.DespawnAll();
|
||||
me->SetControlled(false, UNIT_STATE_ROOT);
|
||||
me->SetReactState(REACT_AGGRESSIVE);
|
||||
events.SetPhase(0);
|
||||
|
||||
if (pInstance)
|
||||
pInstance->SetData(EVENT_NOTH, NOT_STARTED);
|
||||
}
|
||||
|
||||
void EnterEvadeMode()
|
||||
@@ -139,12 +137,10 @@ public:
|
||||
ScriptedAI::EnterEvadeMode();
|
||||
}
|
||||
|
||||
void EnterCombat(Unit * /*who*/)
|
||||
void EnterCombat(Unit * who)
|
||||
{
|
||||
BossAI::EnterCombat(who);
|
||||
Talk(SAY_AGGRO);
|
||||
if (pInstance)
|
||||
pInstance->SetData(EVENT_NOTH, IN_PROGRESS);
|
||||
|
||||
StartGroundPhase();
|
||||
}
|
||||
|
||||
@@ -154,11 +150,10 @@ public:
|
||||
summon->SetInCombatWithZone();
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*Killer*/)
|
||||
void JustDied(Unit* killer)
|
||||
{
|
||||
BossAI::JustDied(killer);
|
||||
Talk(SAY_DEATH);
|
||||
if (pInstance)
|
||||
pInstance->SetData(EVENT_NOTH, DONE);
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* who)
|
||||
|
||||
@@ -47,9 +47,9 @@ public:
|
||||
return new boss_patchwerkAI (pCreature);
|
||||
}
|
||||
|
||||
struct boss_patchwerkAI : public ScriptedAI
|
||||
struct boss_patchwerkAI : public BossAI
|
||||
{
|
||||
boss_patchwerkAI(Creature *c) : ScriptedAI(c)
|
||||
boss_patchwerkAI(Creature *c) : BossAI(c, BOSS_PATCHWERK)
|
||||
{
|
||||
pInstance = me->GetInstanceScript();
|
||||
}
|
||||
@@ -59,9 +59,8 @@ public:
|
||||
|
||||
void Reset()
|
||||
{
|
||||
BossAI::Reset();
|
||||
events.Reset();
|
||||
if (pInstance)
|
||||
pInstance->SetData(EVENT_PATCHWERK, NOT_STARTED);
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* who)
|
||||
@@ -76,15 +75,15 @@ public:
|
||||
pInstance->SetData(DATA_IMMORTAL_FAIL, 0);
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*Killer*/)
|
||||
void JustDied(Unit* killer)
|
||||
{
|
||||
BossAI::JustDied(killer);
|
||||
Talk(SAY_DEATH);
|
||||
if (pInstance)
|
||||
pInstance->SetData(EVENT_PATCHWERK, DONE);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit * /*who*/)
|
||||
void EnterCombat(Unit * who)
|
||||
{
|
||||
BossAI::EnterCombat(who);
|
||||
Talk(SAY_AGGRO);
|
||||
|
||||
me->SetInCombatWithZone();
|
||||
@@ -95,7 +94,6 @@ public:
|
||||
if (pInstance)
|
||||
{
|
||||
pInstance->DoStartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_TIMED_START_EVENT);
|
||||
pInstance->SetData(EVENT_PATCHWERK, IN_PROGRESS);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -60,9 +60,9 @@ public:
|
||||
return new boss_razuviousAI (pCreature);
|
||||
}
|
||||
|
||||
struct boss_razuviousAI : public ScriptedAI
|
||||
struct boss_razuviousAI : public BossAI
|
||||
{
|
||||
boss_razuviousAI(Creature *c) : ScriptedAI(c), summons(me)
|
||||
boss_razuviousAI(Creature *c) : BossAI(c, BOSS_RAZUVIOUS), summons(me)
|
||||
{
|
||||
pInstance = me->GetInstanceScript();
|
||||
}
|
||||
@@ -86,11 +86,10 @@ public:
|
||||
|
||||
void Reset()
|
||||
{
|
||||
BossAI::Reset();
|
||||
summons.DespawnAll();
|
||||
events.Reset();
|
||||
SpawnHelpers();
|
||||
if (pInstance)
|
||||
pInstance->SetData(EVENT_RAZUVIOUS, NOT_STARTED);
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* who)
|
||||
@@ -115,18 +114,18 @@ public:
|
||||
me->LowerPlayerDamageReq(damage);
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/)
|
||||
void JustDied(Unit* killer)
|
||||
{
|
||||
BossAI::JustDied(killer);
|
||||
DoPlaySoundToSet(me, SOUND_DEATH);
|
||||
me->MonsterYell("An honorable... death...", LANG_UNIVERSAL, 0);
|
||||
|
||||
me->CastSpell(me, SPELL_HOPELESS, true);
|
||||
if (pInstance)
|
||||
pInstance->SetData(EVENT_RAZUVIOUS, DONE);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit * /*who*/)
|
||||
void EnterCombat(Unit * who)
|
||||
{
|
||||
BossAI::EnterCombat(who);
|
||||
switch (urand(0,2))
|
||||
{
|
||||
case 0:
|
||||
@@ -147,8 +146,6 @@ public:
|
||||
events.ScheduleEvent(EVENT_SPELL_DISRUPTING_SHOUT, 25000);
|
||||
events.ScheduleEvent(EVENT_SPELL_JAGGED_KNIFE, 15000);
|
||||
events.ScheduleEvent(EVENT_PLAY_COMMAND, 40000);
|
||||
if (pInstance)
|
||||
pInstance->SetData(EVENT_RAZUVIOUS, IN_PROGRESS);
|
||||
|
||||
summons.DoZoneInCombat();
|
||||
}
|
||||
|
||||
@@ -77,9 +77,9 @@ public:
|
||||
return new boss_sapphironAI (pCreature);
|
||||
}
|
||||
|
||||
struct boss_sapphironAI : public ScriptedAI
|
||||
struct boss_sapphironAI : public BossAI
|
||||
{
|
||||
boss_sapphironAI(Creature* c) : ScriptedAI(c)
|
||||
boss_sapphironAI(Creature* c) : BossAI(c, BOSS_SAPPHIRON)
|
||||
{
|
||||
pInstance = me->GetInstanceScript();
|
||||
}
|
||||
@@ -113,6 +113,7 @@ public:
|
||||
|
||||
void Reset()
|
||||
{
|
||||
BossAI::Reset();
|
||||
if (me->IsVisible())
|
||||
me->SetReactState(REACT_AGGRESSIVE);
|
||||
|
||||
@@ -121,9 +122,6 @@ public:
|
||||
spawnTimer = 0;
|
||||
currentTarget = 0;
|
||||
blockList.clear();
|
||||
|
||||
if (pInstance)
|
||||
pInstance->SetData(EVENT_SAPPHIRON, NOT_STARTED);
|
||||
}
|
||||
|
||||
void EnterCombatSelfFunction()
|
||||
@@ -147,8 +145,9 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
void EnterCombat(Unit * /*who*/)
|
||||
void EnterCombat(Unit * who)
|
||||
{
|
||||
BossAI::EnterCombat(who);
|
||||
EnterCombatSelfFunction();
|
||||
me->CastSpell(me, RAID_MODE(SPELL_FROST_AURA_10, SPELL_FROST_AURA_25), true);
|
||||
|
||||
@@ -159,16 +158,12 @@ public:
|
||||
events.ScheduleEvent(EVENT_SPELL_BLIZZARD, 21000);
|
||||
events.ScheduleEvent(EVENT_FLIGHT_START, 45000);
|
||||
events.ScheduleEvent(EVENT_HUNDRED_CLUB, 5000);
|
||||
|
||||
if (pInstance)
|
||||
pInstance->SetData(EVENT_SAPPHIRON, IN_PROGRESS);
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*who*/)
|
||||
void JustDied(Unit* killer)
|
||||
{
|
||||
BossAI::JustDied(killer);
|
||||
me->CastSpell(me, SPELL_SAPPHIRON_DIES, true);
|
||||
if (pInstance)
|
||||
pInstance->SetData(EVENT_SAPPHIRON, DONE);
|
||||
}
|
||||
|
||||
void DoAction(int32 param)
|
||||
|
||||
@@ -94,9 +94,9 @@ public:
|
||||
return new boss_thaddiusAI (pCreature);
|
||||
}
|
||||
|
||||
struct boss_thaddiusAI : public ScriptedAI
|
||||
struct boss_thaddiusAI : public BossAI
|
||||
{
|
||||
boss_thaddiusAI(Creature *c) : ScriptedAI(c), summons(me)
|
||||
boss_thaddiusAI(Creature *c) : BossAI(c, BOSS_THADDIUS), summons(me)
|
||||
{
|
||||
pInstance = me->GetInstanceScript();
|
||||
}
|
||||
@@ -139,8 +139,9 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
void Reset()
|
||||
void Reset()
|
||||
{
|
||||
BossAI::Reset();
|
||||
events.Reset();
|
||||
summons.DespawnAll();
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
@@ -149,9 +150,6 @@ public:
|
||||
resetTimer = 1;
|
||||
me->SetPosition(me->GetHomePosition());
|
||||
|
||||
if (pInstance)
|
||||
pInstance->SetData(EVENT_THADDIUS, NOT_STARTED);
|
||||
|
||||
me->SummonCreature(NPC_STALAGG, 3450.45f, -2931.42f, 312.091f, 5.49779f);
|
||||
me->SummonCreature(NPC_FEUGEN, 3508.14f, -2988.65f, 312.092f, 2.37365f);
|
||||
if (Creature* cr = me->SummonCreature(NPC_TESLA_COIL, 3527.34f, -2951.56f, 318.75f, 0.0f))
|
||||
@@ -182,12 +180,12 @@ public:
|
||||
pInstance->SetData(DATA_IMMORTAL_FAIL, 0);
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*Killer*/)
|
||||
void JustDied(Unit* killer)
|
||||
{
|
||||
BossAI::JustDied(killer);
|
||||
Talk(SAY_DEATH);
|
||||
if (pInstance)
|
||||
{
|
||||
pInstance->SetData(EVENT_THADDIUS, DONE);
|
||||
pInstance->DoRemoveAurasDueToSpellOnPlayers(28059);
|
||||
pInstance->DoRemoveAurasDueToSpellOnPlayers(28084);
|
||||
}
|
||||
@@ -195,14 +193,12 @@ public:
|
||||
|
||||
void JustSummoned(Creature* cr) { summons.Summon(cr); }
|
||||
|
||||
void EnterCombat(Unit * /*who*/)
|
||||
void EnterCombat(Unit * who)
|
||||
{
|
||||
BossAI::EnterCombat(who);
|
||||
me->SetInCombatWithZone();
|
||||
summons.DoZoneInCombat(NPC_FEUGEN);
|
||||
summons.DoZoneInCombat(NPC_STALAGG);
|
||||
|
||||
if (pInstance)
|
||||
pInstance->SetData(EVENT_THADDIUS, IN_PROGRESS);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff)
|
||||
|
||||
@@ -49,7 +49,7 @@ public:
|
||||
{
|
||||
instance_naxxramas_InstanceMapScript(Map* pMap) : InstanceScript(pMap)
|
||||
{
|
||||
memset(&Encounters, 0, sizeof(Encounters));
|
||||
SetBossNumber(MAX_ENCOUNTERS);
|
||||
for (uint8 i = 0; i < 4; ++i)
|
||||
HeiganEruption[i].clear();
|
||||
|
||||
@@ -101,7 +101,6 @@ public:
|
||||
immortalAchievement = 1;
|
||||
}
|
||||
|
||||
uint32 Encounters[MAX_ENCOUNTERS];
|
||||
std::set<GameObject*> HeiganEruption[4];
|
||||
|
||||
// GOs
|
||||
@@ -169,17 +168,17 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
bool IsEncounterInProgress() const
|
||||
bool IsEncounterInProgress() const override
|
||||
{
|
||||
for (uint8 i = 0; i < MAX_ENCOUNTERS; ++i)
|
||||
{
|
||||
if (Encounters[i] == IN_PROGRESS)
|
||||
if (GetBossState(i) == IN_PROGRESS)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void OnCreatureCreate(Creature* creature)
|
||||
void OnCreatureCreate(Creature* creature) override
|
||||
{
|
||||
switch(creature->GetEntry())
|
||||
{
|
||||
@@ -216,7 +215,7 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
void OnGameObjectCreate(GameObject* pGo)
|
||||
void OnGameObjectCreate(GameObject* pGo) override
|
||||
{
|
||||
if (pGo->GetGOInfo()->displayId == 6785 || pGo->GetGOInfo()->displayId == 1287)
|
||||
{
|
||||
@@ -228,57 +227,57 @@ public:
|
||||
{
|
||||
case GO_PATCHWERK_GATE:
|
||||
_patchwerkGateGUID = pGo->GetGUID();
|
||||
if (Encounters[EVENT_PATCHWERK] == DONE)
|
||||
if (GetBossState(BOSS_PATCHWERK) == DONE)
|
||||
pGo->SetGoState(GO_STATE_ACTIVE);
|
||||
break;
|
||||
case GO_GLUTH_GATE:
|
||||
_gluthGateGUID = pGo->GetGUID();
|
||||
if (Encounters[EVENT_GLUTH] == DONE)
|
||||
if (GetBossState(BOSS_GLUTH) == DONE)
|
||||
pGo->SetGoState(GO_STATE_ACTIVE);
|
||||
break;
|
||||
case GO_NOTH_GATE:
|
||||
_nothGateGUID = pGo->GetGUID();
|
||||
if (Encounters[EVENT_NOTH] == DONE)
|
||||
if (GetBossState(BOSS_NOTH) == DONE)
|
||||
pGo->SetGoState(GO_STATE_ACTIVE);
|
||||
break;
|
||||
case GO_HEIGAN_ENTERANCE_GATE:
|
||||
_heiganGateGUID = pGo->GetGUID();
|
||||
if (Encounters[EVENT_HEIGAN] == DONE || Encounters[EVENT_NOTH] == DONE)
|
||||
if (GetBossState(BOSS_HEIGAN) == DONE || GetBossState(BOSS_NOTH) == DONE)
|
||||
pGo->SetGoState(GO_STATE_ACTIVE);
|
||||
break;
|
||||
case GO_HEIGAN_EXIT_GATE:
|
||||
_heiganGateExitGUID = pGo->GetGUID();
|
||||
if (Encounters[EVENT_HEIGAN] == DONE)
|
||||
if (GetBossState(BOSS_HEIGAN) == DONE)
|
||||
pGo->SetGoState(GO_STATE_ACTIVE);
|
||||
break;
|
||||
case GO_LOATHEB_GATE:
|
||||
_loathebGateGUID = pGo->GetGUID();
|
||||
if (Encounters[EVENT_LOATHEB] == DONE)
|
||||
if (GetBossState(BOSS_LOATHEB) == DONE)
|
||||
pGo->SetGoState(GO_STATE_ACTIVE);
|
||||
break;
|
||||
case GO_ANUB_GATE:
|
||||
_anubGateGUID = pGo->GetGUID();
|
||||
if (Encounters[EVENT_ANUB] == DONE)
|
||||
if (GetBossState(BOSS_ANUB) == DONE)
|
||||
pGo->SetGoState(GO_STATE_ACTIVE);
|
||||
break;
|
||||
case GO_ANUB_NEXT_GATE:
|
||||
_anubNextGateGUID = pGo->GetGUID();
|
||||
if (Encounters[EVENT_ANUB] == DONE)
|
||||
if (GetBossState(BOSS_ANUB) == DONE)
|
||||
pGo->SetGoState(GO_STATE_ACTIVE);
|
||||
break;
|
||||
case GO_FAERLINA_GATE:
|
||||
_faerlinaGateGUID = pGo->GetGUID();
|
||||
if (Encounters[EVENT_FAERLINA] == DONE)
|
||||
if (GetBossState(BOSS_FAERLINA) == DONE)
|
||||
pGo->SetGoState(GO_STATE_ACTIVE);
|
||||
break;
|
||||
case GO_MAEXXNA_GATE:
|
||||
_maexxnaGateGUID = pGo->GetGUID();
|
||||
if (Encounters[EVENT_FAERLINA] == DONE) // faerlina is correct
|
||||
if (GetBossState(BOSS_FAERLINA) == DONE) // faerlina is correct
|
||||
pGo->SetGoState(GO_STATE_ACTIVE);
|
||||
break;
|
||||
case GO_THADDIUS_GATE:
|
||||
_thaddiusGateGUID = pGo->GetGUID();
|
||||
if (Encounters[EVENT_GLUTH] == DONE) // gluth is correct
|
||||
if (GetBossState(BOSS_GLUTH) == DONE) // gluth is correct
|
||||
pGo->SetGoState(GO_STATE_ACTIVE);
|
||||
break;
|
||||
case GO_GOTHIK_ENTER_GATE:
|
||||
@@ -289,12 +288,12 @@ public:
|
||||
break;
|
||||
case GO_GOTHIK_EXIT_GATE:
|
||||
_gothikExitGateGUID = pGo->GetGUID();
|
||||
if (Encounters[EVENT_GOTHIK] == DONE)
|
||||
if (GetBossState(BOSS_GOTHIK) == DONE)
|
||||
pGo->SetGoState(GO_STATE_ACTIVE);
|
||||
break;
|
||||
case GO_HORSEMAN_GATE:
|
||||
_horsemanGateGUID = pGo->GetGUID();
|
||||
if (Encounters[EVENT_GOTHIK] == DONE) // correct
|
||||
if (GetBossState(BOSS_GOTHIK) == DONE) // correct
|
||||
pGo->SetGoState(GO_STATE_ACTIVE);
|
||||
break;
|
||||
case GO_KELTHUZAD_FLOOR:
|
||||
@@ -305,33 +304,33 @@ public:
|
||||
break;
|
||||
case GO_SAPPHIRON_GATE:
|
||||
_sapphironGateGUID = pGo->GetGUID();
|
||||
if (Encounters[EVENT_SAPPHIRON] == DONE)
|
||||
if (GetBossState(BOSS_SAPPHIRON) == DONE)
|
||||
pGo->SetGoState(GO_STATE_ACTIVE);
|
||||
break;
|
||||
case GO_DEATHKNIGHT_WING:
|
||||
_loathebPortalGUID = pGo->GetGUID();
|
||||
if (Encounters[EVENT_LOATHEB] == DONE)
|
||||
if (GetBossState(BOSS_LOATHEB) == DONE)
|
||||
pGo->SetPhaseMask(1, true);
|
||||
break;
|
||||
case GO_THADDIUS_PORTAL:
|
||||
_thaddiusPortalGUID = pGo->GetGUID();
|
||||
if (Encounters[EVENT_THADDIUS] == DONE)
|
||||
if (GetBossState(BOSS_THADDIUS) == DONE)
|
||||
pGo->SetPhaseMask(1, true);
|
||||
break;
|
||||
case GO_MAEXXNA_PORTAL:
|
||||
_maexxnaPortalGUID = pGo->GetGUID();
|
||||
if (Encounters[EVENT_MAEXXNA] == DONE)
|
||||
if (GetBossState(BOSS_MAEXXNA) == DONE)
|
||||
pGo->SetPhaseMask(1, true);
|
||||
break;
|
||||
case GO_HORSEMAN_PORTAL:
|
||||
_horsemanPortalGUID = pGo->GetGUID();
|
||||
if (Encounters[EVENT_HORSEMAN] == DONE)
|
||||
if (GetBossState(BOSS_HORSEMAN) == DONE)
|
||||
pGo->SetPhaseMask(1, true);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void OnGameObjectRemove(GameObject* pGo)
|
||||
void OnGameObjectRemove(GameObject* pGo) override
|
||||
{
|
||||
if (pGo->GetGOInfo()->displayId == 6785 || pGo->GetGOInfo()->displayId == 1287)
|
||||
{
|
||||
@@ -345,7 +344,7 @@ public:
|
||||
cr->AI()->DoAction(ACTION_SAPPHIRON_BIRTH);
|
||||
}
|
||||
|
||||
bool CheckAchievementCriteriaMeet(uint32 criteria_id, Player const* /*source*/, Unit const* /*target*/, uint32 /*miscvalue1*/)
|
||||
bool CheckAchievementCriteriaMeet(uint32 criteria_id, Player const* /*source*/, Unit const* /*target*/, uint32 /*miscvalue1*/) override
|
||||
{
|
||||
switch(criteria_id)
|
||||
{
|
||||
@@ -389,7 +388,7 @@ public:
|
||||
{
|
||||
uint8 count = 0;
|
||||
for (uint8 i = 0; i < MAX_ENCOUNTERS; ++i)
|
||||
if (Encounters[i] == NOT_STARTED)
|
||||
if (GetBossState(i) == NOT_STARTED)
|
||||
++count;
|
||||
|
||||
return !count && immortalAchievement;
|
||||
@@ -398,57 +397,10 @@ public:
|
||||
return false;
|
||||
}
|
||||
|
||||
void SetData(uint32 id, uint32 data)
|
||||
void SetData(uint32 id, uint32 data) override
|
||||
{
|
||||
// Bosses data
|
||||
switch(id)
|
||||
{
|
||||
case EVENT_PATCHWERK:
|
||||
case EVENT_GROBBULUS:
|
||||
case EVENT_GLUTH:
|
||||
case EVENT_NOTH:
|
||||
case EVENT_ANUB:
|
||||
case EVENT_MAEXXNA:
|
||||
case EVENT_RAZUVIOUS:
|
||||
case EVENT_GOTHIK:
|
||||
// EVENT_HORSEMAN HANDLED BELOW
|
||||
Encounters[id] = data;
|
||||
break;
|
||||
case EVENT_KELTHUZAD:
|
||||
if (data == NOT_STARTED)
|
||||
abominationsKilled = 0;
|
||||
Encounters[id] = data;
|
||||
break;
|
||||
case EVENT_FAERLINA:
|
||||
if (data == NOT_STARTED)
|
||||
faerlinaAchievement = true;
|
||||
Encounters[id] = data;
|
||||
break;
|
||||
case EVENT_THADDIUS:
|
||||
if (data == NOT_STARTED)
|
||||
thaddiusAchievement = true;
|
||||
Encounters[id] = data;
|
||||
break;
|
||||
case EVENT_LOATHEB:
|
||||
if (data == NOT_STARTED)
|
||||
loathebAchievement = true;
|
||||
Encounters[id] = data;
|
||||
break;
|
||||
case EVENT_HEIGAN:
|
||||
if (data == NOT_STARTED)
|
||||
heiganAchievement = true;
|
||||
Encounters[id] = data;
|
||||
break;
|
||||
case DATA_HEIGAN_ERUPTION:
|
||||
HeiganEruptSections(data);
|
||||
return;
|
||||
case EVENT_SAPPHIRON:
|
||||
Encounters[id] = data;
|
||||
if (data == DONE)
|
||||
_speakTimer = 1;
|
||||
else if (data == NOT_STARTED)
|
||||
sapphironAchievement = true;
|
||||
break;
|
||||
case DATA_ABOMINATION_KILLED:
|
||||
abominationsKilled++;
|
||||
return;
|
||||
@@ -471,17 +423,24 @@ public:
|
||||
immortalAchievement = 0;
|
||||
SaveToDB();
|
||||
return;
|
||||
case DATA_HEIGAN_ERUPTION:
|
||||
HeiganEruptSections(data);
|
||||
return;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
bool SetBossState(uint32 bossId, EncounterState state) override
|
||||
{
|
||||
// Horseman handling
|
||||
if (id == EVENT_HORSEMAN)
|
||||
if (bossId == BOSS_HORSEMAN)
|
||||
{
|
||||
if (data == DONE)
|
||||
if (state == DONE)
|
||||
{
|
||||
_horsemanTimer++;
|
||||
_horsemanKilled++;
|
||||
if (_horsemanKilled < 4)
|
||||
return;
|
||||
if (_horsemanKilled < 4) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// All horsemans are killed
|
||||
if (Creature* cr = instance->GetCreature(_blaumeuxGUID))
|
||||
@@ -489,7 +448,7 @@ public:
|
||||
}
|
||||
|
||||
// respawn
|
||||
else if (data == NOT_STARTED && _horsemanKilled > 0)
|
||||
else if (state == NOT_STARTED && _horsemanKilled > 0)
|
||||
{
|
||||
Creature* cr;
|
||||
_horsemanKilled = 0;
|
||||
@@ -518,7 +477,7 @@ public:
|
||||
cr->Respawn();
|
||||
}
|
||||
}
|
||||
else if (data == IN_PROGRESS)
|
||||
else if (state == IN_PROGRESS)
|
||||
{
|
||||
Creature* cr;
|
||||
if ((cr = instance->GetCreature(_blaumeuxGUID)))
|
||||
@@ -531,66 +490,99 @@ public:
|
||||
cr->SetInCombatWithZone();
|
||||
}
|
||||
|
||||
if (data == NOT_STARTED)
|
||||
if (state == NOT_STARTED)
|
||||
_horsemanTimer = 0;
|
||||
|
||||
Encounters[id] = data;
|
||||
}
|
||||
|
||||
|
||||
|
||||
if (!InstanceScript::SetBossState(bossId, state))
|
||||
return false;
|
||||
|
||||
// Bosses data
|
||||
switch(bossId)
|
||||
{
|
||||
case BOSS_KELTHUZAD:
|
||||
if (state == NOT_STARTED)
|
||||
abominationsKilled = 0;
|
||||
break;
|
||||
case BOSS_FAERLINA:
|
||||
if (state == NOT_STARTED)
|
||||
faerlinaAchievement = true;
|
||||
break;
|
||||
case BOSS_THADDIUS:
|
||||
if (state == NOT_STARTED)
|
||||
thaddiusAchievement = true;
|
||||
break;
|
||||
case BOSS_LOATHEB:
|
||||
if (state == NOT_STARTED)
|
||||
loathebAchievement = true;
|
||||
break;
|
||||
case BOSS_HEIGAN:
|
||||
if (state == NOT_STARTED)
|
||||
heiganAchievement = true;
|
||||
break;
|
||||
case BOSS_SAPPHIRON:
|
||||
if (state == DONE)
|
||||
_speakTimer = 1;
|
||||
else if (state == NOT_STARTED)
|
||||
sapphironAchievement = true;
|
||||
break;
|
||||
}
|
||||
|
||||
// Save instance and open gates
|
||||
if (data == DONE)
|
||||
if (state == DONE)
|
||||
{
|
||||
SaveToDB();
|
||||
|
||||
switch (id)
|
||||
switch (bossId)
|
||||
{
|
||||
case EVENT_PATCHWERK:
|
||||
case BOSS_PATCHWERK:
|
||||
if (GameObject* go = instance->GetGameObject(_patchwerkGateGUID))
|
||||
go->SetGoState(GO_STATE_ACTIVE);
|
||||
break;
|
||||
case EVENT_GLUTH:
|
||||
case BOSS_GLUTH:
|
||||
if (GameObject* go = instance->GetGameObject(_gluthGateGUID))
|
||||
go->SetGoState(GO_STATE_ACTIVE);
|
||||
if (GameObject* go = instance->GetGameObject(_thaddiusGateGUID))
|
||||
go->SetGoState(GO_STATE_ACTIVE);
|
||||
break;
|
||||
case EVENT_NOTH:
|
||||
case BOSS_NOTH:
|
||||
if (GameObject* go = instance->GetGameObject(_nothGateGUID))
|
||||
go->SetGoState(GO_STATE_ACTIVE);
|
||||
if (GameObject* go = instance->GetGameObject(_heiganGateGUID))
|
||||
go->SetGoState(GO_STATE_ACTIVE);
|
||||
break;
|
||||
case EVENT_HEIGAN:
|
||||
case BOSS_HEIGAN:
|
||||
if (GameObject* go = instance->GetGameObject(_heiganGateGUID))
|
||||
go->SetGoState(GO_STATE_ACTIVE);
|
||||
if (GameObject* go = instance->GetGameObject(_heiganGateExitGUID))
|
||||
go->SetGoState(GO_STATE_ACTIVE);
|
||||
break;
|
||||
case EVENT_LOATHEB:
|
||||
case BOSS_LOATHEB:
|
||||
if (GameObject* go = instance->GetGameObject(_loathebGateGUID))
|
||||
go->SetGoState(GO_STATE_ACTIVE);
|
||||
if (GameObject* go = instance->GetGameObject(_loathebPortalGUID))
|
||||
go->SetPhaseMask(1, true);
|
||||
break;
|
||||
case EVENT_ANUB:
|
||||
case BOSS_ANUB:
|
||||
if (GameObject* go = instance->GetGameObject(_anubGateGUID))
|
||||
go->SetGoState(GO_STATE_ACTIVE);
|
||||
if (GameObject* go = instance->GetGameObject(_anubNextGateGUID))
|
||||
go->SetGoState(GO_STATE_ACTIVE);
|
||||
break;
|
||||
case EVENT_FAERLINA:
|
||||
case BOSS_FAERLINA:
|
||||
if (GameObject* go = instance->GetGameObject(_faerlinaGateGUID))
|
||||
go->SetGoState(GO_STATE_ACTIVE);
|
||||
if (GameObject* go = instance->GetGameObject(_maexxnaGateGUID))
|
||||
go->SetGoState(GO_STATE_ACTIVE);
|
||||
break;
|
||||
case EVENT_MAEXXNA:
|
||||
case BOSS_MAEXXNA:
|
||||
if (GameObject* go = instance->GetGameObject(_maexxnaGateGUID))
|
||||
go->SetGoState(GO_STATE_ACTIVE);
|
||||
if (GameObject* go = instance->GetGameObject(_maexxnaPortalGUID))
|
||||
go->SetPhaseMask(1, true);
|
||||
break;
|
||||
case EVENT_GOTHIK:
|
||||
case BOSS_GOTHIK:
|
||||
if (GameObject* go = instance->GetGameObject(_gothikEnterGateGUID))
|
||||
go->SetGoState(GO_STATE_ACTIVE);
|
||||
if (GameObject* go = instance->GetGameObject(_gothikExitGateGUID))
|
||||
@@ -598,33 +590,25 @@ public:
|
||||
if (GameObject* go = instance->GetGameObject(_horsemanGateGUID))
|
||||
go->SetGoState(GO_STATE_ACTIVE);
|
||||
break;
|
||||
case EVENT_SAPPHIRON:
|
||||
case BOSS_SAPPHIRON:
|
||||
if (GameObject* go = instance->GetGameObject(_sapphironGateGUID))
|
||||
go->SetGoState(GO_STATE_ACTIVE);
|
||||
break;
|
||||
case EVENT_THADDIUS:
|
||||
case BOSS_THADDIUS:
|
||||
if (GameObject* go = instance->GetGameObject(_thaddiusPortalGUID))
|
||||
go->SetPhaseMask(1, true);
|
||||
break;
|
||||
case EVENT_HORSEMAN:
|
||||
case BOSS_HORSEMAN:
|
||||
if (GameObject* go = instance->GetGameObject(_horsemanPortalGUID))
|
||||
go->SetPhaseMask(1, true);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
uint32 GetData(uint32 identifier) const
|
||||
{
|
||||
switch(identifier)
|
||||
{
|
||||
case EVENT_HORSEMAN:
|
||||
return Encounters[identifier];
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
void Update(uint32 diff)
|
||||
void Update(uint32 diff) override
|
||||
{
|
||||
if (_speakTimer)
|
||||
{
|
||||
@@ -666,7 +650,7 @@ public:
|
||||
_horsemanTimer += diff;
|
||||
}
|
||||
|
||||
uint64 GetData64(uint32 id) const
|
||||
uint64 GetData64(uint32 id) const override
|
||||
{
|
||||
switch (id)
|
||||
{
|
||||
@@ -703,21 +687,18 @@ public:
|
||||
return 0;
|
||||
}
|
||||
|
||||
std::string GetSaveData()
|
||||
std::string GetSaveData() override
|
||||
{
|
||||
OUT_SAVE_INST_DATA;
|
||||
|
||||
std::ostringstream saveStream;
|
||||
saveStream << "N X X " << Encounters[0] << ' ' << Encounters[1] << ' ' << Encounters[2] << ' ' << Encounters[3]
|
||||
<< ' ' << Encounters[4] << ' ' << Encounters[5] << ' ' << Encounters[6] << ' ' << Encounters[7]
|
||||
<< ' ' << Encounters[8] << ' ' << Encounters[9] << ' ' << Encounters[10] << ' ' << Encounters[11]
|
||||
<< ' ' << Encounters[12] << ' ' << Encounters[13] << ' ' << Encounters[14] << ' ' << immortalAchievement;
|
||||
saveStream << "N X X " << GetBossSaveData() << ' ' << immortalAchievement;
|
||||
|
||||
OUT_SAVE_INST_DATA_COMPLETE;
|
||||
return saveStream.str();
|
||||
}
|
||||
|
||||
void Load(const char* in)
|
||||
void Load(const char* in) override
|
||||
{
|
||||
if (!in)
|
||||
{
|
||||
@@ -735,9 +716,12 @@ public:
|
||||
{
|
||||
for (uint8 i = 0; i < MAX_ENCOUNTERS; ++i)
|
||||
{
|
||||
loadStream >> Encounters[i];
|
||||
if (Encounters[i] == IN_PROGRESS)
|
||||
Encounters[i] = NOT_STARTED;
|
||||
uint32 tmpState;
|
||||
loadStream >> tmpState;
|
||||
if (tmpState == IN_PROGRESS)
|
||||
tmpState = NOT_STARTED;
|
||||
|
||||
SetBossState(i, EncounterState(tmpState));
|
||||
}
|
||||
loadStream >> immortalAchievement;
|
||||
|
||||
|
||||
@@ -7,23 +7,23 @@
|
||||
|
||||
#include "ScriptPCH.h"
|
||||
|
||||
enum NXEncounter
|
||||
enum Encouters
|
||||
{
|
||||
EVENT_PATCHWERK = 0,
|
||||
EVENT_GROBBULUS = 1,
|
||||
EVENT_GLUTH = 2,
|
||||
EVENT_NOTH = 3,
|
||||
EVENT_HEIGAN = 4,
|
||||
EVENT_LOATHEB = 5,
|
||||
EVENT_ANUB = 6,
|
||||
EVENT_FAERLINA = 7,
|
||||
EVENT_MAEXXNA = 8,
|
||||
EVENT_THADDIUS = 9,
|
||||
EVENT_RAZUVIOUS = 10,
|
||||
EVENT_GOTHIK = 11,
|
||||
EVENT_HORSEMAN = 12,
|
||||
EVENT_SAPPHIRON = 13,
|
||||
EVENT_KELTHUZAD = 14,
|
||||
BOSS_PATCHWERK = 0,
|
||||
BOSS_GROBBULUS = 1,
|
||||
BOSS_GLUTH = 2,
|
||||
BOSS_NOTH = 3,
|
||||
BOSS_HEIGAN = 4,
|
||||
BOSS_LOATHEB = 5,
|
||||
BOSS_ANUB = 6,
|
||||
BOSS_FAERLINA = 7,
|
||||
BOSS_MAEXXNA = 8,
|
||||
BOSS_THADDIUS = 9,
|
||||
BOSS_RAZUVIOUS = 10,
|
||||
BOSS_GOTHIK = 11,
|
||||
BOSS_HORSEMAN = 12,
|
||||
BOSS_SAPPHIRON = 13,
|
||||
BOSS_KELTHUZAD = 14,
|
||||
MAX_ENCOUNTERS,
|
||||
};
|
||||
|
||||
|
||||
@@ -1264,6 +1264,108 @@ public:
|
||||
|
||||
};
|
||||
|
||||
enum BloodsporeRuination
|
||||
{
|
||||
NPC_BLOODMAGE_LAURITH = 25381,
|
||||
SAY_BLOODMAGE_LAURITH = 0,
|
||||
EVENT_TALK = 1,
|
||||
EVENT_RESET_ORIENTATION
|
||||
};
|
||||
|
||||
class spell_q11719_bloodspore_ruination_45997 : public SpellScriptLoader
|
||||
{
|
||||
public:
|
||||
spell_q11719_bloodspore_ruination_45997() : SpellScriptLoader("spell_q11719_bloodspore_ruination_45997") { }
|
||||
|
||||
class spell_q11719_bloodspore_ruination_45997_SpellScript : public SpellScript
|
||||
{
|
||||
PrepareSpellScript(spell_q11719_bloodspore_ruination_45997_SpellScript);
|
||||
|
||||
void HandleEffect(SpellEffIndex /*effIndex*/)
|
||||
{
|
||||
if (Unit* caster = GetCaster())
|
||||
if (Creature* laurith = caster->FindNearestCreature(NPC_BLOODMAGE_LAURITH, 100.0f))
|
||||
laurith->AI()->SetGUID(caster->GetGUID());
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnEffectHit += SpellEffectFn(spell_q11719_bloodspore_ruination_45997_SpellScript::HandleEffect, EFFECT_1, SPELL_EFFECT_SEND_EVENT);
|
||||
}
|
||||
};
|
||||
|
||||
SpellScript* GetSpellScript() const override
|
||||
{
|
||||
return new spell_q11719_bloodspore_ruination_45997_SpellScript();
|
||||
}
|
||||
};
|
||||
|
||||
class npc_bloodmage_laurith : public CreatureScript
|
||||
{
|
||||
public:
|
||||
npc_bloodmage_laurith() : CreatureScript("npc_bloodmage_laurith") { }
|
||||
|
||||
struct npc_bloodmage_laurithAI : public ScriptedAI
|
||||
{
|
||||
npc_bloodmage_laurithAI(Creature* creature) : ScriptedAI(creature) { }
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
_events.Reset();
|
||||
_playerGUID = 0;
|
||||
}
|
||||
|
||||
void SetGUID(uint64 guid, int32 /*action*/) override
|
||||
{
|
||||
if (_playerGUID)
|
||||
return;
|
||||
|
||||
_playerGUID = guid;
|
||||
|
||||
if (Player* player = ObjectAccessor::GetPlayer(*me, _playerGUID))
|
||||
me->SetFacingToObject(player);
|
||||
|
||||
_events.ScheduleEvent(EVENT_TALK, 1000);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if (UpdateVictim())
|
||||
{
|
||||
DoMeleeAttackIfReady();
|
||||
return;
|
||||
}
|
||||
|
||||
_events.Update(diff);
|
||||
|
||||
if (uint32 eventId = _events.ExecuteEvent())
|
||||
{
|
||||
switch (eventId)
|
||||
{
|
||||
case EVENT_TALK:
|
||||
if (Player* player = ObjectAccessor::GetPlayer(*me, _playerGUID))
|
||||
Talk(SAY_BLOODMAGE_LAURITH, player);
|
||||
_playerGUID = 0;
|
||||
_events.ScheduleEvent(EVENT_RESET_ORIENTATION, 5000);
|
||||
break;
|
||||
case EVENT_RESET_ORIENTATION:
|
||||
me->SetFacingTo(me->GetHomePosition().GetOrientation());
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
EventMap _events;
|
||||
uint64 _playerGUID;
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const override
|
||||
{
|
||||
return new npc_bloodmage_laurithAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_borean_tundra()
|
||||
{
|
||||
// Ours
|
||||
@@ -1283,4 +1385,6 @@ void AddSC_borean_tundra()
|
||||
new npc_valiance_keep_cannoneer();
|
||||
new npc_warmage_coldarra();
|
||||
new npc_hidden_cultist();
|
||||
new spell_q11719_bloodspore_ruination_45997();
|
||||
new npc_bloodmage_laurith();
|
||||
}
|
||||
|
||||
@@ -576,13 +576,15 @@ class npc_minigob_manabonk : public CreatureScript
|
||||
events.ScheduleEvent(EVENT_BLINK, 3*IN_MILLISECONDS);
|
||||
break;
|
||||
case EVENT_BLINK:
|
||||
{
|
||||
DoCast(me, SPELL_IMPROVED_BLINK);
|
||||
Position pos;
|
||||
me->GetRandomNearPosition(pos, (urand(15, 40)));
|
||||
me->GetMotionMaster()->MovePoint(0, pos.m_positionX, pos.m_positionY, pos.m_positionZ);
|
||||
events.ScheduleEvent(EVENT_DESPAWN, 3*IN_MILLISECONDS);
|
||||
events.ScheduleEvent(EVENT_DESPAWN, 3 * IN_MILLISECONDS);
|
||||
events.ScheduleEvent(EVENT_DESPAWN_VISUAL, 2.5*IN_MILLISECONDS);
|
||||
break;
|
||||
}
|
||||
case EVENT_DESPAWN_VISUAL:
|
||||
DoCast(me, SPELL_TELEPORT_VISUAL);
|
||||
break;
|
||||
|
||||
Reference in New Issue
Block a user