Merge branch 'azerothcore:master' into Playerbot

This commit is contained in:
ZhengPeiRu21
2022-06-16 10:04:30 -06:00
committed by GitHub
53 changed files with 1362 additions and 693 deletions

View File

@@ -1326,6 +1326,7 @@ public:
bool IsWithinCombatRange(Unit const* obj, float dist2compare) const;
bool IsWithinMeleeRange(Unit const* obj, float dist = 0.f) const;
float GetMeleeRange(Unit const* target) const;
[[nodiscard]] virtual SpellSchoolMask GetMeleeDamageSchoolMask() const;
bool GetRandomContactPoint(Unit const* target, float& x, float& y, float& z, bool force = false) const;
uint32 m_extraAttacks;
bool m_canDualWield;
@@ -1343,6 +1344,9 @@ public:
if (GetVictim() != nullptr)
return GetVictim();
if (!IsEngaged())
return nullptr;
if (!m_attackers.empty())
return *(m_attackers.begin());
@@ -1644,6 +1648,9 @@ public:
[[nodiscard]] bool IsInFlight() const { return HasUnitState(UNIT_STATE_IN_FLIGHT); }
bool IsEngaged() const { return IsInCombat(); }
bool IsEngagedBy(Unit const* who) const { return IsInCombatWith(who); }
[[nodiscard]] bool IsInCombat() const { return HasUnitFlag(UNIT_FLAG_IN_COMBAT); }
bool IsInCombatWith(Unit const* who) const;
@@ -2105,6 +2112,7 @@ public:
void TauntApply(Unit* victim);
void TauntFadeOut(Unit* taunter);
ThreatMgr& GetThreatMgr() { return m_ThreatMgr; }
ThreatMgr const& GetThreatMgr() const { return m_ThreatMgr; }
void addHatedBy(HostileReference* pHostileReference) { m_HostileRefMgr.insertFirst(pHostileReference); };
void removeHatedBy(HostileReference* /*pHostileReference*/) { /* nothing to do yet */ }
HostileRefMgr& getHostileRefMgr() { return m_HostileRefMgr; }
@@ -2478,8 +2486,6 @@ protected:
CharmInfo* m_charmInfo;
SharedVisionList m_sharedVision;
[[nodiscard]] virtual SpellSchoolMask GetMeleeDamageSchoolMask() const;
MotionMaster* i_motionMaster;
uint32 m_reactiveTimer[MAX_REACTIVE];
@@ -2549,6 +2555,7 @@ private:
bool m_duringRemoveFromWorld; // lock made to not add stuff after begining removing from world
uint32 _oldFactionId; ///< faction before charm
bool _isWalkingBeforeCharm; ///< Are we walking before we were charmed?
[[nodiscard]] float processDummyAuras(float TakenTotalMod) const;