fix(Core/Player): Vertical Message distance (#19302)

* cherry-pick commit (297541e9c9)

* Get rid of unused param

* Merge SendMessageToSetInRange_OwnTeam into SendMessageToSetInRange

Co-authored-by: Badgersson <83663557+dekz120@users.noreply.github.com>
This commit is contained in:
Kitzunu
2024-07-06 15:05:34 +02:00
committed by GitHub
parent c41a5ff336
commit 3c50b1a135
9 changed files with 78 additions and 54 deletions

View File

@@ -2000,11 +2000,10 @@ public:
void ProcessTerrainStatusUpdate() override;
void SendMessageToSet(WorldPacket const* data, bool self) const override { SendMessageToSetInRange(data, GetVisibilityRange(), self, true); } // pussywizard!
void SendMessageToSetInRange(WorldPacket const* data, float dist, bool self, bool includeMargin = false, Player const* skipped_rcvr = nullptr) const override; // pussywizard!
void SendMessageToSetInRange_OwnTeam(WorldPacket const* data, float dist, bool self) const; // pussywizard! param includeMargin not needed here
void SendMessageToSet(WorldPacket const* data, Player const* skipped_rcvr) const override { SendMessageToSetInRange(data, GetVisibilityRange(), skipped_rcvr != this, true, skipped_rcvr); } // pussywizard!
void SendMessageToSet(WorldPacket const* data, bool self) const override;
void SendMessageToSetInRange(WorldPacket const* data, float dist, bool self) const override;
void SendMessageToSetInRange(WorldPacket const* data, float dist, bool self, bool includeMargin, bool ownTeamOnly, bool required3dDist = false) const;
void SendMessageToSet(WorldPacket const* data, Player const* skipped_rcvr) const override;
void SendTeleportAckPacket();
[[nodiscard]] Corpse* GetCorpse() const;