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https://github.com/mod-playerbots/azerothcore-wotlk.git
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fix(Core/Pets): Always check pet Line of Sight before attacking (#24257)
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@@ -231,19 +231,20 @@ void WorldSession::HandlePetActionHelper(Unit* pet, ObjectGuid guid1, uint32 spe
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if (!creaturePet->CanCreatureAttack(TargetUnit))
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return;
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// Not let attack through obstructions
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bool checkLos = !sDisableMgr->IsPathfindingEnabled(pet->GetMap()) ||
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(TargetUnit->IsCreature() && (TargetUnit->ToCreature()->isWorldBoss() || TargetUnit->ToCreature()->IsDungeonBoss()));
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if (checkLos && !pet->IsWithinLOSInMap(TargetUnit))
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{
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WorldPacket data(SMSG_CAST_FAILED, 1 + 4 + 1);
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data << uint8(0);
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data << uint32(7389);
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data << uint8(SPELL_FAILED_LINE_OF_SIGHT);
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SendPacket(&data);
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// Don't bother if pet is already attacking target
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if (pet->GetVictim() == TargetUnit && pet->GetCharmInfo()->IsCommandAttack())
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return;
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// Check line of sight either from pet or owner depending if pet is charmed
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Unit* seer = pet;
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if (Unit* owner = pet->GetOwner())
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if (owner->IsPlayer() && owner->ToPlayer()->GetCharm() != pet && owner->ToPlayer()->GetVehicleBase() != pet)
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if (sDisableMgr->IsPathfindingEnabled(pet->GetMap()))
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seer = owner;
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// Fail on LoS
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if (seer && !seer->IsWithinLOSInMap(TargetUnit, VMAP::ModelIgnoreFlags::M2))
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return;
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}
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pet->ClearUnitState(UNIT_STATE_FOLLOW);
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// This is true if pet has no target or has target but targets differs.
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@@ -428,7 +429,7 @@ void WorldSession::HandlePetActionHelper(Unit* pet, ObjectGuid guid1, uint32 spe
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// This is true if pet has no target or has target but targets differs.
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if (pet->GetVictim() != unit_target)
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{
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if (pet->ToCreature()->IsAIEnabled)
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if (pet->ToCreature()->IsAIEnabled && pet->IsWithinLOSInMap(unit_target, VMAP::ModelIgnoreFlags::M2))
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pet->ToCreature()->AI()->AttackStart(unit_target);
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}
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}
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@@ -510,6 +511,7 @@ void WorldSession::HandlePetActionHelper(Unit* pet, ObjectGuid guid1, uint32 spe
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charmInfo->SetIsCommandFollow(false);
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charmInfo->SetIsReturning(false);
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if (pet->IsWithinLOSInMap(TargetUnit, VMAP::ModelIgnoreFlags::M2))
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pet->ToCreature()->AI()->AttackStart(TargetUnit);
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if (pet->IsPet() && pet->ToPet()->getPetType() == SUMMON_PET && pet != TargetUnit && roll_chance_i(10))
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