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https://github.com/mod-playerbots/azerothcore-wotlk.git
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refactor(Core/Chat): PSendSysMessage to fmt (#19449)
* refactor(Core/Chat): PSendSysMessage to `fmt`
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@@ -67,11 +67,11 @@ public:
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std::string nameLink = handler->playerLink(target->GetName());
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handler->PSendSysMessage(LANG_YOU_REPAIR_ITEMS, nameLink.c_str());
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handler->PSendSysMessage(LANG_YOU_REPAIR_ITEMS, nameLink);
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if (handler->needReportToTarget(target->GetConnectedPlayer()))
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{
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ChatHandler(target->GetConnectedPlayer()->GetSession()).PSendSysMessage(LANG_YOUR_ITEMS_REPAIRED, nameLink.c_str());
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ChatHandler(target->GetConnectedPlayer()->GetSession()).PSendSysMessage(LANG_YOUR_ITEMS_REPAIRED, nameLink);
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}
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return true;
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@@ -86,8 +86,8 @@ public:
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return false;
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}
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handler->PSendSysMessage("Character: %s", player->GetPlayerName().c_str());
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handler->PSendSysMessage("Current equipment average item level: |cff00ffff%u|r", (int16)player->GetAverageItemLevel());
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handler->PSendSysMessage("Character: {}", player->GetPlayerName());
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handler->PSendSysMessage("Current equipment average item level: |cff00ffff{}|r", (int16)player->GetAverageItemLevel());
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if (sWorld->getIntConfig(CONFIG_MIN_LEVEL_STAT_SAVE))
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{
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@@ -109,11 +109,11 @@ public:
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uint32 SpellPower = fields[8].Get<uint32>();
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uint32 Resilience = fields[9].Get<uint32>();
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handler->PSendSysMessage("Health: |cff00ffff%u|r - Stamina: |cff00ffff%u|r", MaxHealth, Stamina);
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handler->PSendSysMessage("Strength: |cff00ffff%u|r - Agility: |cff00ffff%u|r", Strength, Agility);
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handler->PSendSysMessage("Intellect: |cff00ffff%u|r - Spirit: |cff00ffff%u|r", Intellect, Spirit);
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handler->PSendSysMessage("AttackPower: |cff00ffff%u|r - SpellPower: |cff00ffff%u|r", AttackPower, SpellPower);
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handler->PSendSysMessage("Armor: |cff00ffff%u|r - Resilience: |cff00ffff%u|r", Armor, Resilience);
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handler->PSendSysMessage("Health: |cff00ffff{}|r - Stamina: |cff00ffff{}|r", MaxHealth, Stamina);
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handler->PSendSysMessage("Strength: |cff00ffff{}|r - Agility: |cff00ffff{}|r", Strength, Agility);
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handler->PSendSysMessage("Intellect: |cff00ffff{}|r - Spirit: |cff00ffff{}|r", Intellect, Spirit);
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handler->PSendSysMessage("AttackPower: |cff00ffff{}|r - SpellPower: |cff00ffff{}|r", AttackPower, SpellPower);
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handler->PSendSysMessage("Armor: |cff00ffff{}|r - Resilience: |cff00ffff{}|r", Armor, Resilience);
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}
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}
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