chore(DB): import pending files

Referenced commit(s): f4e5a0ef98
This commit is contained in:
AzerothCoreBot
2021-07-23 13:15:27 +00:00
parent f4e5a0ef98
commit 3d4befd704
14 changed files with 265 additions and 31 deletions

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-- DB update 2021_07_23_06 -> 2021_07_23_07
DROP PROCEDURE IF EXISTS `updateDb`;
DELIMITER //
CREATE PROCEDURE updateDb ()
proc:BEGIN DECLARE OK VARCHAR(100) DEFAULT 'FALSE';
SELECT COUNT(*) INTO @COLEXISTS
FROM information_schema.COLUMNS
WHERE TABLE_SCHEMA = DATABASE() AND TABLE_NAME = 'version_db_world' AND COLUMN_NAME = '2021_07_23_06';
IF @COLEXISTS = 0 THEN LEAVE proc; END IF;
START TRANSACTION;
ALTER TABLE version_db_world CHANGE COLUMN 2021_07_23_06 2021_07_23_07 bit;
SELECT sql_rev INTO OK FROM version_db_world WHERE sql_rev = '1626780409112630500'; IF OK <> 'FALSE' THEN LEAVE proc; END IF;
--
-- START UPDATING QUERIES
--
INSERT INTO `version_db_world` (`sql_rev`) VALUES ('1626780409112630500');
-- Added movement to the default spawn point he had
UPDATE `creature` SET `wander_distance` = 20, `MovementType` = 1 WHERE (`id` = 14343) AND (`guid` = 51897);
-- Added 2 more spawn points and movement on them
DELETE FROM `creature` WHERE (`id` = 14343) AND (`guid` IN (301303, 301304));
INSERT INTO `creature` (`guid`, `id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `modelid`, `equipment_id`, `position_x`, `position_y`, `position_z`, `orientation`, `spawntimesecs`, `wander_distance`, `currentwaypoint`, `curhealth`, `curmana`, `MovementType`, `npcflag`, `unit_flags`, `dynamicflags`, `ScriptName`, `VerifiedBuild`) VALUES
(301303, 14343, 1, 0, 0, 1, 1, 0, 0, 6091.22, -1485.77, 438.13, 0.18, 9900, 20, 0, 1, 0, 1, 0, 0, 0, '', 0),
(301304, 14343, 1, 0, 0, 1, 1, 0, 0, 6307.9, -1637.18, 474.611, 0, 9900, 20, 0, 1, 0, 1, 0, 0, 0, '', 0);
--
-- END UPDATING QUERIES
--
UPDATE version_db_world SET date = '2021_07_23_07' WHERE sql_rev = '1626780409112630500';
COMMIT;
END //
DELIMITER ;
CALL updateDb();
DROP PROCEDURE IF EXISTS `updateDb`;

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-- DB update 2021_07_23_07 -> 2021_07_23_08
DROP PROCEDURE IF EXISTS `updateDb`;
DELIMITER //
CREATE PROCEDURE updateDb ()
proc:BEGIN DECLARE OK VARCHAR(100) DEFAULT 'FALSE';
SELECT COUNT(*) INTO @COLEXISTS
FROM information_schema.COLUMNS
WHERE TABLE_SCHEMA = DATABASE() AND TABLE_NAME = 'version_db_world' AND COLUMN_NAME = '2021_07_23_07';
IF @COLEXISTS = 0 THEN LEAVE proc; END IF;
START TRANSACTION;
ALTER TABLE version_db_world CHANGE COLUMN 2021_07_23_07 2021_07_23_08 bit;
SELECT sql_rev INTO OK FROM version_db_world WHERE sql_rev = '1626802354783547000'; IF OK <> 'FALSE' THEN LEAVE proc; END IF;
--
-- START UPDATING QUERIES
--
INSERT INTO `version_db_world` (`sql_rev`) VALUES ('1626802354783547000');
-- Fixed the z position so now nodes are on ground level
UPDATE `gameobject` SET `position_z` = 16.463600 WHERE (`guid` IN (73680, 73681, 73682, 73683, 73684));
--
-- END UPDATING QUERIES
--
UPDATE version_db_world SET date = '2021_07_23_08' WHERE sql_rev = '1626802354783547000';
COMMIT;
END //
DELIMITER ;
CALL updateDb();
DROP PROCEDURE IF EXISTS `updateDb`;

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-- DB update 2021_07_23_08 -> 2021_07_23_09
DROP PROCEDURE IF EXISTS `updateDb`;
DELIMITER //
CREATE PROCEDURE updateDb ()
proc:BEGIN DECLARE OK VARCHAR(100) DEFAULT 'FALSE';
SELECT COUNT(*) INTO @COLEXISTS
FROM information_schema.COLUMNS
WHERE TABLE_SCHEMA = DATABASE() AND TABLE_NAME = 'version_db_world' AND COLUMN_NAME = '2021_07_23_08';
IF @COLEXISTS = 0 THEN LEAVE proc; END IF;
START TRANSACTION;
ALTER TABLE version_db_world CHANGE COLUMN 2021_07_23_08 2021_07_23_09 bit;
SELECT sql_rev INTO OK FROM version_db_world WHERE sql_rev = '1626810503477176700'; IF OK <> 'FALSE' THEN LEAVE proc; END IF;
--
-- START UPDATING QUERIES
--
INSERT INTO `version_db_world` (`sql_rev`) VALUES ('1626810503477176700');
UPDATE `graveyard_zone` SET `Faction`=67 WHERE `Id`=97 AND `GhostZone`=209;
UPDATE `graveyard_zone` SET `Faction`=469 WHERE `Id`=149 AND `GhostZone`=209;
DELETE FROM `graveyard_zone` WHERE `ID`=1256 AND `GhostZone`=209;
INSERT INTO `graveyard_zone` VALUES
(1256,209,0,'Silverpine Forest, South GY - Silverpine Forest');
--
-- END UPDATING QUERIES
--
UPDATE version_db_world SET date = '2021_07_23_09' WHERE sql_rev = '1626810503477176700';
COMMIT;
END //
DELIMITER ;
CALL updateDb();
DROP PROCEDURE IF EXISTS `updateDb`;

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-- DB update 2021_07_23_09 -> 2021_07_23_10
DROP PROCEDURE IF EXISTS `updateDb`;
DELIMITER //
CREATE PROCEDURE updateDb ()
proc:BEGIN DECLARE OK VARCHAR(100) DEFAULT 'FALSE';
SELECT COUNT(*) INTO @COLEXISTS
FROM information_schema.COLUMNS
WHERE TABLE_SCHEMA = DATABASE() AND TABLE_NAME = 'version_db_world' AND COLUMN_NAME = '2021_07_23_09';
IF @COLEXISTS = 0 THEN LEAVE proc; END IF;
START TRANSACTION;
ALTER TABLE version_db_world CHANGE COLUMN 2021_07_23_09 2021_07_23_10 bit;
SELECT sql_rev INTO OK FROM version_db_world WHERE sql_rev = '1626825033504612600'; IF OK <> 'FALSE' THEN LEAVE proc; END IF;
--
-- START UPDATING QUERIES
--
INSERT INTO `version_db_world` (`sql_rev`) VALUES ('1626825033504612600');
-- Remove the nodes from any existing nodes then add them to their distinct pool
-- ME = Murloc Encampment
-- BP = Blackwell Pumpin
-- JL = Jarod's Landing
-- FM = Fargodeep Mine
-- FE = Forest's Edge
SET
@POOL_ENTRY_ME = 11665,
@POOL_ENTRY_BP = 11666,
@POOL_ENTRY_JL = 11667,
@POOL_ENTRY_FM = 11668,
@POOL_ENTRY_FE = 11669,
@POOL_SIZE = 1,
@CHANCE = 0,
@RESPAWN = 3600,
@POOL_DESCRIPTION_ME = 'Battered Chests - Murloc Encampment near Goldshire',
@POOL_DESCRIPTION_BP = 'Battered Chests - Brackwell Pumpin Patch',
@POOL_DESCRIPTION_JL = 'Battered Chests - Jerods Landing',
@POOL_DESCRIPTION_FM = 'Battered Chests - Fargodepp Mine Entrance',
@POOL_DESCRIPTION_FE = 'Battered Chests - Forests Edge';
-- Create temp table with pool entries
CREATE TABLE TEMP_POOL_ENTRIES (guid int, pool_entry int, description char(64));
INSERT INTO TEMP_POOL_ENTRIES VALUES
(33616, @POOL_ENTRY_ME, 'Battered Chest, Murloc Encampment near Goldshire, Node 1'),
(26234, @POOL_ENTRY_ME, 'Battered Chest, Murloc Encampment near Goldshire, Node 2'),
(26978, @POOL_ENTRY_ME, 'Battered Chest, Murloc Encampment near Goldshire, Node 3'),
(85756, @POOL_ENTRY_BP, 'Battered Chest, Brackwell Pumpin Patch, Node 1'),
(85879, @POOL_ENTRY_BP, 'Battered Chest, Brackwell Pumpin Patch, Node 2'),
(85745, @POOL_ENTRY_BP, 'Battered Chest, Brackwell Pumpin Patch, Node 3'),
(26916, @POOL_ENTRY_BP, 'Battered Chest, Brackwell Pumpin Patch, Node 4'),
(26895, @POOL_ENTRY_JL, 'Battered Chest, Jerods Landing, Node 1'),
(87390, @POOL_ENTRY_JL, 'Battered Chest, Jerods Landing, Node 2'),
(85746, @POOL_ENTRY_JL, 'Battered Chest, Jerods Landing, Node 3'),
(30950, @POOL_ENTRY_FM, 'Battered Chest, Fargodepp Mine Entrance, Node 1'),
(85770, @POOL_ENTRY_FM, 'Battered Chest, Fargodepp Mine Entrance, Node 2'),
(26865, @POOL_ENTRY_FE, 'Battered Chest, Forests Edge, Node 1'),
(85747, @POOL_ENTRY_FE, 'Battered Chest, Forests Edge, Node 2'),
(34032, @POOL_ENTRY_FE, 'Battered Chest, Forests Edge, Node 3');
-- General Winterspring Zone
DELETE FROM `pool_template` WHERE `entry` IN (SELECT DISTINCT `pool_entry` FROM TEMP_POOL_ENTRIES);
INSERT INTO `pool_template` (`entry`,`max_limit`,`description`) VALUES
(@POOL_ENTRY_ME, @POOL_SIZE, @POOL_DESCRIPTION_ME),
(@POOL_ENTRY_BP, @POOL_SIZE, @POOL_DESCRIPTION_BP),
(@POOL_ENTRY_JL, @POOL_SIZE, @POOL_DESCRIPTION_JL),
(@POOL_ENTRY_FM, @POOL_SIZE, @POOL_DESCRIPTION_FM),
(@POOL_ENTRY_FE, @POOL_SIZE, @POOL_DESCRIPTION_FE);
-- Delete from any existing pools
DELETE FROM `pool_gameobject` WHERE `guid` IN (SELECT `guid` FROM TEMP_POOL_ENTRIES);
-- Add to new pool
INSERT INTO `pool_gameobject`
(`guid`, `pool_entry`, `chance`, `description`)
SELECT `guid`, `pool_entry`, @CHANCE, `description` FROM TEMP_POOL_ENTRIES;
-- Set spawn time
UPDATE `gameobject` SET `spawntimesecs` = @RESPAWN WHERE `guid` IN (SELECT `guid` FROM TEMP_POOL_ENTRIES);
-- Drop temp table
DROP TABLE TEMP_POOL_ENTRIES;
--
-- END UPDATING QUERIES
--
UPDATE version_db_world SET date = '2021_07_23_10' WHERE sql_rev = '1626825033504612600';
COMMIT;
END //
DELIMITER ;
CALL updateDb();
DROP PROCEDURE IF EXISTS `updateDb`;

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-- DB update 2021_07_23_10 -> 2021_07_23_11
DROP PROCEDURE IF EXISTS `updateDb`;
DELIMITER //
CREATE PROCEDURE updateDb ()
proc:BEGIN DECLARE OK VARCHAR(100) DEFAULT 'FALSE';
SELECT COUNT(*) INTO @COLEXISTS
FROM information_schema.COLUMNS
WHERE TABLE_SCHEMA = DATABASE() AND TABLE_NAME = 'version_db_world' AND COLUMN_NAME = '2021_07_23_10';
IF @COLEXISTS = 0 THEN LEAVE proc; END IF;
START TRANSACTION;
ALTER TABLE version_db_world CHANGE COLUMN 2021_07_23_10 2021_07_23_11 bit;
SELECT sql_rev INTO OK FROM version_db_world WHERE sql_rev = '1626826866431944500'; IF OK <> 'FALSE' THEN LEAVE proc; END IF;
--
-- START UPDATING QUERIES
--
INSERT INTO `version_db_world` (`sql_rev`) VALUES ('1626826866431944500');
-- Remove the nodes from any existing nodes then add them to their distinct pool
-- JM = Jangolode Mine
SET
@POOL_ENTRY_JM = 11670,
@POOL_SIZE = 1,
@CHANCE = 0,
@RESPAWN = 3600,
@POOL_DESCRIPTION_JM = 'Battered Chests - Jangolode Mine';
-- Create temp table with pool entries
CREATE TABLE TEMP_POOL_ENTRIES (guid int, pool_entry int, description char(64));
INSERT INTO TEMP_POOL_ENTRIES VALUES
(42718, @POOL_ENTRY_JM, 'Battered Chest, Jangolode Mine, Node 1'),
(85887, @POOL_ENTRY_JM, 'Battered Chest, Jangolode Mine, Node 2'),
(42739, @POOL_ENTRY_JM, 'Battered Chest, Jangolode Mine, Node 3');
-- General Winterspring Zone
DELETE FROM `pool_template` WHERE `entry` IN (SELECT DISTINCT `pool_entry` FROM TEMP_POOL_ENTRIES);
INSERT INTO `pool_template` (`entry`,`max_limit`,`description`) VALUES
(@POOL_ENTRY_JM, @POOL_SIZE, @POOL_DESCRIPTION_JM);
-- Delete from any existing pools
DELETE FROM `pool_gameobject` WHERE `guid` IN (SELECT `guid` FROM TEMP_POOL_ENTRIES);
-- Add to new pool
INSERT INTO `pool_gameobject`
(`guid`, `pool_entry`, `chance`, `description`)
SELECT `guid`, `pool_entry`, @CHANCE, `description` FROM TEMP_POOL_ENTRIES;
-- Set spawn time
UPDATE `gameobject` SET `spawntimesecs` = @RESPAWN WHERE `guid` IN (SELECT `guid` FROM TEMP_POOL_ENTRIES);
-- Drop temp table
DROP TABLE TEMP_POOL_ENTRIES;
--
-- END UPDATING QUERIES
--
UPDATE version_db_world SET date = '2021_07_23_11' WHERE sql_rev = '1626826866431944500';
COMMIT;
END //
DELIMITER ;
CALL updateDb();
DROP PROCEDURE IF EXISTS `updateDb`;

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-- DB update 2021_07_23_11 -> 2021_07_23_12
DROP PROCEDURE IF EXISTS `updateDb`;
DELIMITER //
CREATE PROCEDURE updateDb ()
proc:BEGIN DECLARE OK VARCHAR(100) DEFAULT 'FALSE';
SELECT COUNT(*) INTO @COLEXISTS
FROM information_schema.COLUMNS
WHERE TABLE_SCHEMA = DATABASE() AND TABLE_NAME = 'version_db_world' AND COLUMN_NAME = '2021_07_23_11';
IF @COLEXISTS = 0 THEN LEAVE proc; END IF;
START TRANSACTION;
ALTER TABLE version_db_world CHANGE COLUMN 2021_07_23_11 2021_07_23_12 bit;
SELECT sql_rev INTO OK FROM version_db_world WHERE sql_rev = '1626827552415834800'; IF OK <> 'FALSE' THEN LEAVE proc; END IF;
--
-- START UPDATING QUERIES
--
INSERT INTO `version_db_world` (`sql_rev`) VALUES ('1626827552415834800');
-- Remove the nodes from any existing nodes then add them to their distinct pool
-- RH = Raven Hill Cementary
-- RW = Random chests in the woods
-- GM = Ghost mary
-- ND = Woods north of Darkshire
-- OM = Ogre Mound
SET
@POOL_ENTRY_RH = 11671,
@POOL_ENTRY_RW = 11672,
@POOL_ENTRY_GM = 11673,
@POOL_ENTRY_ND = 11674,
@POOL_ENTRY_OM = 11675,
@POOL_SIZE = 1,
@CHANCE = 0,
@RESPAWN = 7200,
@POOL_DESCRIPTION_RH = 'Solid Chests - Raven Hill Cementary',
@POOL_DESCRIPTION_RW = 'Solid Chests - Woods of Duskwood',
@POOL_DESCRIPTION_GM = 'Solid Chests - Ghost Mary',
@POOL_DESCRIPTION_ND = 'Solid Chests - Woods north of Darkshire',
@POOL_DESCRIPTION_OM = 'Solid Chests - VulGol Ogre Mound';
-- Create temp table with pool entries
CREATE TABLE TEMP_POOL_ENTRIES (guid int, pool_entry int, description char(64));
INSERT INTO TEMP_POOL_ENTRIES VALUES
(85666, @POOL_ENTRY_RH, 'Solid Chest, Raven Hill Cementary, Node 1'),
(18572, @POOL_ENTRY_RH, 'Solid Chest, Raven Hill Cementary, Node 2'),
(85665, @POOL_ENTRY_RH, 'Solid Chest, Raven Hill Cementary, Node 3'),
(85667, @POOL_ENTRY_RH, 'Solid Chest, Raven Hill Cementary, Node 4'),
(85808, @POOL_ENTRY_RH, 'Solid Chest, Raven Hill Cementary, Node 5'),
(33475, @POOL_ENTRY_RW, 'Solid Chest, Woods of Duskwood, Node 1'),
(85807, @POOL_ENTRY_RW, 'Solid Chest, Woods of Duskwood, Node 2'),
(17033, @POOL_ENTRY_GM, 'Solid Chest, Ghost Mary, Node 1'),
(85809, @POOL_ENTRY_GM, 'Solid Chest, Ghost Mary, Node 2'),
(85810, @POOL_ENTRY_GM, 'Solid Chest, Ghost Mary, Node 3'),
(85663, @POOL_ENTRY_ND, 'Solid Chest, Woods north of Darkshire, Node 1'),
(85839, @POOL_ENTRY_ND, 'Solid Chest, Woods north of Darkshire, Node 2'),
(18577, @POOL_ENTRY_ND, 'Solid Chest, Woods north of Darkshire, Node 3'),
(18562, @POOL_ENTRY_OM, 'Solid Chest, VulGol Ogre Mound, Node 1'),
(18547, @POOL_ENTRY_OM, 'Solid Chest, VulGol Ogre Mound, Node 2'),
(85844, @POOL_ENTRY_OM, 'Solid Chest, VulGol Ogre Mound, Node 3'),
(85675, @POOL_ENTRY_OM, 'Solid Chest, VulGol Ogre Mound, Node 4');
-- General Winterspring Zone
DELETE FROM `pool_template` WHERE `entry` IN (SELECT DISTINCT `pool_entry` FROM TEMP_POOL_ENTRIES);
INSERT INTO `pool_template` (`entry`,`max_limit`,`description`) VALUES
(@POOL_ENTRY_RH, @POOL_SIZE, @POOL_DESCRIPTION_RH),
(@POOL_ENTRY_RW, @POOL_SIZE, @POOL_DESCRIPTION_RW),
(@POOL_ENTRY_GM, @POOL_SIZE, @POOL_DESCRIPTION_GM),
(@POOL_ENTRY_ND, @POOL_SIZE, @POOL_DESCRIPTION_ND),
(@POOL_ENTRY_OM, @POOL_SIZE, @POOL_DESCRIPTION_OM);
-- Delete from any existing pools
DELETE FROM `pool_gameobject` WHERE `guid` IN (SELECT `guid` FROM TEMP_POOL_ENTRIES);
-- Add to new pool
INSERT INTO `pool_gameobject`
(`guid`, `pool_entry`, `chance`, `description`)
SELECT `guid`, `pool_entry`, @CHANCE, `description` FROM TEMP_POOL_ENTRIES;
-- Set spawn time
UPDATE `gameobject` SET `spawntimesecs` = @RESPAWN WHERE `guid` IN (SELECT `guid` FROM TEMP_POOL_ENTRIES);
-- Drop temp table
DROP TABLE TEMP_POOL_ENTRIES;
--
-- END UPDATING QUERIES
--
UPDATE version_db_world SET date = '2021_07_23_12' WHERE sql_rev = '1626827552415834800';
COMMIT;
END //
DELIMITER ;
CALL updateDb();
DROP PROCEDURE IF EXISTS `updateDb`;

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-- DB update 2021_07_23_12 -> 2021_07_23_13
DROP PROCEDURE IF EXISTS `updateDb`;
DELIMITER //
CREATE PROCEDURE updateDb ()
proc:BEGIN DECLARE OK VARCHAR(100) DEFAULT 'FALSE';
SELECT COUNT(*) INTO @COLEXISTS
FROM information_schema.COLUMNS
WHERE TABLE_SCHEMA = DATABASE() AND TABLE_NAME = 'version_db_world' AND COLUMN_NAME = '2021_07_23_12';
IF @COLEXISTS = 0 THEN LEAVE proc; END IF;
START TRANSACTION;
ALTER TABLE version_db_world CHANGE COLUMN 2021_07_23_12 2021_07_23_13 bit;
SELECT sql_rev INTO OK FROM version_db_world WHERE sql_rev = '1626861668380896800'; IF OK <> 'FALSE' THEN LEAVE proc; END IF;
--
-- START UPDATING QUERIES
--
INSERT INTO `version_db_world` (`sql_rev`) VALUES ('1626861668380896800');
-- Changed the spawn timer from 2 hours to 10 minutes for the item Waterlogged Letter
UPDATE `gameobject` SET `spawntimesecs` = 600 WHERE (`id` = 2656) AND (`guid` IN (14656));
--
-- END UPDATING QUERIES
--
UPDATE version_db_world SET date = '2021_07_23_13' WHERE sql_rev = '1626861668380896800';
COMMIT;
END //
DELIMITER ;
CALL updateDb();
DROP PROCEDURE IF EXISTS `updateDb`;

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-- DB update 2021_07_23_13 -> 2021_07_23_14
DROP PROCEDURE IF EXISTS `updateDb`;
DELIMITER //
CREATE PROCEDURE updateDb ()
proc:BEGIN DECLARE OK VARCHAR(100) DEFAULT 'FALSE';
SELECT COUNT(*) INTO @COLEXISTS
FROM information_schema.COLUMNS
WHERE TABLE_SCHEMA = DATABASE() AND TABLE_NAME = 'version_db_world' AND COLUMN_NAME = '2021_07_23_13';
IF @COLEXISTS = 0 THEN LEAVE proc; END IF;
START TRANSACTION;
ALTER TABLE version_db_world CHANGE COLUMN 2021_07_23_13 2021_07_23_14 bit;
SELECT sql_rev INTO OK FROM version_db_world WHERE sql_rev = '1626875485474871100'; IF OK <> 'FALSE' THEN LEAVE proc; END IF;
--
-- START UPDATING QUERIES
--
INSERT INTO `version_db_world` (`sql_rev`) VALUES ('1626875485474871100');
-- Added movement to some Burning Blade Fanatic spawns
UPDATE `creature` SET `wander_distance` = 5, `MovementType` = 1 WHERE (`id` = 3197) AND (`guid` IN (6417, 6418, 6422, 6426, 6427, 6429, 7334, 7337, 7898, 7900, 7901));
-- Added movement to some Burning Blade Apprentice
UPDATE `creature` SET `wander_distance` = 5, `MovementType` = 1 WHERE (`id` = 3198) AND (`guid` IN (6420, 6423, 6430, 7339, 6431, 7880, 7883, 7885, 8429));
--
-- END UPDATING QUERIES
--
UPDATE version_db_world SET date = '2021_07_23_14' WHERE sql_rev = '1626875485474871100';
COMMIT;
END //
DELIMITER ;
CALL updateDb();
DROP PROCEDURE IF EXISTS `updateDb`;

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-- DB update 2021_07_23_14 -> 2021_07_23_15
DROP PROCEDURE IF EXISTS `updateDb`;
DELIMITER //
CREATE PROCEDURE updateDb ()
proc:BEGIN DECLARE OK VARCHAR(100) DEFAULT 'FALSE';
SELECT COUNT(*) INTO @COLEXISTS
FROM information_schema.COLUMNS
WHERE TABLE_SCHEMA = DATABASE() AND TABLE_NAME = 'version_db_world' AND COLUMN_NAME = '2021_07_23_14';
IF @COLEXISTS = 0 THEN LEAVE proc; END IF;
START TRANSACTION;
ALTER TABLE version_db_world CHANGE COLUMN 2021_07_23_14 2021_07_23_15 bit;
SELECT sql_rev INTO OK FROM version_db_world WHERE sql_rev = '1626884022511079500'; IF OK <> 'FALSE' THEN LEAVE proc; END IF;
--
-- START UPDATING QUERIES
--
INSERT INTO `version_db_world` (`sql_rev`) VALUES ('1626884022511079500');
-- Slowed the movement speed of Dragonmaw Battlemaster from 1.54 to 1 as the rest of the orcs there
UPDATE `creature_template` SET `speed_walk` = 1 WHERE (`entry` = 1037);
--
-- END UPDATING QUERIES
--
UPDATE version_db_world SET date = '2021_07_23_15' WHERE sql_rev = '1626884022511079500';
COMMIT;
END //
DELIMITER ;
CALL updateDb();
DROP PROCEDURE IF EXISTS `updateDb`;