From 3aad2dc5644f1005805a59464fc47d35200d3321 Mon Sep 17 00:00:00 2001 From: Kitzunu <24550914+Kitzunu@users.noreply.github.com> Date: Sun, 30 Aug 2020 22:50:28 +0200 Subject: [PATCH] fix(Core/SpellEffects): Make Shadowmeld drop combat (#3272) MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Co-authored-by: Francesco Borzì Co-authored-by: Stefano Borzì --- src/server/game/Spells/SpellEffects.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index 0349f6e46..4f8992a19 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -4192,7 +4192,7 @@ void Spell::EffectSanctuary(SpellEffIndex /*effIndex*/) else { unitTarget->getHostileRefManager().UpdateVisibility(m_spellInfo->Id == 59646); // Night Elf: Shadowmeld - unitTarget->CombatStop(false); + unitTarget->CombatStop(true); } UnitList targets;