fix(Scripts/GruulsLair): Fixed Ground Slam. (#14780)

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
This commit is contained in:
UltraNix
2023-02-12 14:14:15 +01:00
committed by GitHub
parent 7e07a31f26
commit 3d9a55996d
2 changed files with 230 additions and 193 deletions

View File

@@ -19,6 +19,7 @@
#include "ScriptedCreature.h"
#include "SpellScript.h"
#include "gruuls_lair.h"
#include "PassiveAI.h"
enum Yells
{
@@ -33,15 +34,28 @@ enum Yells
enum Spells
{
SPELL_GROWTH = 36300,
SPELL_CAVE_IN = 36240,
SPELL_GROUND_SLAM = 33525,
SPELL_REVERBERATION = 36297,
SPELL_HURTFUL_STRIKE = 33813,
SPELL_SHATTER = 33654,
SPELL_GROWTH = 36300,
SPELL_CAVE_IN = 36240,
SPELL_GROUND_SLAM = 33525,
SPELL_REVERBERATION = 36297,
SPELL_HURTFUL_STRIKE = 33813,
SPELL_SHATTER = 33654,
SPELL_LOOK_AROUND = 33965,
SPELL_SHATTER_EFFECT = 33671,
SPELL_STONED = 33652,
// Ground Slam spells
SPELL_SUMMON_TRACTOR_BEAM_CREATOR = 33496,
SPELL_TRACTOR_BEAM_PULL = 33497,
SPELL_SUMMON_TRACTOR_BEAM_1 = 33495,
SPELL_SUMMON_TRACTOR_BEAM_2 = 33514,
SPELL_SUMMON_TRACTOR_BEAM_3 = 33515,
SPELL_SUMMON_TRACTOR_BEAM_4 = 33516,
SPELL_SUMMON_TRACTOR_BEAM_5 = 33517,
SPELL_SUMMON_TRACTOR_BEAM_6 = 33518,
SPELL_SUMMON_TRACTOR_BEAM_7 = 33519,
SPELL_SUMMON_TRACTOR_BEAM_8 = 33520,
SPELL_SHATTER_EFFECT = 33671,
SPELL_STONED = 33652,
};
enum Events
@@ -55,241 +69,256 @@ enum Events
EVENT_RECENTLY_SPOKEN = 7
};
class boss_gruul : public CreatureScript
struct boss_gruul : public BossAI
{
public:
boss_gruul() : CreatureScript("boss_gruul") { }
boss_gruul(Creature* creature) : BossAI(creature, DATA_GRUUL) { }
struct boss_gruulAI : public BossAI
void Reset() override
{
boss_gruulAI(Creature* creature) : BossAI(creature, DATA_GRUUL) { }
_Reset();
_caveInTimer = 29000;
}
void Reset() override
{
_Reset();
_caveInTimer = 29000;
}
void EnterCombat(Unit* /*who*/) override
{
_EnterCombat();
Talk(SAY_AGGRO);
events.ScheduleEvent(EVENT_GROWTH, 30000);
events.ScheduleEvent(EVENT_CAVE_IN, _caveInTimer);
events.ScheduleEvent(EVENT_REVERBERATION, 20000);
events.ScheduleEvent(EVENT_HURTFUL_STRIKE, 10000);
events.ScheduleEvent(EVENT_GROUND_SLAM, 35000);
}
void KilledUnit(Unit* /*who*/) override
{
if (events.GetNextEventTime(EVENT_RECENTLY_SPOKEN) == 0)
{
events.ScheduleEvent(EVENT_RECENTLY_SPOKEN, 5000);
Talk(SAY_SLAY);
}
}
void JustDied(Unit* /*killer*/) override
{
_JustDied();
Talk(SAY_DEATH);
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_GROWTH:
Talk(EMOTE_GROW);
DoCast(me, SPELL_GROWTH);
events.ScheduleEvent(EVENT_GROWTH, 30000);
break;
case EVENT_CAVE_IN:
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
me->CastSpell(target, SPELL_CAVE_IN, false);
if (_caveInTimer >= 4000)
_caveInTimer -= 1500;
events.ScheduleEvent(EVENT_CAVE_IN, _caveInTimer);
break;
case EVENT_REVERBERATION:
me->CastSpell(me, SPELL_REVERBERATION, false);
events.ScheduleEvent(EVENT_REVERBERATION, 22000);
break;
case EVENT_HURTFUL_STRIKE:
if (Unit* target = SelectTarget(SelectTargetMethod::MaxThreat, 1, 5.0f))
{
me->CastSpell(target, SPELL_HURTFUL_STRIKE, false);
}
else
{
me->CastSpell(me->GetVictim(), SPELL_HURTFUL_STRIKE, false);
}
events.ScheduleEvent(EVENT_HURTFUL_STRIKE, 15000);
break;
case EVENT_GROUND_SLAM:
Talk(SAY_SLAM);
me->CastSpell(me, SPELL_GROUND_SLAM, false);
events.DelayEvents(8001);
events.ScheduleEvent(EVENT_GROUND_SLAM, 60000);
events.ScheduleEvent(EVENT_SHATTER, 8000);
me->SetControlled(true, UNIT_STATE_ROOT);
break;
case EVENT_SHATTER:
Talk(SAY_SHATTER);
me->SetControlled(false, UNIT_STATE_ROOT);
me->CastSpell(me, SPELL_SHATTER, false);
break;
}
if (!me->HasUnitState(UNIT_STATE_ROOT))
{
DoMeleeAttackIfReady();
}
}
private:
uint32 _caveInTimer;
};
CreatureAI* GetAI(Creature* creature) const override
void EnterCombat(Unit* /*who*/) override
{
return GetGruulsLairAI<boss_gruulAI>(creature);
_EnterCombat();
Talk(SAY_AGGRO);
events.ScheduleEvent(EVENT_GROWTH, 30000);
events.ScheduleEvent(EVENT_CAVE_IN, _caveInTimer);
events.ScheduleEvent(EVENT_REVERBERATION, 20000);
events.ScheduleEvent(EVENT_HURTFUL_STRIKE, 10000);
events.ScheduleEvent(EVENT_GROUND_SLAM, 35000);
}
void KilledUnit(Unit* /*who*/) override
{
if (events.GetNextEventTime(EVENT_RECENTLY_SPOKEN) == 0)
{
events.ScheduleEvent(EVENT_RECENTLY_SPOKEN, 5000);
Talk(SAY_SLAY);
}
}
void JustDied(Unit* /*killer*/) override
{
_JustDied();
Talk(SAY_DEATH);
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_GROWTH:
Talk(EMOTE_GROW);
DoCast(me, SPELL_GROWTH);
events.ScheduleEvent(EVENT_GROWTH, 30000);
break;
case EVENT_CAVE_IN:
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
me->CastSpell(target, SPELL_CAVE_IN, false);
if (_caveInTimer >= 4000)
_caveInTimer -= 1500;
events.ScheduleEvent(EVENT_CAVE_IN, _caveInTimer);
break;
case EVENT_REVERBERATION:
me->CastSpell(me, SPELL_REVERBERATION, false);
events.ScheduleEvent(EVENT_REVERBERATION, 22000);
break;
case EVENT_HURTFUL_STRIKE:
if (Unit* target = SelectTarget(SelectTargetMethod::MaxThreat, 1, 5.0f))
{
me->CastSpell(target, SPELL_HURTFUL_STRIKE, false);
}
else
{
me->CastSpell(me->GetVictim(), SPELL_HURTFUL_STRIKE, false);
}
events.ScheduleEvent(EVENT_HURTFUL_STRIKE, 15000);
break;
case EVENT_GROUND_SLAM:
Talk(SAY_SLAM);
me->CastSpell(me, SPELL_GROUND_SLAM, false);
events.DelayEvents(8001);
events.ScheduleEvent(EVENT_GROUND_SLAM, 60000);
events.ScheduleEvent(EVENT_SHATTER, 8000);
break;
case EVENT_SHATTER:
Talk(SAY_SHATTER);
me->RemoveAurasDueToSpell(SPELL_LOOK_AROUND);
me->CastSpell(me, SPELL_SHATTER, false);
break;
}
if (!me->HasUnitState(UNIT_STATE_ROOT))
{
DoMeleeAttackIfReady();
}
}
private:
uint32 _caveInTimer;
};
struct npc_invisible_tractor_beam_source : public NullCreatureAI
{
npc_invisible_tractor_beam_source(Creature* creature) : NullCreatureAI(creature) { }
void IsSummonedBy(WorldObject* summoner) override
{
if (Unit* summonerUnit = summoner->ToUnit())
{
DoCast(summonerUnit, SPELL_TRACTOR_BEAM_PULL, true);
}
}
};
class spell_gruul_ground_slam : public SpellScriptLoader
class spell_gruul_ground_slam : public SpellScript
{
public:
spell_gruul_ground_slam() : SpellScriptLoader("spell_gruul_ground_slam") { }
PrepareSpellScript(spell_gruul_ground_slam);
class spell_gruul_ground_slam_SpellScript : public SpellScript
bool Validate(SpellInfo const* /*spellInfo*/) override
{
PrepareSpellScript(spell_gruul_ground_slam_SpellScript);
return ValidateSpellInfo({ SPELL_SUMMON_TRACTOR_BEAM_CREATOR });
}
void HandleScriptEffect(SpellEffIndex /*effIndex*/)
{
if (Unit* target = GetHitUnit())
target->KnockbackFrom(GetCaster()->GetPositionX(), GetCaster()->GetPositionY(), 15.0f, 15.0f);
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_gruul_ground_slam_SpellScript::HandleScriptEffect, EFFECT_1, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const override
void ApplyStun()
{
return new spell_gruul_ground_slam_SpellScript();
if (Unit* caster = GetCaster())
{
caster->CastSpell(caster, SPELL_LOOK_AROUND, true);
}
}
void HandleScriptEffect(SpellEffIndex /*effIndex*/)
{
if (Unit* target = GetHitUnit())
{
target->CastSpell(target, SPELL_SUMMON_TRACTOR_BEAM_CREATOR, true);
}
}
void Register() override
{
AfterCast += SpellCastFn(spell_gruul_ground_slam::ApplyStun);
OnEffectHitTarget += SpellEffectFn(spell_gruul_ground_slam::HandleScriptEffect, EFFECT_1, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
class spell_gruul_ground_slam_trigger : public SpellScriptLoader
class spell_tractor_beam_creator : public SpellScript
{
public:
spell_gruul_ground_slam_trigger() : SpellScriptLoader("spell_gruul_ground_slam_trigger") { }
PrepareSpellScript(spell_tractor_beam_creator);
class spell_gruul_ground_slam_trigger_AuraScript : public AuraScript
void HandleScriptEffect(SpellEffIndex /*effIndex*/)
{
PrepareAuraScript(spell_gruul_ground_slam_trigger_AuraScript);
void OnApply(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/)
if (Unit* caster = GetCaster())
{
if (GetUnitOwner()->GetAuraCount(GetSpellInfo()->Effects[aurEff->GetEffIndex()].TriggerSpell) == 5)
GetUnitOwner()->CastSpell(GetUnitOwner(), SPELL_STONED, true);
std::vector<uint32> tractorBeamSummons = { SPELL_SUMMON_TRACTOR_BEAM_1, SPELL_SUMMON_TRACTOR_BEAM_2, SPELL_SUMMON_TRACTOR_BEAM_3, SPELL_SUMMON_TRACTOR_BEAM_4,
SPELL_SUMMON_TRACTOR_BEAM_5, SPELL_SUMMON_TRACTOR_BEAM_6, SPELL_SUMMON_TRACTOR_BEAM_7, SPELL_SUMMON_TRACTOR_BEAM_8 };
uint32 randomTractorSpellID = Acore::Containers::SelectRandomContainerElement(tractorBeamSummons);
caster->CastSpell(caster, randomTractorSpellID, true);
}
}
void Register() override
{
AfterEffectRemove += AuraEffectRemoveFn(spell_gruul_ground_slam_trigger_AuraScript::OnApply, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const override
void Register() override
{
return new spell_gruul_ground_slam_trigger_AuraScript();
OnEffectHitTarget += SpellEffectFn(spell_tractor_beam_creator::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
class spell_gruul_shatter : public SpellScriptLoader
class spell_gruul_ground_slam_trigger : public AuraScript
{
public:
spell_gruul_shatter() : SpellScriptLoader("spell_gruul_shatter") { }
PrepareAuraScript(spell_gruul_ground_slam_trigger);
class spell_gruul_shatter_SpellScript : public SpellScript
bool Validate(SpellInfo const* /*spellInfo*/) override
{
PrepareSpellScript(spell_gruul_shatter_SpellScript);
return ValidateSpellInfo({ SPELL_STONED });
}
void HandleScriptEffect(SpellEffIndex /*effIndex*/)
{
if (Unit* target = GetHitUnit())
{
target->RemoveAurasDueToSpell(SPELL_STONED);
target->CastSpell((Unit*)nullptr, SPELL_SHATTER_EFFECT, true);
}
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_gruul_shatter_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const override
void OnApply(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/)
{
return new spell_gruul_shatter_SpellScript();
if (GetUnitOwner()->GetAuraCount(GetSpellInfo()->Effects[aurEff->GetEffIndex()].TriggerSpell) == 5)
{
GetUnitOwner()->CastSpell(GetUnitOwner(), SPELL_STONED, true);
}
}
void Register() override
{
AfterEffectRemove += AuraEffectRemoveFn(spell_gruul_ground_slam_trigger::OnApply, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL, AURA_EFFECT_HANDLE_REAL);
}
};
class spell_gruul_shatter_effect : public SpellScriptLoader
class spell_gruul_shatter : public SpellScript
{
public:
spell_gruul_shatter_effect() : SpellScriptLoader("spell_gruul_shatter_effect") { }
PrepareSpellScript(spell_gruul_shatter);
class spell_gruul_shatter_effect_SpellScript : public SpellScript
bool Validate(SpellInfo const* /*spellInfo*/) override
{
PrepareSpellScript(spell_gruul_shatter_effect_SpellScript);
return ValidateSpellInfo({ SPELL_SHATTER_EFFECT });
}
void CalculateDamage()
void HandleScriptEffect(SpellEffIndex /*effIndex*/)
{
if (Unit* target = GetHitUnit())
{
if (!GetHitUnit())
return;
target->RemoveAurasDueToSpell(SPELL_STONED);
target->CastSpell((Unit*)nullptr, SPELL_SHATTER_EFFECT, true);
}
}
float radius = GetSpellInfo()->Effects[EFFECT_0].CalcRadius(GetCaster());
if (!radius)
return;
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_gruul_shatter::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
float distance = GetCaster()->GetDistance2d(GetHitUnit());
if (distance > 1.0f)
SetHitDamage(int32(GetHitDamage() * ((radius - distance) / radius)));
class spell_gruul_shatter_effect : public SpellScript
{
PrepareSpellScript(spell_gruul_shatter_effect);
void CalculateDamage()
{
if (!GetHitUnit())
{
return;
}
void Register() override
float radius = GetSpellInfo()->Effects[EFFECT_0].CalcRadius(GetCaster());
if (!radius)
{
OnHit += SpellHitFn(spell_gruul_shatter_effect_SpellScript::CalculateDamage);
return;
}
};
SpellScript* GetSpellScript() const override
float distance = GetCaster()->GetDistance2d(GetHitUnit());
if (distance > 1.0f)
{
SetHitDamage(int32(GetHitDamage() * ((radius - distance) / radius)));
}
}
void Register() override
{
return new spell_gruul_shatter_effect_SpellScript();
OnHit += SpellHitFn(spell_gruul_shatter_effect::CalculateDamage);
}
};
void AddSC_boss_gruul()
{
new boss_gruul();
new spell_gruul_ground_slam();
new spell_gruul_ground_slam_trigger();
new spell_gruul_shatter();
new spell_gruul_shatter_effect();
RegisterGruulsLairAI(boss_gruul);
RegisterGruulsLairAI(npc_invisible_tractor_beam_source);
RegisterSpellScript(spell_gruul_ground_slam);
RegisterSpellScript(spell_tractor_beam_creator);
RegisterSpellScript(spell_gruul_ground_slam_trigger);
RegisterSpellScript(spell_gruul_shatter);
RegisterSpellScript(spell_gruul_shatter_effect);
}