mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
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Merge branch 'master' of https://github.com/azerothcore/azerothcore-wotlk into dir-restructure
This commit is contained in:
@@ -747,7 +747,11 @@ class AchievementCriteriaScript : public ScriptObject
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bool IsDatabaseBound() const { return true; }
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// Called when an additional criteria is checked.
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virtual bool OnCheck(Player* source, Unit* target) = 0;
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virtual bool OnCheck(Player* source, Unit* target, uint32 /*criteria_id*/) {
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return OnCheck(source, target);
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}
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// deprecated/legacy
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virtual bool OnCheck(Player* /*source*/, Unit* /*target*/) { return true; };
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};
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class PlayerScript : public ScriptObject
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@@ -838,9 +842,15 @@ class PlayerScript : public ScriptObject
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// Called when a player switches to a new zone
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virtual void OnUpdateZone(Player* /*player*/, uint32 /*newZone*/, uint32 /*newArea*/) { }
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// Called when a player switches to a new area (more accurate than UpdateZone)
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virtual void OnUpdateArea(Player* /*player*/, uint32 /*oldArea*/, uint32 /*newArea*/) { }
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// Called when a player changes to a new map (after moving to new map)
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virtual void OnMapChanged(Player* /*player*/) { }
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// Called before a player is being teleported to new coords
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virtual bool OnBeforeTeleport(Player* /*player*/, uint32 /*mapid*/, float /*x*/, float /*y*/, float /*z*/, float /*orientation*/, uint32 /*options*/, Unit* /*target*/) { return true; }
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// Called when team/faction is set on player
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virtual void OnUpdateFaction(Player* /*player*/) { }
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@@ -994,8 +1004,11 @@ class GlobalScript : public ScriptObject
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// items
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virtual void OnItemDelFromDB(SQLTransaction& /*trans*/, uint32 /*itemGuid*/) { }
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virtual void OnMirrorImageDisplayItem(const Item* /*item*/, uint32& /*display*/) { }
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virtual void OnAfterRefCount(LootStoreItem* /*LootStoreItem*/, uint32& /*maxcount*/) { }
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virtual void OnBeforeDropAddItem(Player const* /*player*/, Loot& /*loot*/, LootStoreItem* /*LootStoreItem*/) { }
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// loot
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virtual void OnAfterRefCount(Player const* /*player*/, LootStoreItem* /*LootStoreItem*/, Loot& /*loot*/, bool /*canRate*/, uint16 /*lootMode*/, uint32& /*maxcount*/, LootStore const& /*store*/) { }
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virtual void OnBeforeDropAddItem(Player const* /*player*/, Loot& /*loot*/, bool /*canRate*/, uint16 /*lootMode*/, LootStoreItem* /*LootStoreItem*/, LootStore const& /*store*/) { }
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virtual void OnItemRoll(Player const* /*player*/, LootStoreItem const* /*LootStoreItem*/, float& /*chance*/, Loot& /*loot*/, LootStore const& /*store*/) { };
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virtual void OnInitializeLockedDungeons(Player* /*player*/, uint8& /*level*/, uint32& /*lockData*/) { }
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virtual void OnAfterInitializeLockedDungeons(Player* /*player*/) { }
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@@ -1176,7 +1189,7 @@ class ScriptMgr
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public: /* AchievementCriteriaScript */
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bool OnCriteriaCheck(uint32 scriptId, Player* source, Unit* target);
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bool OnCriteriaCheck(uint32 scriptId, Player* source, Unit* target, uint32 criteria_id);
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public: /* PlayerScript */
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@@ -1210,6 +1223,8 @@ class ScriptMgr
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void OnPlayerDelete(uint64 guid);
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void OnPlayerBindToInstance(Player* player, Difficulty difficulty, uint32 mapid, bool permanent);
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void OnPlayerUpdateZone(Player* player, uint32 newZone, uint32 newArea);
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void OnPlayerUpdateArea(Player* player, uint32 oldArea, uint32 newArea);
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bool OnBeforePlayerTeleport(Player* player, uint32 mapid, float x, float y, float z, float orientation, uint32 options, Unit *target);
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void OnPlayerUpdateFaction(Player* player);
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void OnPlayerAddToBattleground(Player* player, Battleground* bg);
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void OnPlayerRemoveFromBattleground(Player* player, Battleground* bg);
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@@ -1264,8 +1279,9 @@ class ScriptMgr
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void OnGlobalItemDelFromDB(SQLTransaction& trans, uint32 itemGuid);
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void OnGlobalMirrorImageDisplayItem(const Item *item, uint32 &display);
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void OnBeforeUpdateArenaPoints(ArenaTeam* at, std::map<uint32, uint32> &ap);
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void OnAfterRefCount(LootStoreItem* LootStoreItem, uint32 &maxcount);
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void OnBeforeDropAddItem(Player const* player, Loot& loot, LootStoreItem* LootStoreItem);
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void OnAfterRefCount(Player const* player, Loot& loot, bool canRate, uint16 lootMode, LootStoreItem* LootStoreItem, uint32 &maxcount, LootStore const& store);
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void OnBeforeDropAddItem(Player const* player, Loot& loot, bool canRate, uint16 lootMode, LootStoreItem* LootStoreItem, LootStore const& store);
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void OnItemRoll(Player const* player, LootStoreItem const* LootStoreItem, float &chance, Loot& loot, LootStore const& store);
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void OnInitializeLockedDungeons(Player* player, uint8& level, uint32& lockData);
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void OnAfterInitializeLockedDungeons(Player* player);
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