feat(core): add hooks for applying item mods (#18760)

This commit is contained in:
silviu20092
2024-05-18 11:02:57 +03:00
committed by GitHub
parent 6d6c7bed9b
commit 3988e9581d
5 changed files with 22 additions and 0 deletions

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@@ -412,6 +412,8 @@ public: /* PlayerScript */
void OnVictimRewardAfter(Player* player, Player* victim, uint32& killer_title, uint32& victim_rank, float& honor_f);
void OnCustomScalingStatValueBefore(Player* player, ItemTemplate const* proto, uint8 slot, bool apply, uint32& CustomScalingStatValue);
void OnCustomScalingStatValue(Player* player, ItemTemplate const* proto, uint32& statType, int32& val, uint8 itemProtoStatNumber, uint32 ScalingStatValue, ScalingStatValuesEntry const* ssv);
void OnApplyItemModsBefore(Player* player, uint8 slot, bool apply, uint8 itemProtoStatNumber, uint32 statType, int32& val);
void OnApplyEnchantmentItemModsBefore(Player* player, Item* item, EnchantmentSlot slot, bool apply, uint32 enchant_spell_id, uint32& enchant_amount);
bool CanArmorDamageModifier(Player* player);
void OnGetFeralApBonus(Player* player, int32& feral_bonus, int32 dpsMod, ItemTemplate const* proto, ScalingStatValuesEntry const* ssv);
bool CanApplyWeaponDependentAuraDamageMod(Player* player, Item* item, WeaponAttackType attackType, AuraEffect const* aura, bool apply);