refactor(Core/Common): restyle common lib with astyle (#3461)

This commit is contained in:
Kargatum
2020-09-12 03:50:48 +07:00
committed by GitHub
parent e15a493927
commit 3a0b0356ac
101 changed files with 4524 additions and 4418 deletions

View File

@@ -21,21 +21,25 @@
using VMAP::ModelInstance;
namespace {
namespace
{
int CHECK_TREE_PERIOD = 200;
int CHECK_TREE_PERIOD = 200;
} // namespace
template<> struct HashTrait< GameObjectModel>{
template<> struct HashTrait< GameObjectModel>
{
static size_t hashCode(const GameObjectModel& g) { return (size_t)(void*)&g; }
};
template<> struct PositionTrait< GameObjectModel> {
template<> struct PositionTrait< GameObjectModel>
{
static void getPosition(const GameObjectModel& g, G3D::Vector3& p) { p = g.getPosition(); }
};
template<> struct BoundsTrait< GameObjectModel> {
template<> struct BoundsTrait< GameObjectModel>
{
static void getBounds(const GameObjectModel& g, G3D::AABox& out) { out = g.getBounds();}
static void getBounds2(const GameObjectModel* g, G3D::AABox& out) { out = g->getBounds();}
};
@@ -148,7 +152,7 @@ struct DynamicTreeIntersectionCallback
};
bool DynamicMapTree::getIntersectionTime(const uint32 phasemask, const G3D::Ray& ray,
const G3D::Vector3& endPos, float& maxDist) const
const G3D::Vector3& endPos, float& maxDist) const
{
float distance = maxDist;
DynamicTreeIntersectionCallback callback(phasemask);
@@ -172,7 +176,7 @@ bool DynamicMapTree::getObjectHitPos(const uint32 phasemask, const G3D::Vector3&
resultHit = endPos;
return false;
}
G3D::Vector3 dir = (endPos - startPos)/maxDist; // direction with length of 1
G3D::Vector3 dir = (endPos - startPos) / maxDist; // direction with length of 1
G3D::Ray ray(startPos, dir);
float dist = maxDist;
if (getIntersectionTime(phasemask, ray, endPos, dist))
@@ -181,12 +185,12 @@ bool DynamicMapTree::getObjectHitPos(const uint32 phasemask, const G3D::Vector3&
if (modifyDist < 0)
{
if ((resultHit - startPos).magnitude() > -modifyDist)
resultHit = resultHit + dir*modifyDist;
resultHit = resultHit + dir * modifyDist;
else
resultHit = startPos;
}
else
resultHit = resultHit + dir*modifyDist;
resultHit = resultHit + dir * modifyDist;
result = true;
}
@@ -207,7 +211,7 @@ bool DynamicMapTree::isInLineOfSight(float x1, float y1, float z1, float x2, flo
if (!G3D::fuzzyGt(maxDist, 0) )
return true;
G3D::Ray r(v1, (v2-v1) / maxDist);
G3D::Ray r(v1, (v2 - v1) / maxDist);
DynamicTreeIntersectionCallback callback(phasemask);
impl->intersectRay(r, callback, maxDist, v2, true);