mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-14 01:29:07 +00:00
refactor(Core/Common): restyle common lib with astyle (#3461)
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@@ -14,10 +14,10 @@ using G3D::Ray;
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namespace VMAP
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{
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ModelInstance::ModelInstance(const ModelSpawn &spawn, WorldModel* model): ModelSpawn(spawn), iModel(model)
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ModelInstance::ModelInstance(const ModelSpawn& spawn, WorldModel* model): ModelSpawn(spawn), iModel(model)
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{
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iInvRot = G3D::Matrix3::fromEulerAnglesZYX(G3D::pi()*iRot.y/180.f, G3D::pi()*iRot.x/180.f, G3D::pi()*iRot.z/180.f).inverse();
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iInvScale = 1.f/iScale;
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iInvRot = G3D::Matrix3::fromEulerAnglesZYX(G3D::pi() * iRot.y / 180.f, G3D::pi() * iRot.x / 180.f, G3D::pi() * iRot.z / 180.f).inverse();
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iInvScale = 1.f / iScale;
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}
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bool ModelInstance::intersectRay(const G3D::Ray& pRay, float& pMaxDist, bool StopAtFirstHit) const
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@@ -30,16 +30,16 @@ namespace VMAP
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float time = pRay.intersectionTime(iBound);
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if (time == G3D::inf())
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{
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// std::cout << "Ray does not hit '" << name << "'\n";
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// std::cout << "Ray does not hit '" << name << "'\n";
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return false;
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}
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// std::cout << "Ray crosses bound of '" << name << "'\n";
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/* std::cout << "ray from:" << pRay.origin().x << ", " << pRay.origin().y << ", " << pRay.origin().z
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<< " dir:" << pRay.direction().x << ", " << pRay.direction().y << ", " << pRay.direction().z
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<< " t/tmax:" << time << '/' << pMaxDist;
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std::cout << "\nBound lo:" << iBound.low().x << ", " << iBound.low().y << ", " << iBound.low().z << " hi: "
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<< iBound.high().x << ", " << iBound.high().y << ", " << iBound.high().z << std::endl; */
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// std::cout << "Ray crosses bound of '" << name << "'\n";
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/* std::cout << "ray from:" << pRay.origin().x << ", " << pRay.origin().y << ", " << pRay.origin().z
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<< " dir:" << pRay.direction().x << ", " << pRay.direction().y << ", " << pRay.direction().z
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<< " t/tmax:" << time << '/' << pMaxDist;
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std::cout << "\nBound lo:" << iBound.low().x << ", " << iBound.low().y << ", " << iBound.low().z << " hi: "
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<< iBound.high().x << ", " << iBound.high().y << ", " << iBound.high().z << std::endl; */
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// child bounds are defined in object space:
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Vector3 p = iInvRot * (pRay.origin() - iPos) * iInvScale;
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Ray modRay(p, iInvRot * pRay.direction());
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@@ -53,7 +53,7 @@ namespace VMAP
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return hit;
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}
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void ModelInstance::intersectPoint(const G3D::Vector3& p, AreaInfo &info) const
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void ModelInstance::intersectPoint(const G3D::Vector3& p, AreaInfo& info) const
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{
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if (!iModel)
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{
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@@ -87,7 +87,7 @@ namespace VMAP
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}
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}
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bool ModelInstance::GetLocationInfo(const G3D::Vector3& p, LocationInfo &info) const
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bool ModelInstance::GetLocationInfo(const G3D::Vector3& p, LocationInfo& info) const
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{
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if (!iModel)
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{
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@@ -123,7 +123,7 @@ namespace VMAP
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return false;
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}
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bool ModelInstance::GetLiquidLevel(const G3D::Vector3& p, LocationInfo &info, float &liqHeight) const
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bool ModelInstance::GetLiquidLevel(const G3D::Vector3& p, LocationInfo& info, float& liqHeight) const
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{
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// child bounds are defined in object space:
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Vector3 pModel = iInvRot * (p - iPos) * iInvScale;
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@@ -139,7 +139,7 @@ namespace VMAP
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return false;
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}
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bool ModelSpawn::readFromFile(FILE* rf, ModelSpawn &spawn)
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bool ModelSpawn::readFromFile(FILE* rf, ModelSpawn& spawn)
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{
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uint32 check = 0, nameLen;
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check += fread(&spawn.flags, sizeof(uint32), 1, rf);
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@@ -185,9 +185,9 @@ namespace VMAP
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return true;
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}
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bool ModelSpawn::writeToFile(FILE* wf, const ModelSpawn &spawn)
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bool ModelSpawn::writeToFile(FILE* wf, const ModelSpawn& spawn)
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{
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uint32 check=0;
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uint32 check = 0;
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check += fwrite(&spawn.flags, sizeof(uint32), 1, wf);
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check += fwrite(&spawn.adtId, sizeof(uint16), 1, wf);
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check += fwrite(&spawn.ID, sizeof(uint32), 1, wf);
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