feat(Core/Common): move EventMap to separated files, add support chrono (#10209)

This commit is contained in:
Kargatum
2022-02-04 21:12:45 +07:00
committed by GitHub
parent 8b53cf27b0
commit 3a0a9ba088
11 changed files with 589 additions and 342 deletions

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@@ -21,6 +21,7 @@
#include "ConditionMgr.h"
#include "CreatureAI.h"
#include "CreatureAIImpl.h"
#include "EventMap.h"
class Creature;

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@@ -22,6 +22,7 @@
#include "CreatureAI.h"
#include "CreatureAIImpl.h"
#include "InstanceScript.h"
#include "EventMap.h"
#define CAST_AI(a, b) (dynamic_cast<a*>(b))

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@@ -19,6 +19,7 @@
#define __BATTLEGROUNDAB_H
#include "Battleground.h"
#include "EventMap.h"
enum BG_AB_Events
{

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@@ -19,6 +19,7 @@
#define __BATTLEGROUNDEY_H
#include "Battleground.h"
#include "EventMap.h"
#include "Language.h"
enum BG_EY_Events

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@@ -19,6 +19,7 @@
#define __BATTLEGROUNDWS_H
#include "Battleground.h"
#include "EventMap.h"
enum BG_WS_Events
{

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@@ -15,6 +15,7 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "EventMap.h"
#include "GameObject.h"
#include "InstanceScript.h"
#include "Map.h"

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@@ -16,6 +16,7 @@
*/
#include "CreatureAI.h"
#include "EventMap.h"
#include "InstanceScript.h"
#include "Player.h"
#include "ScriptMgr.h"

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@@ -15,6 +15,7 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "EventMap.h"
#include "InstanceScript.h"
#include "Player.h"
#include "ScriptMgr.h"