fix(Core/Unit): criticals not working against sitting players. (#5872)

This commit is contained in:
Maxpro
2021-05-21 07:35:08 -07:00
committed by GitHub
parent 5b9415be5a
commit 3f6da61535
2 changed files with 19 additions and 14 deletions

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@@ -1633,7 +1633,7 @@ public:
void HandleEmoteCommand(uint32 anim_id);
void AttackerStateUpdate (Unit* victim, WeaponAttackType attType = BASE_ATTACK, bool extra = false);
void CalculateMeleeDamage(Unit* victim, uint32 damage, CalcDamageInfo* damageInfo, WeaponAttackType attackType = BASE_ATTACK);
void CalculateMeleeDamage(Unit* victim, uint32 damage, CalcDamageInfo* damageInfo, WeaponAttackType attackType = BASE_ATTACK, const bool sittingVictim = false);
void DealMeleeDamage(CalcDamageInfo* damageInfo, bool durabilityLoss);
void HandleProcExtraAttackFor(Unit* victim);