feat(Core/Command): Use timestring with all commands (#12050)

This commit is contained in:
Kempec Halk
2022-06-13 19:05:26 +02:00
committed by GitHub
parent d236dc9d07
commit 3c434cee12
6 changed files with 285 additions and 51 deletions

View File

@@ -987,19 +987,44 @@ public:
}
//spawn time handling
static bool HandleNpcSetSpawnTimeCommand(ChatHandler* handler, uint32 spawnTime)
static bool HandleNpcSetSpawnTimeCommand(ChatHandler* handler, std::string spawnTimeStr)
{
if (spawnTimeStr.empty())
{
return false;
}
if (Acore::StringTo<int32>(spawnTimeStr).value_or(0) < 0)
{
handler->SendSysMessage(LANG_BAD_VALUE);
handler->SetSentErrorMessage(true);
return false;
}
Creature* creature = handler->getSelectedCreature();
if (!creature)
return false;
int32 spawnTime = TimeStringToSecs(spawnTimeStr);
if (spawnTime <= 0)
{
spawnTime = Acore::StringTo<int32>(spawnTimeStr).value_or(0);
}
if (spawnTime <= 0)
{
handler->SendSysMessage(LANG_BAD_VALUE);
handler->SetSentErrorMessage(true);
return false;
}
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_CREATURE_SPAWN_TIME_SECS);
stmt->SetData(0, spawnTime);
stmt->SetData(1, creature->GetSpawnId());
WorldDatabase.Execute(stmt);
creature->SetRespawnDelay(spawnTime);
handler->PSendSysMessage(LANG_COMMAND_SPAWNTIME, spawnTime);
handler->PSendSysMessage(LANG_COMMAND_SPAWNTIME, secsToTimeString(spawnTime, true).c_str());
return true;
}