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refactor(Core/Chat): PSendSysMessage to fmt (#19449)
* refactor(Core/Chat): PSendSysMessage to `fmt`
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@@ -114,7 +114,7 @@ public:
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CharacterDatabase.Execute(delStmt);
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std::string nameLink = handler->playerLink(player.GetName());
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handler->PSendSysMessage(LANG_MAIL_SENT, nameLink.c_str());
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handler->PSendSysMessage(LANG_MAIL_SENT, nameLink);
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return true;
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}
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