Core/Logging: Re-Implemented onChat scripting system

This commit is contained in:
Yehonal
2016-09-14 00:59:41 +02:00
parent c0590a5cfc
commit 3b2fb0949b
11 changed files with 303 additions and 4 deletions

View File

@@ -1213,6 +1213,31 @@ void ScriptMgr::OnPlayerDuelEnd(Player* winner, Player* loser, DuelCompleteType
FOREACH_SCRIPT(PlayerScript)->OnDuelEnd(winner, loser, type);
}
void ScriptMgr::OnPlayerChat(Player* player, uint32 type, uint32 lang, std::string& msg)
{
FOREACH_SCRIPT(PlayerScript)->OnChat(player, type, lang, msg);
}
void ScriptMgr::OnPlayerChat(Player* player, uint32 type, uint32 lang, std::string& msg, Player* receiver)
{
FOREACH_SCRIPT(PlayerScript)->OnChat(player, type, lang, msg, receiver);
}
void ScriptMgr::OnPlayerChat(Player* player, uint32 type, uint32 lang, std::string& msg, Group* group)
{
FOREACH_SCRIPT(PlayerScript)->OnChat(player, type, lang, msg, group);
}
void ScriptMgr::OnPlayerChat(Player* player, uint32 type, uint32 lang, std::string& msg, Guild* guild)
{
FOREACH_SCRIPT(PlayerScript)->OnChat(player, type, lang, msg, guild);
}
void ScriptMgr::OnPlayerChat(Player* player, uint32 type, uint32 lang, std::string& msg, Channel* channel)
{
FOREACH_SCRIPT(PlayerScript)->OnChat(player, type, lang, msg, channel);
}
void ScriptMgr::OnPlayerEmote(Player* player, uint32 emote)
{
FOREACH_SCRIPT(PlayerScript)->OnEmote(player, emote);

View File

@@ -716,6 +716,17 @@ class PlayerScript : public ScriptObject
// Called when a duel ends
virtual void OnDuelEnd(Player* /*winner*/, Player* /*loser*/, DuelCompleteType /*type*/) { }
// The following methods are called when a player sends a chat message.
virtual void OnChat(Player* /*player*/, uint32 /*type*/, uint32 /*lang*/, std::string& /*msg*/) { }
virtual void OnChat(Player* /*player*/, uint32 /*type*/, uint32 /*lang*/, std::string& /*msg*/, Player* /*receiver*/) { }
virtual void OnChat(Player* /*player*/, uint32 /*type*/, uint32 /*lang*/, std::string& /*msg*/, Group* /*group*/) { }
virtual void OnChat(Player* /*player*/, uint32 /*type*/, uint32 /*lang*/, std::string& /*msg*/, Guild* /*guild*/) { }
virtual void OnChat(Player* /*player*/, uint32 /*type*/, uint32 /*lang*/, std::string& /*msg*/, Channel* /*channel*/) { }
// Both of the below are called on emote opcodes.
virtual void OnEmote(Player* /*player*/, uint32 /*emote*/) { }