Fix MotionMaster.cpp

https://github.com/mod-playerbots/azerothcore-wotlk/issues/122
This commit is contained in:
bashermens
2025-12-16 19:08:47 +01:00
committed by GitHub
parent 8f84271af8
commit 3ba00be179

View File

@@ -954,12 +954,12 @@ void MotionMaster::MovePointBackwards(uint32 id, float x, float y, float z, bool
if (_owner->IsPlayer())
{
LOG_DEBUG("movement.motionmaster", "Player ({}) targeted point (Id: {} X: {} Y: {} Z: {})", _owner->GetGUID().ToString(), id, x, y, z);
Mutate(new PointMovementGenerator<Player>(id, x, y, z, FORCED_MOVEMENT_NONE, 0.0f, orientation, nullptr, generatePath, forceDestination, ObjectGuid::Empty, true), slot);
Mutate(new PointMovementGenerator<Player>(id, x, y, z, FORCED_MOVEMENT_NONE, 0.0f, orientation, nullptr, generatePath, forceDestination, std::nullopt, ObjectGuid::Empty, true), slot);
}
else
{
LOG_DEBUG("movement.motionmaster", "Creature ({}) targeted point (ID: {} X: {} Y: {} Z: {})", _owner->GetGUID().ToString(), id, x, y, z);
Mutate(new PointMovementGenerator<Creature>(id, x, y, z, FORCED_MOVEMENT_NONE, 0.0f, orientation, nullptr, generatePath, forceDestination, ObjectGuid::Empty, true), slot);
Mutate(new PointMovementGenerator<Player>(id, x, y, z, FORCED_MOVEMENT_NONE, 0.0f, orientation, nullptr, generatePath, forceDestination, std::nullopt, ObjectGuid::Empty, true), slot);
}
}