diff --git a/src/server/game/Entities/Player/PlayerStorage.cpp b/src/server/game/Entities/Player/PlayerStorage.cpp index bad5c3682..99bd71beb 100644 --- a/src/server/game/Entities/Player/PlayerStorage.cpp +++ b/src/server/game/Entities/Player/PlayerStorage.cpp @@ -6308,7 +6308,7 @@ void Player::_LoadQuestStatus(PreparedQueryResult result) ++slot; } - LOG_DEBUG("entities.player.loading", "Quest status is {{}} for quest {{}} for player ({})", questStatusData.Status, quest_id, GetGUID().ToString()); + LOG_DEBUG("entities.player.loading", "Quest status is ({}) for quest ({}) for player ({})", questStatusData.Status, quest_id, GetGUID().ToString()); } } while (result->NextRow()); } @@ -6419,7 +6419,7 @@ void Player::_LoadWeeklyQuestStatus(PreparedQueryResult result) continue; m_weeklyquests.insert(quest_id); - LOG_DEBUG("entities.player.loading", "Weekly quest {{}} cooldown for player ({})", quest_id, GetGUID().ToString()); + LOG_DEBUG("entities.player.loading", "Weekly quest ({}) cooldown for player ({})", quest_id, GetGUID().ToString()); } while (result->NextRow()); } @@ -6442,7 +6442,7 @@ void Player::_LoadSeasonalQuestStatus(PreparedQueryResult result) continue; m_seasonalquests[event_id].insert(quest_id); - LOG_DEBUG("entities.player.loading", "Seasonal quest {{}} cooldown for player ({})", quest_id, GetGUID().ToString()); + LOG_DEBUG("entities.player.loading", "Seasonal quest ({}) cooldown for player ({})", quest_id, GetGUID().ToString()); } while (result->NextRow()); } @@ -6464,7 +6464,7 @@ void Player::_LoadMonthlyQuestStatus(PreparedQueryResult result) continue; m_monthlyquests.insert(quest_id); - LOG_DEBUG("entities.player.loading", "Monthly quest {{}} cooldown for player ({})", quest_id, GetGUID().ToString()); + LOG_DEBUG("entities.player.loading", "Monthly quest ({}) cooldown for player ({})", quest_id, GetGUID().ToString()); } while (result->NextRow()); }