mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-18 11:25:42 +00:00
37
data/sql/updates/db_world/2021_07_23_07.sql
Normal file
37
data/sql/updates/db_world/2021_07_23_07.sql
Normal file
@@ -0,0 +1,37 @@
|
||||
-- DB update 2021_07_23_06 -> 2021_07_23_07
|
||||
DROP PROCEDURE IF EXISTS `updateDb`;
|
||||
DELIMITER //
|
||||
CREATE PROCEDURE updateDb ()
|
||||
proc:BEGIN DECLARE OK VARCHAR(100) DEFAULT 'FALSE';
|
||||
SELECT COUNT(*) INTO @COLEXISTS
|
||||
FROM information_schema.COLUMNS
|
||||
WHERE TABLE_SCHEMA = DATABASE() AND TABLE_NAME = 'version_db_world' AND COLUMN_NAME = '2021_07_23_06';
|
||||
IF @COLEXISTS = 0 THEN LEAVE proc; END IF;
|
||||
START TRANSACTION;
|
||||
ALTER TABLE version_db_world CHANGE COLUMN 2021_07_23_06 2021_07_23_07 bit;
|
||||
SELECT sql_rev INTO OK FROM version_db_world WHERE sql_rev = '1626780409112630500'; IF OK <> 'FALSE' THEN LEAVE proc; END IF;
|
||||
--
|
||||
-- START UPDATING QUERIES
|
||||
--
|
||||
|
||||
INSERT INTO `version_db_world` (`sql_rev`) VALUES ('1626780409112630500');
|
||||
|
||||
-- Added movement to the default spawn point he had
|
||||
UPDATE `creature` SET `wander_distance` = 20, `MovementType` = 1 WHERE (`id` = 14343) AND (`guid` = 51897);
|
||||
|
||||
-- Added 2 more spawn points and movement on them
|
||||
DELETE FROM `creature` WHERE (`id` = 14343) AND (`guid` IN (301303, 301304));
|
||||
INSERT INTO `creature` (`guid`, `id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `modelid`, `equipment_id`, `position_x`, `position_y`, `position_z`, `orientation`, `spawntimesecs`, `wander_distance`, `currentwaypoint`, `curhealth`, `curmana`, `MovementType`, `npcflag`, `unit_flags`, `dynamicflags`, `ScriptName`, `VerifiedBuild`) VALUES
|
||||
(301303, 14343, 1, 0, 0, 1, 1, 0, 0, 6091.22, -1485.77, 438.13, 0.18, 9900, 20, 0, 1, 0, 1, 0, 0, 0, '', 0),
|
||||
(301304, 14343, 1, 0, 0, 1, 1, 0, 0, 6307.9, -1637.18, 474.611, 0, 9900, 20, 0, 1, 0, 1, 0, 0, 0, '', 0);
|
||||
|
||||
|
||||
--
|
||||
-- END UPDATING QUERIES
|
||||
--
|
||||
UPDATE version_db_world SET date = '2021_07_23_07' WHERE sql_rev = '1626780409112630500';
|
||||
COMMIT;
|
||||
END //
|
||||
DELIMITER ;
|
||||
CALL updateDb();
|
||||
DROP PROCEDURE IF EXISTS `updateDb`;
|
||||
31
data/sql/updates/db_world/2021_07_23_08.sql
Normal file
31
data/sql/updates/db_world/2021_07_23_08.sql
Normal file
@@ -0,0 +1,31 @@
|
||||
-- DB update 2021_07_23_07 -> 2021_07_23_08
|
||||
DROP PROCEDURE IF EXISTS `updateDb`;
|
||||
DELIMITER //
|
||||
CREATE PROCEDURE updateDb ()
|
||||
proc:BEGIN DECLARE OK VARCHAR(100) DEFAULT 'FALSE';
|
||||
SELECT COUNT(*) INTO @COLEXISTS
|
||||
FROM information_schema.COLUMNS
|
||||
WHERE TABLE_SCHEMA = DATABASE() AND TABLE_NAME = 'version_db_world' AND COLUMN_NAME = '2021_07_23_07';
|
||||
IF @COLEXISTS = 0 THEN LEAVE proc; END IF;
|
||||
START TRANSACTION;
|
||||
ALTER TABLE version_db_world CHANGE COLUMN 2021_07_23_07 2021_07_23_08 bit;
|
||||
SELECT sql_rev INTO OK FROM version_db_world WHERE sql_rev = '1626802354783547000'; IF OK <> 'FALSE' THEN LEAVE proc; END IF;
|
||||
--
|
||||
-- START UPDATING QUERIES
|
||||
--
|
||||
|
||||
INSERT INTO `version_db_world` (`sql_rev`) VALUES ('1626802354783547000');
|
||||
|
||||
-- Fixed the z position so now nodes are on ground level
|
||||
UPDATE `gameobject` SET `position_z` = 16.463600 WHERE (`guid` IN (73680, 73681, 73682, 73683, 73684));
|
||||
|
||||
|
||||
--
|
||||
-- END UPDATING QUERIES
|
||||
--
|
||||
UPDATE version_db_world SET date = '2021_07_23_08' WHERE sql_rev = '1626802354783547000';
|
||||
COMMIT;
|
||||
END //
|
||||
DELIMITER ;
|
||||
CALL updateDb();
|
||||
DROP PROCEDURE IF EXISTS `updateDb`;
|
||||
34
data/sql/updates/db_world/2021_07_23_09.sql
Normal file
34
data/sql/updates/db_world/2021_07_23_09.sql
Normal file
@@ -0,0 +1,34 @@
|
||||
-- DB update 2021_07_23_08 -> 2021_07_23_09
|
||||
DROP PROCEDURE IF EXISTS `updateDb`;
|
||||
DELIMITER //
|
||||
CREATE PROCEDURE updateDb ()
|
||||
proc:BEGIN DECLARE OK VARCHAR(100) DEFAULT 'FALSE';
|
||||
SELECT COUNT(*) INTO @COLEXISTS
|
||||
FROM information_schema.COLUMNS
|
||||
WHERE TABLE_SCHEMA = DATABASE() AND TABLE_NAME = 'version_db_world' AND COLUMN_NAME = '2021_07_23_08';
|
||||
IF @COLEXISTS = 0 THEN LEAVE proc; END IF;
|
||||
START TRANSACTION;
|
||||
ALTER TABLE version_db_world CHANGE COLUMN 2021_07_23_08 2021_07_23_09 bit;
|
||||
SELECT sql_rev INTO OK FROM version_db_world WHERE sql_rev = '1626810503477176700'; IF OK <> 'FALSE' THEN LEAVE proc; END IF;
|
||||
--
|
||||
-- START UPDATING QUERIES
|
||||
--
|
||||
|
||||
INSERT INTO `version_db_world` (`sql_rev`) VALUES ('1626810503477176700');
|
||||
|
||||
UPDATE `graveyard_zone` SET `Faction`=67 WHERE `Id`=97 AND `GhostZone`=209;
|
||||
UPDATE `graveyard_zone` SET `Faction`=469 WHERE `Id`=149 AND `GhostZone`=209;
|
||||
|
||||
DELETE FROM `graveyard_zone` WHERE `ID`=1256 AND `GhostZone`=209;
|
||||
INSERT INTO `graveyard_zone` VALUES
|
||||
(1256,209,0,'Silverpine Forest, South GY - Silverpine Forest');
|
||||
|
||||
--
|
||||
-- END UPDATING QUERIES
|
||||
--
|
||||
UPDATE version_db_world SET date = '2021_07_23_09' WHERE sql_rev = '1626810503477176700';
|
||||
COMMIT;
|
||||
END //
|
||||
DELIMITER ;
|
||||
CALL updateDb();
|
||||
DROP PROCEDURE IF EXISTS `updateDb`;
|
||||
95
data/sql/updates/db_world/2021_07_23_10.sql
Normal file
95
data/sql/updates/db_world/2021_07_23_10.sql
Normal file
@@ -0,0 +1,95 @@
|
||||
-- DB update 2021_07_23_09 -> 2021_07_23_10
|
||||
DROP PROCEDURE IF EXISTS `updateDb`;
|
||||
DELIMITER //
|
||||
CREATE PROCEDURE updateDb ()
|
||||
proc:BEGIN DECLARE OK VARCHAR(100) DEFAULT 'FALSE';
|
||||
SELECT COUNT(*) INTO @COLEXISTS
|
||||
FROM information_schema.COLUMNS
|
||||
WHERE TABLE_SCHEMA = DATABASE() AND TABLE_NAME = 'version_db_world' AND COLUMN_NAME = '2021_07_23_09';
|
||||
IF @COLEXISTS = 0 THEN LEAVE proc; END IF;
|
||||
START TRANSACTION;
|
||||
ALTER TABLE version_db_world CHANGE COLUMN 2021_07_23_09 2021_07_23_10 bit;
|
||||
SELECT sql_rev INTO OK FROM version_db_world WHERE sql_rev = '1626825033504612600'; IF OK <> 'FALSE' THEN LEAVE proc; END IF;
|
||||
--
|
||||
-- START UPDATING QUERIES
|
||||
--
|
||||
|
||||
INSERT INTO `version_db_world` (`sql_rev`) VALUES ('1626825033504612600');
|
||||
|
||||
-- Remove the nodes from any existing nodes then add them to their distinct pool
|
||||
|
||||
-- ME = Murloc Encampment
|
||||
-- BP = Blackwell Pumpin
|
||||
-- JL = Jarod's Landing
|
||||
-- FM = Fargodeep Mine
|
||||
-- FE = Forest's Edge
|
||||
|
||||
SET
|
||||
@POOL_ENTRY_ME = 11665,
|
||||
@POOL_ENTRY_BP = 11666,
|
||||
@POOL_ENTRY_JL = 11667,
|
||||
@POOL_ENTRY_FM = 11668,
|
||||
@POOL_ENTRY_FE = 11669,
|
||||
@POOL_SIZE = 1,
|
||||
@CHANCE = 0,
|
||||
@RESPAWN = 3600,
|
||||
@POOL_DESCRIPTION_ME = 'Battered Chests - Murloc Encampment near Goldshire',
|
||||
@POOL_DESCRIPTION_BP = 'Battered Chests - Brackwell Pumpin Patch',
|
||||
@POOL_DESCRIPTION_JL = 'Battered Chests - Jerods Landing',
|
||||
@POOL_DESCRIPTION_FM = 'Battered Chests - Fargodepp Mine Entrance',
|
||||
@POOL_DESCRIPTION_FE = 'Battered Chests - Forests Edge';
|
||||
|
||||
-- Create temp table with pool entries
|
||||
CREATE TABLE TEMP_POOL_ENTRIES (guid int, pool_entry int, description char(64));
|
||||
INSERT INTO TEMP_POOL_ENTRIES VALUES
|
||||
(33616, @POOL_ENTRY_ME, 'Battered Chest, Murloc Encampment near Goldshire, Node 1'),
|
||||
(26234, @POOL_ENTRY_ME, 'Battered Chest, Murloc Encampment near Goldshire, Node 2'),
|
||||
(26978, @POOL_ENTRY_ME, 'Battered Chest, Murloc Encampment near Goldshire, Node 3'),
|
||||
(85756, @POOL_ENTRY_BP, 'Battered Chest, Brackwell Pumpin Patch, Node 1'),
|
||||
(85879, @POOL_ENTRY_BP, 'Battered Chest, Brackwell Pumpin Patch, Node 2'),
|
||||
(85745, @POOL_ENTRY_BP, 'Battered Chest, Brackwell Pumpin Patch, Node 3'),
|
||||
(26916, @POOL_ENTRY_BP, 'Battered Chest, Brackwell Pumpin Patch, Node 4'),
|
||||
(26895, @POOL_ENTRY_JL, 'Battered Chest, Jerods Landing, Node 1'),
|
||||
(87390, @POOL_ENTRY_JL, 'Battered Chest, Jerods Landing, Node 2'),
|
||||
(85746, @POOL_ENTRY_JL, 'Battered Chest, Jerods Landing, Node 3'),
|
||||
(30950, @POOL_ENTRY_FM, 'Battered Chest, Fargodepp Mine Entrance, Node 1'),
|
||||
(85770, @POOL_ENTRY_FM, 'Battered Chest, Fargodepp Mine Entrance, Node 2'),
|
||||
(26865, @POOL_ENTRY_FE, 'Battered Chest, Forests Edge, Node 1'),
|
||||
(85747, @POOL_ENTRY_FE, 'Battered Chest, Forests Edge, Node 2'),
|
||||
(34032, @POOL_ENTRY_FE, 'Battered Chest, Forests Edge, Node 3');
|
||||
|
||||
-- General Winterspring Zone
|
||||
DELETE FROM `pool_template` WHERE `entry` IN (SELECT DISTINCT `pool_entry` FROM TEMP_POOL_ENTRIES);
|
||||
|
||||
|
||||
INSERT INTO `pool_template` (`entry`,`max_limit`,`description`) VALUES
|
||||
(@POOL_ENTRY_ME, @POOL_SIZE, @POOL_DESCRIPTION_ME),
|
||||
(@POOL_ENTRY_BP, @POOL_SIZE, @POOL_DESCRIPTION_BP),
|
||||
(@POOL_ENTRY_JL, @POOL_SIZE, @POOL_DESCRIPTION_JL),
|
||||
(@POOL_ENTRY_FM, @POOL_SIZE, @POOL_DESCRIPTION_FM),
|
||||
(@POOL_ENTRY_FE, @POOL_SIZE, @POOL_DESCRIPTION_FE);
|
||||
|
||||
|
||||
-- Delete from any existing pools
|
||||
DELETE FROM `pool_gameobject` WHERE `guid` IN (SELECT `guid` FROM TEMP_POOL_ENTRIES);
|
||||
|
||||
-- Add to new pool
|
||||
INSERT INTO `pool_gameobject`
|
||||
(`guid`, `pool_entry`, `chance`, `description`)
|
||||
SELECT `guid`, `pool_entry`, @CHANCE, `description` FROM TEMP_POOL_ENTRIES;
|
||||
|
||||
-- Set spawn time
|
||||
UPDATE `gameobject` SET `spawntimesecs` = @RESPAWN WHERE `guid` IN (SELECT `guid` FROM TEMP_POOL_ENTRIES);
|
||||
|
||||
-- Drop temp table
|
||||
DROP TABLE TEMP_POOL_ENTRIES;
|
||||
|
||||
--
|
||||
-- END UPDATING QUERIES
|
||||
--
|
||||
UPDATE version_db_world SET date = '2021_07_23_10' WHERE sql_rev = '1626825033504612600';
|
||||
COMMIT;
|
||||
END //
|
||||
DELIMITER ;
|
||||
CALL updateDb();
|
||||
DROP PROCEDURE IF EXISTS `updateDb`;
|
||||
67
data/sql/updates/db_world/2021_07_23_11.sql
Normal file
67
data/sql/updates/db_world/2021_07_23_11.sql
Normal file
@@ -0,0 +1,67 @@
|
||||
-- DB update 2021_07_23_10 -> 2021_07_23_11
|
||||
DROP PROCEDURE IF EXISTS `updateDb`;
|
||||
DELIMITER //
|
||||
CREATE PROCEDURE updateDb ()
|
||||
proc:BEGIN DECLARE OK VARCHAR(100) DEFAULT 'FALSE';
|
||||
SELECT COUNT(*) INTO @COLEXISTS
|
||||
FROM information_schema.COLUMNS
|
||||
WHERE TABLE_SCHEMA = DATABASE() AND TABLE_NAME = 'version_db_world' AND COLUMN_NAME = '2021_07_23_10';
|
||||
IF @COLEXISTS = 0 THEN LEAVE proc; END IF;
|
||||
START TRANSACTION;
|
||||
ALTER TABLE version_db_world CHANGE COLUMN 2021_07_23_10 2021_07_23_11 bit;
|
||||
SELECT sql_rev INTO OK FROM version_db_world WHERE sql_rev = '1626826866431944500'; IF OK <> 'FALSE' THEN LEAVE proc; END IF;
|
||||
--
|
||||
-- START UPDATING QUERIES
|
||||
--
|
||||
|
||||
INSERT INTO `version_db_world` (`sql_rev`) VALUES ('1626826866431944500');
|
||||
|
||||
-- Remove the nodes from any existing nodes then add them to their distinct pool
|
||||
|
||||
-- JM = Jangolode Mine
|
||||
|
||||
SET
|
||||
@POOL_ENTRY_JM = 11670,
|
||||
@POOL_SIZE = 1,
|
||||
@CHANCE = 0,
|
||||
@RESPAWN = 3600,
|
||||
@POOL_DESCRIPTION_JM = 'Battered Chests - Jangolode Mine';
|
||||
|
||||
-- Create temp table with pool entries
|
||||
CREATE TABLE TEMP_POOL_ENTRIES (guid int, pool_entry int, description char(64));
|
||||
INSERT INTO TEMP_POOL_ENTRIES VALUES
|
||||
(42718, @POOL_ENTRY_JM, 'Battered Chest, Jangolode Mine, Node 1'),
|
||||
(85887, @POOL_ENTRY_JM, 'Battered Chest, Jangolode Mine, Node 2'),
|
||||
(42739, @POOL_ENTRY_JM, 'Battered Chest, Jangolode Mine, Node 3');
|
||||
|
||||
-- General Winterspring Zone
|
||||
DELETE FROM `pool_template` WHERE `entry` IN (SELECT DISTINCT `pool_entry` FROM TEMP_POOL_ENTRIES);
|
||||
|
||||
|
||||
INSERT INTO `pool_template` (`entry`,`max_limit`,`description`) VALUES
|
||||
(@POOL_ENTRY_JM, @POOL_SIZE, @POOL_DESCRIPTION_JM);
|
||||
|
||||
|
||||
-- Delete from any existing pools
|
||||
DELETE FROM `pool_gameobject` WHERE `guid` IN (SELECT `guid` FROM TEMP_POOL_ENTRIES);
|
||||
|
||||
-- Add to new pool
|
||||
INSERT INTO `pool_gameobject`
|
||||
(`guid`, `pool_entry`, `chance`, `description`)
|
||||
SELECT `guid`, `pool_entry`, @CHANCE, `description` FROM TEMP_POOL_ENTRIES;
|
||||
|
||||
-- Set spawn time
|
||||
UPDATE `gameobject` SET `spawntimesecs` = @RESPAWN WHERE `guid` IN (SELECT `guid` FROM TEMP_POOL_ENTRIES);
|
||||
|
||||
-- Drop temp table
|
||||
DROP TABLE TEMP_POOL_ENTRIES;
|
||||
|
||||
--
|
||||
-- END UPDATING QUERIES
|
||||
--
|
||||
UPDATE version_db_world SET date = '2021_07_23_11' WHERE sql_rev = '1626826866431944500';
|
||||
COMMIT;
|
||||
END //
|
||||
DELIMITER ;
|
||||
CALL updateDb();
|
||||
DROP PROCEDURE IF EXISTS `updateDb`;
|
||||
98
data/sql/updates/db_world/2021_07_23_12.sql
Normal file
98
data/sql/updates/db_world/2021_07_23_12.sql
Normal file
@@ -0,0 +1,98 @@
|
||||
-- DB update 2021_07_23_11 -> 2021_07_23_12
|
||||
DROP PROCEDURE IF EXISTS `updateDb`;
|
||||
DELIMITER //
|
||||
CREATE PROCEDURE updateDb ()
|
||||
proc:BEGIN DECLARE OK VARCHAR(100) DEFAULT 'FALSE';
|
||||
SELECT COUNT(*) INTO @COLEXISTS
|
||||
FROM information_schema.COLUMNS
|
||||
WHERE TABLE_SCHEMA = DATABASE() AND TABLE_NAME = 'version_db_world' AND COLUMN_NAME = '2021_07_23_11';
|
||||
IF @COLEXISTS = 0 THEN LEAVE proc; END IF;
|
||||
START TRANSACTION;
|
||||
ALTER TABLE version_db_world CHANGE COLUMN 2021_07_23_11 2021_07_23_12 bit;
|
||||
SELECT sql_rev INTO OK FROM version_db_world WHERE sql_rev = '1626827552415834800'; IF OK <> 'FALSE' THEN LEAVE proc; END IF;
|
||||
--
|
||||
-- START UPDATING QUERIES
|
||||
--
|
||||
|
||||
INSERT INTO `version_db_world` (`sql_rev`) VALUES ('1626827552415834800');
|
||||
|
||||
-- Remove the nodes from any existing nodes then add them to their distinct pool
|
||||
|
||||
-- RH = Raven Hill Cementary
|
||||
-- RW = Random chests in the woods
|
||||
-- GM = Ghost mary
|
||||
-- ND = Woods north of Darkshire
|
||||
-- OM = Ogre Mound
|
||||
|
||||
SET
|
||||
@POOL_ENTRY_RH = 11671,
|
||||
@POOL_ENTRY_RW = 11672,
|
||||
@POOL_ENTRY_GM = 11673,
|
||||
@POOL_ENTRY_ND = 11674,
|
||||
@POOL_ENTRY_OM = 11675,
|
||||
@POOL_SIZE = 1,
|
||||
@CHANCE = 0,
|
||||
@RESPAWN = 7200,
|
||||
@POOL_DESCRIPTION_RH = 'Solid Chests - Raven Hill Cementary',
|
||||
@POOL_DESCRIPTION_RW = 'Solid Chests - Woods of Duskwood',
|
||||
@POOL_DESCRIPTION_GM = 'Solid Chests - Ghost Mary',
|
||||
@POOL_DESCRIPTION_ND = 'Solid Chests - Woods north of Darkshire',
|
||||
@POOL_DESCRIPTION_OM = 'Solid Chests - VulGol Ogre Mound';
|
||||
|
||||
-- Create temp table with pool entries
|
||||
CREATE TABLE TEMP_POOL_ENTRIES (guid int, pool_entry int, description char(64));
|
||||
INSERT INTO TEMP_POOL_ENTRIES VALUES
|
||||
(85666, @POOL_ENTRY_RH, 'Solid Chest, Raven Hill Cementary, Node 1'),
|
||||
(18572, @POOL_ENTRY_RH, 'Solid Chest, Raven Hill Cementary, Node 2'),
|
||||
(85665, @POOL_ENTRY_RH, 'Solid Chest, Raven Hill Cementary, Node 3'),
|
||||
(85667, @POOL_ENTRY_RH, 'Solid Chest, Raven Hill Cementary, Node 4'),
|
||||
(85808, @POOL_ENTRY_RH, 'Solid Chest, Raven Hill Cementary, Node 5'),
|
||||
(33475, @POOL_ENTRY_RW, 'Solid Chest, Woods of Duskwood, Node 1'),
|
||||
(85807, @POOL_ENTRY_RW, 'Solid Chest, Woods of Duskwood, Node 2'),
|
||||
(17033, @POOL_ENTRY_GM, 'Solid Chest, Ghost Mary, Node 1'),
|
||||
(85809, @POOL_ENTRY_GM, 'Solid Chest, Ghost Mary, Node 2'),
|
||||
(85810, @POOL_ENTRY_GM, 'Solid Chest, Ghost Mary, Node 3'),
|
||||
(85663, @POOL_ENTRY_ND, 'Solid Chest, Woods north of Darkshire, Node 1'),
|
||||
(85839, @POOL_ENTRY_ND, 'Solid Chest, Woods north of Darkshire, Node 2'),
|
||||
(18577, @POOL_ENTRY_ND, 'Solid Chest, Woods north of Darkshire, Node 3'),
|
||||
(18562, @POOL_ENTRY_OM, 'Solid Chest, VulGol Ogre Mound, Node 1'),
|
||||
(18547, @POOL_ENTRY_OM, 'Solid Chest, VulGol Ogre Mound, Node 2'),
|
||||
(85844, @POOL_ENTRY_OM, 'Solid Chest, VulGol Ogre Mound, Node 3'),
|
||||
(85675, @POOL_ENTRY_OM, 'Solid Chest, VulGol Ogre Mound, Node 4');
|
||||
|
||||
-- General Winterspring Zone
|
||||
DELETE FROM `pool_template` WHERE `entry` IN (SELECT DISTINCT `pool_entry` FROM TEMP_POOL_ENTRIES);
|
||||
|
||||
|
||||
INSERT INTO `pool_template` (`entry`,`max_limit`,`description`) VALUES
|
||||
(@POOL_ENTRY_RH, @POOL_SIZE, @POOL_DESCRIPTION_RH),
|
||||
(@POOL_ENTRY_RW, @POOL_SIZE, @POOL_DESCRIPTION_RW),
|
||||
(@POOL_ENTRY_GM, @POOL_SIZE, @POOL_DESCRIPTION_GM),
|
||||
(@POOL_ENTRY_ND, @POOL_SIZE, @POOL_DESCRIPTION_ND),
|
||||
(@POOL_ENTRY_OM, @POOL_SIZE, @POOL_DESCRIPTION_OM);
|
||||
|
||||
|
||||
-- Delete from any existing pools
|
||||
DELETE FROM `pool_gameobject` WHERE `guid` IN (SELECT `guid` FROM TEMP_POOL_ENTRIES);
|
||||
|
||||
-- Add to new pool
|
||||
INSERT INTO `pool_gameobject`
|
||||
(`guid`, `pool_entry`, `chance`, `description`)
|
||||
SELECT `guid`, `pool_entry`, @CHANCE, `description` FROM TEMP_POOL_ENTRIES;
|
||||
|
||||
-- Set spawn time
|
||||
UPDATE `gameobject` SET `spawntimesecs` = @RESPAWN WHERE `guid` IN (SELECT `guid` FROM TEMP_POOL_ENTRIES);
|
||||
|
||||
-- Drop temp table
|
||||
DROP TABLE TEMP_POOL_ENTRIES;
|
||||
|
||||
|
||||
--
|
||||
-- END UPDATING QUERIES
|
||||
--
|
||||
UPDATE version_db_world SET date = '2021_07_23_12' WHERE sql_rev = '1626827552415834800';
|
||||
COMMIT;
|
||||
END //
|
||||
DELIMITER ;
|
||||
CALL updateDb();
|
||||
DROP PROCEDURE IF EXISTS `updateDb`;
|
||||
31
data/sql/updates/db_world/2021_07_23_13.sql
Normal file
31
data/sql/updates/db_world/2021_07_23_13.sql
Normal file
@@ -0,0 +1,31 @@
|
||||
-- DB update 2021_07_23_12 -> 2021_07_23_13
|
||||
DROP PROCEDURE IF EXISTS `updateDb`;
|
||||
DELIMITER //
|
||||
CREATE PROCEDURE updateDb ()
|
||||
proc:BEGIN DECLARE OK VARCHAR(100) DEFAULT 'FALSE';
|
||||
SELECT COUNT(*) INTO @COLEXISTS
|
||||
FROM information_schema.COLUMNS
|
||||
WHERE TABLE_SCHEMA = DATABASE() AND TABLE_NAME = 'version_db_world' AND COLUMN_NAME = '2021_07_23_12';
|
||||
IF @COLEXISTS = 0 THEN LEAVE proc; END IF;
|
||||
START TRANSACTION;
|
||||
ALTER TABLE version_db_world CHANGE COLUMN 2021_07_23_12 2021_07_23_13 bit;
|
||||
SELECT sql_rev INTO OK FROM version_db_world WHERE sql_rev = '1626861668380896800'; IF OK <> 'FALSE' THEN LEAVE proc; END IF;
|
||||
--
|
||||
-- START UPDATING QUERIES
|
||||
--
|
||||
|
||||
INSERT INTO `version_db_world` (`sql_rev`) VALUES ('1626861668380896800');
|
||||
|
||||
-- Changed the spawn timer from 2 hours to 10 minutes for the item Waterlogged Letter
|
||||
UPDATE `gameobject` SET `spawntimesecs` = 600 WHERE (`id` = 2656) AND (`guid` IN (14656));
|
||||
|
||||
|
||||
--
|
||||
-- END UPDATING QUERIES
|
||||
--
|
||||
UPDATE version_db_world SET date = '2021_07_23_13' WHERE sql_rev = '1626861668380896800';
|
||||
COMMIT;
|
||||
END //
|
||||
DELIMITER ;
|
||||
CALL updateDb();
|
||||
DROP PROCEDURE IF EXISTS `updateDb`;
|
||||
34
data/sql/updates/db_world/2021_07_23_14.sql
Normal file
34
data/sql/updates/db_world/2021_07_23_14.sql
Normal file
@@ -0,0 +1,34 @@
|
||||
-- DB update 2021_07_23_13 -> 2021_07_23_14
|
||||
DROP PROCEDURE IF EXISTS `updateDb`;
|
||||
DELIMITER //
|
||||
CREATE PROCEDURE updateDb ()
|
||||
proc:BEGIN DECLARE OK VARCHAR(100) DEFAULT 'FALSE';
|
||||
SELECT COUNT(*) INTO @COLEXISTS
|
||||
FROM information_schema.COLUMNS
|
||||
WHERE TABLE_SCHEMA = DATABASE() AND TABLE_NAME = 'version_db_world' AND COLUMN_NAME = '2021_07_23_13';
|
||||
IF @COLEXISTS = 0 THEN LEAVE proc; END IF;
|
||||
START TRANSACTION;
|
||||
ALTER TABLE version_db_world CHANGE COLUMN 2021_07_23_13 2021_07_23_14 bit;
|
||||
SELECT sql_rev INTO OK FROM version_db_world WHERE sql_rev = '1626875485474871100'; IF OK <> 'FALSE' THEN LEAVE proc; END IF;
|
||||
--
|
||||
-- START UPDATING QUERIES
|
||||
--
|
||||
|
||||
INSERT INTO `version_db_world` (`sql_rev`) VALUES ('1626875485474871100');
|
||||
|
||||
-- Added movement to some Burning Blade Fanatic spawns
|
||||
UPDATE `creature` SET `wander_distance` = 5, `MovementType` = 1 WHERE (`id` = 3197) AND (`guid` IN (6417, 6418, 6422, 6426, 6427, 6429, 7334, 7337, 7898, 7900, 7901));
|
||||
|
||||
-- Added movement to some Burning Blade Apprentice
|
||||
UPDATE `creature` SET `wander_distance` = 5, `MovementType` = 1 WHERE (`id` = 3198) AND (`guid` IN (6420, 6423, 6430, 7339, 6431, 7880, 7883, 7885, 8429));
|
||||
|
||||
|
||||
--
|
||||
-- END UPDATING QUERIES
|
||||
--
|
||||
UPDATE version_db_world SET date = '2021_07_23_14' WHERE sql_rev = '1626875485474871100';
|
||||
COMMIT;
|
||||
END //
|
||||
DELIMITER ;
|
||||
CALL updateDb();
|
||||
DROP PROCEDURE IF EXISTS `updateDb`;
|
||||
31
data/sql/updates/db_world/2021_07_23_15.sql
Normal file
31
data/sql/updates/db_world/2021_07_23_15.sql
Normal file
@@ -0,0 +1,31 @@
|
||||
-- DB update 2021_07_23_14 -> 2021_07_23_15
|
||||
DROP PROCEDURE IF EXISTS `updateDb`;
|
||||
DELIMITER //
|
||||
CREATE PROCEDURE updateDb ()
|
||||
proc:BEGIN DECLARE OK VARCHAR(100) DEFAULT 'FALSE';
|
||||
SELECT COUNT(*) INTO @COLEXISTS
|
||||
FROM information_schema.COLUMNS
|
||||
WHERE TABLE_SCHEMA = DATABASE() AND TABLE_NAME = 'version_db_world' AND COLUMN_NAME = '2021_07_23_14';
|
||||
IF @COLEXISTS = 0 THEN LEAVE proc; END IF;
|
||||
START TRANSACTION;
|
||||
ALTER TABLE version_db_world CHANGE COLUMN 2021_07_23_14 2021_07_23_15 bit;
|
||||
SELECT sql_rev INTO OK FROM version_db_world WHERE sql_rev = '1626884022511079500'; IF OK <> 'FALSE' THEN LEAVE proc; END IF;
|
||||
--
|
||||
-- START UPDATING QUERIES
|
||||
--
|
||||
|
||||
INSERT INTO `version_db_world` (`sql_rev`) VALUES ('1626884022511079500');
|
||||
|
||||
-- Slowed the movement speed of Dragonmaw Battlemaster from 1.54 to 1 as the rest of the orcs there
|
||||
UPDATE `creature_template` SET `speed_walk` = 1 WHERE (`entry` = 1037);
|
||||
|
||||
|
||||
--
|
||||
-- END UPDATING QUERIES
|
||||
--
|
||||
UPDATE version_db_world SET date = '2021_07_23_15' WHERE sql_rev = '1626884022511079500';
|
||||
COMMIT;
|
||||
END //
|
||||
DELIMITER ;
|
||||
CALL updateDb();
|
||||
DROP PROCEDURE IF EXISTS `updateDb`;
|
||||
Reference in New Issue
Block a user