feat(Core/Spells): implement two new custom attributes to handle aura saving rule (#8377)

This commit is contained in:
Andrius Peleckas
2021-11-05 16:56:45 +02:00
committed by GitHub
parent 487269ecb8
commit 3ce64b0f01
4 changed files with 84 additions and 32 deletions

View File

@@ -1048,49 +1048,76 @@ bool Aura::IsRemovedOnShapeLost(Unit* target) const
bool Aura::CanBeSaved() const
{
if (IsPassive() || (GetSpellInfo()->HasAttribute(SPELL_ATTR0_DO_NOT_DISPLAY) && GetSpellInfo()->Stances))
SpellInfo const* spellInfo = GetSpellInfo();
if (spellInfo->HasAttribute(SPELL_ATTR0_CU_FORCE_AURA_SAVING))
{
return true;
}
if (spellInfo->HasAttribute(SPELL_ATTR0_CU_REJECT_AURA_SAVING))
{
return false;
}
if (IsPassive() || (spellInfo->HasAttribute(SPELL_ATTR0_DO_NOT_DISPLAY) && spellInfo->Stances))
{
return false;
}
// Xinef: do not save channel auras
if (GetSpellInfo()->IsChanneled())
{
return false;
}
// Xinef: Check if aura is single target, not only spell info
if (GetCasterGUID() != GetOwner()->GetGUID())
if (GetSpellInfo()->IsSingleTarget() || IsSingleTarget())
return false;
if (GetCasterGUID() != GetOwner()->GetGUID() && (GetSpellInfo()->IsSingleTarget() || IsSingleTarget()))
{
return false;
}
// Xinef: Dont save control vehicle auras - caster may not exist
if (HasEffectType(SPELL_AURA_CONTROL_VEHICLE))
{
return false;
}
// Can't be saved - aura handler relies on calculated amount and changes it
if (HasEffectType(SPELL_AURA_CONVERT_RUNE))
{
return false;
}
// No point in saving this, since the stable dialog can't be open on aura load anyway.
if (HasEffectType(SPELL_AURA_OPEN_STABLE))
{
return false;
}
// xinef: do not save bind sight auras!
if (HasEffectType(SPELL_AURA_BIND_SIGHT))
{
return false;
}
// xinef: no charming auras (taking direct control)
if (HasEffectType(SPELL_AURA_MOD_POSSESS) || HasEffectType(SPELL_AURA_MOD_POSSESS_PET))
{
return false;
}
// xinef: no charming auras can be saved
if (HasEffectType(SPELL_AURA_MOD_CHARM) || HasEffectType(SPELL_AURA_AOE_CHARM))
{
return false;
// Xinef: Raise Ally control aura
if (GetId() == 46619)
return false;
}
// don't save auras removed by proc system
if (IsUsingCharges() && !GetCharges())
{
return false;
}
return true;
}