refactor(Core/Chat): PSendSysMessage to fmt (#19449)

* refactor(Core/Chat): PSendSysMessage to `fmt`
This commit is contained in:
Kitzunu
2024-07-23 23:48:46 +02:00
committed by GitHub
parent e79c89aeb1
commit 3fbded8f6b
52 changed files with 801 additions and 587 deletions

View File

@@ -67,11 +67,11 @@ public:
std::string nameLink = handler->playerLink(target->GetName());
handler->PSendSysMessage(LANG_YOU_REPAIR_ITEMS, nameLink.c_str());
handler->PSendSysMessage(LANG_YOU_REPAIR_ITEMS, nameLink);
if (handler->needReportToTarget(target->GetConnectedPlayer()))
{
ChatHandler(target->GetConnectedPlayer()->GetSession()).PSendSysMessage(LANG_YOUR_ITEMS_REPAIRED, nameLink.c_str());
ChatHandler(target->GetConnectedPlayer()->GetSession()).PSendSysMessage(LANG_YOUR_ITEMS_REPAIRED, nameLink);
}
return true;
@@ -86,8 +86,8 @@ public:
return false;
}
handler->PSendSysMessage("Character: %s", player->GetPlayerName().c_str());
handler->PSendSysMessage("Current equipment average item level: |cff00ffff%u|r", (int16)player->GetAverageItemLevel());
handler->PSendSysMessage("Character: {}", player->GetPlayerName());
handler->PSendSysMessage("Current equipment average item level: |cff00ffff{}|r", (int16)player->GetAverageItemLevel());
if (sWorld->getIntConfig(CONFIG_MIN_LEVEL_STAT_SAVE))
{
@@ -109,11 +109,11 @@ public:
uint32 SpellPower = fields[8].Get<uint32>();
uint32 Resilience = fields[9].Get<uint32>();
handler->PSendSysMessage("Health: |cff00ffff%u|r - Stamina: |cff00ffff%u|r", MaxHealth, Stamina);
handler->PSendSysMessage("Strength: |cff00ffff%u|r - Agility: |cff00ffff%u|r", Strength, Agility);
handler->PSendSysMessage("Intellect: |cff00ffff%u|r - Spirit: |cff00ffff%u|r", Intellect, Spirit);
handler->PSendSysMessage("AttackPower: |cff00ffff%u|r - SpellPower: |cff00ffff%u|r", AttackPower, SpellPower);
handler->PSendSysMessage("Armor: |cff00ffff%u|r - Resilience: |cff00ffff%u|r", Armor, Resilience);
handler->PSendSysMessage("Health: |cff00ffff{}|r - Stamina: |cff00ffff{}|r", MaxHealth, Stamina);
handler->PSendSysMessage("Strength: |cff00ffff{}|r - Agility: |cff00ffff{}|r", Strength, Agility);
handler->PSendSysMessage("Intellect: |cff00ffff{}|r - Spirit: |cff00ffff{}|r", Intellect, Spirit);
handler->PSendSysMessage("AttackPower: |cff00ffff{}|r - SpellPower: |cff00ffff{}|r", AttackPower, SpellPower);
handler->PSendSysMessage("Armor: |cff00ffff{}|r - Resilience: |cff00ffff{}|r", Armor, Resilience);
}
}