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(Scripts/AI) ZG20: Jeklik (Bat Boss) - Implement Bat Riders, other fixes and improvements (#17573)
--------- Co-authored-by: AG <43139552+AGandrup@users.noreply.github.com>
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@@ -212,6 +212,7 @@ public:
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{ MovePoint(id, pos.m_positionX, pos.m_positionY, pos.m_positionZ, generatePath, forceDestination, MOTION_SLOT_ACTIVE, pos.GetOrientation()); }
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void MovePoint(uint32 id, float x, float y, float z, bool generatePath = true, bool forceDestination = true, MovementSlot slot = MOTION_SLOT_ACTIVE, float orientation = 0.0f);
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void MoveSplinePath(Movement::PointsArray* path);
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void MoveSplinePath(uint32 path_id);
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// These two movement types should only be used with creatures having landing/takeoff animations
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void MoveLand(uint32 id, Position const& pos, float speed = 0.0f);
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