mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-31 09:33:47 +00:00
Merge branch 'azerothcore:master' into Playerbot
This commit is contained in:
@@ -704,7 +704,7 @@ void Creature::Update(uint32 diff)
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}
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// periodic check to see if the creature has passed an evade boundary
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if (IsAIEnabled && !IsInEvadeMode() && IsInCombat())
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if (IsAIEnabled && !IsInEvadeMode() && IsEngaged())
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{
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if (diff >= m_boundaryCheckTime)
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{
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@@ -1810,6 +1810,21 @@ bool Creature::CanAlwaysSee(WorldObject const* obj) const
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return false;
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}
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bool Creature::IsAlwaysDetectableFor(WorldObject const* seer) const
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{
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if (Unit::IsAlwaysDetectableFor(seer))
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{
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return true;
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}
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if (IsAIEnabled && AI()->CanAlwaysBeDetectable(seer))
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{
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return true;
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}
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return false;
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}
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bool Creature::CanStartAttack(Unit const* who) const
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{
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if (IsCivilian())
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@@ -1839,7 +1854,7 @@ bool Creature::CanStartAttack(Unit const* who) const
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// pussywizard: at this point we are either hostile to who or friendly to who->getAttackerForHelper()
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// pussywizard: if who is in combat and has an attacker, help him if the distance is right (help because who is hostile or help because attacker is friendly)
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bool assist = false;
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if (who->IsInCombat() && IsWithinDist(who, ATTACK_DISTANCE))
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if (who->IsEngaged() && IsWithinDist(who, ATTACK_DISTANCE))
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if (Unit* victim = who->getAttackerForHelper())
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if (IsWithinDistInMap(victim, sWorld->getFloatConfig(CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS)))
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assist = true;
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@@ -2358,7 +2373,7 @@ bool Creature::CanAssistTo(Unit const* u, Unit const* enemy, bool checkfaction /
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return false;
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// skip fighting creature
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if (IsInCombat())
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if (IsEngaged())
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return false;
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// only free creature
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@@ -2409,11 +2424,10 @@ bool Creature::_IsTargetAcceptable(Unit const* target) const
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return false;
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}
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Unit const* myVictim = getAttackerForHelper();
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Unit const* targetVictim = target->getAttackerForHelper();
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// if I'm already fighting target, or I'm hostile towards the target, the target is acceptable
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if (myVictim == target || targetVictim == this || IsHostileTo(target))
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if (IsEngagedBy(target) || IsHostileTo(target))
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return true;
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// if the target's victim is friendly, and the target is neutral, the target is acceptable
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@@ -443,6 +443,7 @@ protected:
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[[nodiscard]] bool IsInvisibleDueToDespawn() const override;
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bool CanAlwaysSee(WorldObject const* obj) const override;
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bool IsAlwaysDetectableFor(WorldObject const* seer) const override;
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private:
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void ForcedDespawn(uint32 timeMSToDespawn = 0, Seconds forcedRespawnTimer = 0s);
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@@ -190,7 +190,7 @@ void CreatureGroup::RemoveMember(Creature* member)
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member->SetFormation(nullptr);
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}
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void CreatureGroup::MemberAttackStart(Creature* member, Unit* target)
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void CreatureGroup::MemberEngagingTarget(Creature* member, Unit* target)
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{
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uint8 const groupAI = sFormationMgr->CreatureGroupMap[member->GetSpawnId()].groupAI;
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if (member == m_leader)
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@@ -106,7 +106,7 @@ public:
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void FormationReset(bool dismiss, bool initMotionMaster);
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void LeaderMoveTo(float x, float y, float z, bool run);
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void MemberAttackStart(Creature* member, Unit* target);
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void MemberEngagingTarget(Creature* member, Unit* target);
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void MemberEvaded(Creature* member);
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private:
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@@ -25,6 +25,7 @@
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#include "Object.h"
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#include "SharedDefines.h"
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#include "Unit.h"
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#include <array>
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class GameObjectAI;
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class Transport;
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@@ -676,6 +677,7 @@ struct GameObjectTemplateAddon
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uint32 flags;
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uint32 mingold;
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uint32 maxgold;
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std::array<uint32, 4> artKits = {};
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};
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// Benchmarked: Faster than std::map (insert/find)
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@@ -736,6 +738,35 @@ enum GOState
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#define MAX_GO_STATE 3
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enum class GameObjectActions : uint32
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{
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// Name from client executable // Comments
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None, // -NONE-
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AnimateCustom0, // Animate Custom0
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AnimateCustom1, // Animate Custom1
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AnimateCustom2, // Animate Custom2
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AnimateCustom3, // Animate Custom3
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Disturb, // Disturb // Triggers trap
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Unlock, // Unlock // Resets GO_FLAG_LOCKED
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Lock, // Lock // Sets GO_FLAG_LOCKED
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Open, // Open // Sets GO_STATE_ACTIVE
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OpenAndUnlock, // Open + Unlock // Sets GO_STATE_ACTIVE and resets GO_FLAG_LOCKED
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Close, // Close // Sets GO_STATE_READY
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ToggleOpen, // Toggle Open
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Destroy, // Destroy // Sets GO_STATE_DESTROYED
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Rebuild, // Rebuild // Resets from GO_STATE_DESTROYED
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Creation, // Creation
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Despawn, // Despawn
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MakeInert, // Make Inert // Disables interactions
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MakeActive, // Make Active // Enables interactions
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CloseAndLock, // Close + Lock // Sets GO_STATE_READY and sets GO_FLAG_LOCKED
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UseArtKit0, // Use ArtKit0 // 46904: 121
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UseArtKit1, // Use ArtKit1 // 36639: 81, 46903: 122
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UseArtKit2, // Use ArtKit2
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UseArtKit3, // Use ArtKit3
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SetTapList, // Set Tap List
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};
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// from `gameobject`
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struct GameObjectData
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{
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@@ -85,6 +85,8 @@ void Totem::InitStats(uint32 duration)
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void Totem::InitSummon()
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{
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Minion::InitSummon();
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if (m_type == TOTEM_PASSIVE && GetSpell())
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CastSpell(this, GetSpell(), true);
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@@ -316,6 +316,8 @@ Unit::Unit(bool isWorldObject) : WorldObject(isWorldObject),
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_oldFactionId = 0;
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_isWalkingBeforeCharm = false;
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_lastExtraAttackSpell = 0;
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}
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@@ -10482,8 +10484,12 @@ void Unit::SetCharm(Unit* charm, bool apply)
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if (!charm->AddGuidValue(UNIT_FIELD_CHARMEDBY, GetGUID()))
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LOG_FATAL("entities.unit", "Unit {} is being charmed, but it already has a charmer {}", charm->GetEntry(), charm->GetCharmerGUID().ToString());
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if (charm->HasUnitMovementFlag(MOVEMENTFLAG_WALKING))
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_isWalkingBeforeCharm = charm->IsWalking();
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if (_isWalkingBeforeCharm)
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{
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charm->SetWalk(false);
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charm->SendMovementFlagUpdate();
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}
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m_Controlled.insert(charm);
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}
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@@ -10521,6 +10527,12 @@ void Unit::SetCharm(Unit* charm, bool apply)
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charm->SetByteValue(UNIT_FIELD_BYTES_2, 1, 0);
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}
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if (charm->IsWalking() != _isWalkingBeforeCharm)
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{
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charm->SetWalk(_isWalkingBeforeCharm);
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charm->SendMovementFlagUpdate(true); // send packet to self, to update movement state on player.
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}
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m_Controlled.erase(charm);
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}
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}
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@@ -13168,7 +13180,7 @@ void Unit::SetInCombatState(bool PvP, Unit* enemy, uint32 duration)
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creature->AI()->EnterCombat(enemy);
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if (creature->GetFormation())
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creature->GetFormation()->MemberAttackStart(creature, enemy);
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creature->GetFormation()->MemberEngagingTarget(creature, enemy);
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}
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creature->RefreshSwimmingFlag();
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@@ -1326,6 +1326,7 @@ public:
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bool IsWithinCombatRange(Unit const* obj, float dist2compare) const;
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bool IsWithinMeleeRange(Unit const* obj, float dist = 0.f) const;
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float GetMeleeRange(Unit const* target) const;
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[[nodiscard]] virtual SpellSchoolMask GetMeleeDamageSchoolMask() const;
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bool GetRandomContactPoint(Unit const* target, float& x, float& y, float& z, bool force = false) const;
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uint32 m_extraAttacks;
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bool m_canDualWield;
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@@ -1343,6 +1344,9 @@ public:
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if (GetVictim() != nullptr)
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return GetVictim();
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if (!IsEngaged())
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return nullptr;
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if (!m_attackers.empty())
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return *(m_attackers.begin());
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@@ -1644,6 +1648,9 @@ public:
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[[nodiscard]] bool IsInFlight() const { return HasUnitState(UNIT_STATE_IN_FLIGHT); }
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bool IsEngaged() const { return IsInCombat(); }
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bool IsEngagedBy(Unit const* who) const { return IsInCombatWith(who); }
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[[nodiscard]] bool IsInCombat() const { return HasUnitFlag(UNIT_FLAG_IN_COMBAT); }
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bool IsInCombatWith(Unit const* who) const;
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@@ -2105,6 +2112,7 @@ public:
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void TauntApply(Unit* victim);
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void TauntFadeOut(Unit* taunter);
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ThreatMgr& GetThreatMgr() { return m_ThreatMgr; }
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ThreatMgr const& GetThreatMgr() const { return m_ThreatMgr; }
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void addHatedBy(HostileReference* pHostileReference) { m_HostileRefMgr.insertFirst(pHostileReference); };
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void removeHatedBy(HostileReference* /*pHostileReference*/) { /* nothing to do yet */ }
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HostileRefMgr& getHostileRefMgr() { return m_HostileRefMgr; }
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@@ -2478,8 +2486,6 @@ protected:
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CharmInfo* m_charmInfo;
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SharedVisionList m_sharedVision;
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[[nodiscard]] virtual SpellSchoolMask GetMeleeDamageSchoolMask() const;
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MotionMaster* i_motionMaster;
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uint32 m_reactiveTimer[MAX_REACTIVE];
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@@ -2549,6 +2555,7 @@ private:
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bool m_duringRemoveFromWorld; // lock made to not add stuff after begining removing from world
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uint32 _oldFactionId; ///< faction before charm
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bool _isWalkingBeforeCharm; ///< Are we walking before we were charmed?
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[[nodiscard]] float processDummyAuras(float TakenTotalMod) const;
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