refactor(Core/Chat): PSendSysMessage to fmt (#19449)

* refactor(Core/Chat): PSendSysMessage to `fmt`
This commit is contained in:
Kitzunu
2024-07-23 23:48:46 +02:00
committed by GitHub
parent e79c89aeb1
commit 3fbded8f6b
52 changed files with 801 additions and 587 deletions

View File

@@ -140,7 +140,7 @@ public:
/// @todo is it really necessary to add both the real and DB table guid here ?
sObjectMgr->AddGameobjectToGrid(guidLow, sObjectMgr->GetGameObjectData(guidLow));
handler->PSendSysMessage(LANG_GAMEOBJECT_ADD, uint32(objectId), objectInfo->name.c_str(), guidLow, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ());
handler->PSendSysMessage(LANG_GAMEOBJECT_ADD, uint32(objectId), objectInfo->name, guidLow, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ());
return true;
}
@@ -266,7 +266,7 @@ public:
GameObject* target = handler->GetObjectFromPlayerMapByDbGuid(guidLow);
handler->PSendSysMessage(LANG_GAMEOBJECT_DETAIL, guidLow, objectInfo->name.c_str(), guidLow, id, x, y, z, mapId, o, phase);
handler->PSendSysMessage(LANG_GAMEOBJECT_DETAIL, guidLow, objectInfo->name, guidLow, id, x, y, z, mapId, o, phase);
if (target)
{
@@ -277,7 +277,7 @@ public:
std::string curRespawnDelayStr = secsToTimeString(curRespawnDelay, true);
std::string defRespawnDelayStr = secsToTimeString(target->GetRespawnDelay(), true);
handler->PSendSysMessage(LANG_COMMAND_RAWPAWNTIMES, defRespawnDelayStr.c_str(), curRespawnDelayStr.c_str());
handler->PSendSysMessage(LANG_COMMAND_RAWPAWNTIMES, defRespawnDelayStr, curRespawnDelayStr);
}
return true;
}
@@ -298,7 +298,7 @@ public:
Unit* owner = ObjectAccessor::GetUnit(*handler->GetSession()->GetPlayer(), ownerGuid);
if (!owner || !ownerGuid.IsPlayer())
{
handler->SendErrorMessage(LANG_COMMAND_DELOBJREFERCREATURE, ownerGuid.GetCounter(), object->GetSpawnId());
handler->SendErrorMessage(LANG_COMMAND_DELOBJREFERCREATURE, ownerGuid.ToString(), object->GetSpawnId());
return false;
}
@@ -348,7 +348,7 @@ public:
return false;
}
handler->PSendSysMessage(LANG_COMMAND_TURNOBJMESSAGE, object->GetSpawnId(), object->GetGOInfo()->name.c_str(), object->GetSpawnId());
handler->PSendSysMessage(LANG_COMMAND_TURNOBJMESSAGE, object->GetSpawnId(), object->GetGOInfo()->name, object->GetSpawnId());
return true;
}
@@ -403,7 +403,7 @@ public:
return false;
}
handler->PSendSysMessage(LANG_COMMAND_MOVEOBJMESSAGE, object->GetSpawnId(), object->GetGOInfo()->name.c_str(), object->GetSpawnId());
handler->PSendSysMessage(LANG_COMMAND_MOVEOBJMESSAGE, object->GetSpawnId(), object->GetGOInfo()->name, object->GetSpawnId());
return true;
}
@@ -467,7 +467,7 @@ public:
if (!gameObjectInfo)
continue;
handler->PSendSysMessage(LANG_GO_LIST_CHAT, guid, entry, guid, gameObjectInfo->name.c_str(), x, y, z, mapId, "", "");
handler->PSendSysMessage(LANG_GO_LIST_CHAT, guid, entry, guid, gameObjectInfo->name, x, y, z, mapId, "", "");
++count;
} while (result->NextRow());
@@ -522,21 +522,21 @@ public:
handler->PSendSysMessage(LANG_GOINFO_ENTRY, entry);
if (gameObject)
handler->PSendSysMessage("GUID: %u", gameObject->GetGUID().GetCounter());
handler->PSendSysMessage("GUID: {}", gameObject->GetGUID().ToString());
handler->PSendSysMessage(LANG_GOINFO_TYPE, type);
handler->PSendSysMessage(LANG_GOINFO_LOOTID, lootId);
handler->PSendSysMessage(LANG_GOINFO_DISPLAYID, displayId);
if (gameObject)
{
handler->PSendSysMessage("LootMode: %u", gameObject->GetLootMode());
handler->PSendSysMessage("LootState: %u", gameObject->getLootState());
handler->PSendSysMessage("GOState: %u", gameObject->GetGoState());
handler->PSendSysMessage("PhaseMask: %u", gameObject->GetPhaseMask());
handler->PSendSysMessage("IsLootEmpty: %u", gameObject->loot.empty());
handler->PSendSysMessage("IsLootLooted: %u", gameObject->loot.isLooted());
handler->PSendSysMessage("LootMode: {}", gameObject->GetLootMode());
handler->PSendSysMessage("LootState: {}", gameObject->getLootState());
handler->PSendSysMessage("GOState: {}", gameObject->GetGoState());
handler->PSendSysMessage("PhaseMask: {}", gameObject->GetPhaseMask());
handler->PSendSysMessage("IsLootEmpty: {}", gameObject->loot.empty());
handler->PSendSysMessage("IsLootLooted: {}", gameObject->loot.isLooted());
}
handler->PSendSysMessage(LANG_GOINFO_NAME, name.c_str());
handler->PSendSysMessage(LANG_GOINFO_NAME, name);
return true;
}
@@ -571,7 +571,7 @@ public:
{
object->SendCustomAnim(*objectState);
}
handler->PSendSysMessage("Set gobject type %d state %u", objectType, *objectState);
handler->PSendSysMessage("Set gobject type {} state {}", objectType, *objectState);
return true;
}