mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-13 17:19:07 +00:00
refactor(Core/Misc): add braces and impove codestyle (#6402)
This commit is contained in:
@@ -55,14 +55,16 @@ void LoadGameObjectModelList(std::string const& dataPath)
|
||||
Vector3 v1, v2;
|
||||
if (fread(&displayId, sizeof(uint32), 1, model_list_file) != 1)
|
||||
if (feof(model_list_file)) // EOF flag is only set after failed reading attempt
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
if (fread(&isWmo, sizeof(uint8), 1, model_list_file) != 1
|
||||
|| fread(&name_length, sizeof(uint32), 1, model_list_file) != 1
|
||||
|| name_length >= sizeof(buff)
|
||||
|| fread(&buff, sizeof(char), name_length, model_list_file) != name_length
|
||||
|| fread(&v1, sizeof(Vector3), 1, model_list_file) != 1
|
||||
|| fread(&v2, sizeof(Vector3), 1, model_list_file) != 1)
|
||||
|| fread(&name_length, sizeof(uint32), 1, model_list_file) != 1
|
||||
|| name_length >= sizeof(buff)
|
||||
|| fread(&buff, sizeof(char), name_length, model_list_file) != name_length
|
||||
|| fread(&v1, sizeof(Vector3), 1, model_list_file) != 1
|
||||
|| fread(&v2, sizeof(Vector3), 1, model_list_file) != 1)
|
||||
{
|
||||
LOG_ERROR("maps", "File '%s' seems to be corrupted!", VMAP::GAMEOBJECT_MODELS);
|
||||
fclose(model_list_file);
|
||||
@@ -72,7 +74,7 @@ void LoadGameObjectModelList(std::string const& dataPath)
|
||||
if (v1.isNaN() || v2.isNaN())
|
||||
{
|
||||
LOG_ERROR("maps", "File '%s' Model '%s' has invalid v1%s v2%s values!",
|
||||
VMAP::GAMEOBJECT_MODELS, std::string(buff, name_length).c_str(), v1.toString().c_str(), v2.toString().c_str());
|
||||
VMAP::GAMEOBJECT_MODELS, std::string(buff, name_length).c_str(), v1.toString().c_str(), v2.toString().c_str());
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -88,14 +90,18 @@ void LoadGameObjectModelList(std::string const& dataPath)
|
||||
GameObjectModel::~GameObjectModel()
|
||||
{
|
||||
if (iModel)
|
||||
{
|
||||
VMAP::VMapFactory::createOrGetVMapManager()->releaseModelInstance(name);
|
||||
}
|
||||
}
|
||||
|
||||
bool GameObjectModel::initialize(std::unique_ptr<GameObjectModelOwnerBase> modelOwner, std::string const& dataPath)
|
||||
{
|
||||
ModelList::const_iterator it = model_list.find(modelOwner->GetDisplayId());
|
||||
if (it == model_list.end())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
G3D::AABox mdl_box(it->second.bound);
|
||||
// ignore models with no bounds
|
||||
@@ -108,7 +114,9 @@ bool GameObjectModel::initialize(std::unique_ptr<GameObjectModelOwnerBase> model
|
||||
iModel = VMAP::VMapFactory::createOrGetVMapManager()->acquireModelInstance(dataPath + "vmaps/", it->second.name);
|
||||
|
||||
if (!iModel)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
name = it->second.name;
|
||||
iPos = modelOwner->GetPosition();
|
||||
@@ -122,7 +130,9 @@ bool GameObjectModel::initialize(std::unique_ptr<GameObjectModelOwnerBase> model
|
||||
mdl_box = AABox(mdl_box.low() * iScale, mdl_box.high() * iScale);
|
||||
AABox rotated_bounds;
|
||||
for (int i = 0; i < 8; ++i)
|
||||
{
|
||||
rotated_bounds.merge(iRotation * mdl_box.corner(i));
|
||||
}
|
||||
|
||||
iBound = rotated_bounds + iPos;
|
||||
|
||||
@@ -154,11 +164,15 @@ GameObjectModel* GameObjectModel::Create(std::unique_ptr<GameObjectModelOwnerBas
|
||||
bool GameObjectModel::intersectRay(const G3D::Ray& ray, float& MaxDist, bool StopAtFirstHit, uint32 ph_mask) const
|
||||
{
|
||||
if (!(phasemask & ph_mask) || !owner->IsSpawned())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
float time = ray.intersectionTime(iBound);
|
||||
if (time == G3D::inf())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// child bounds are defined in object space:
|
||||
Vector3 p = iInvRot * (ray.origin() - iPos) * iInvScale;
|
||||
@@ -176,11 +190,15 @@ bool GameObjectModel::intersectRay(const G3D::Ray& ray, float& MaxDist, bool Sto
|
||||
bool GameObjectModel::UpdatePosition()
|
||||
{
|
||||
if (!iModel)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
ModelList::const_iterator it = model_list.find(owner->GetDisplayId());
|
||||
if (it == model_list.end())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
G3D::AABox mdl_box(it->second.bound);
|
||||
|
||||
@@ -200,7 +218,9 @@ bool GameObjectModel::UpdatePosition()
|
||||
AABox rotated_bounds;
|
||||
|
||||
for (int i = 0; i < 8; ++i)
|
||||
{
|
||||
rotated_bounds.merge(iRotation * mdl_box.corner(i));
|
||||
}
|
||||
|
||||
iBound = rotated_bounds + iPos;
|
||||
#ifdef SPAWN_CORNERS
|
||||
|
||||
Reference in New Issue
Block a user