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fix(Core/Spells): Implement SPELL_EFFECT_ACTIVATE_OBJECT (#11648)
Co-authored-by: jackpoz <giacomopoz@gmail.com>
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@@ -979,6 +979,13 @@ struct FactionTemplateEntry
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[[nodiscard]] bool IsContestedGuardFaction() const { return (factionFlags & FACTION_TEMPLATE_FLAG_ATTACK_PVP_ACTIVE_PLAYERS) != 0; }
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};
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struct GameObjectArtKitEntry
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{
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uint32 ID; // 0
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//char* TextureVariation[3] // 1-3 m_textureVariations[3]
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//char* AttachModel[4] // 4-8 m_attachModels[4]
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};
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struct GameObjectDisplayInfoEntry
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{
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uint32 Displayid; // 0 m_ID
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@@ -50,6 +50,7 @@ char constexpr EmotesEntryfmt[] = "nxxiiix";
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char constexpr EmotesTextEntryfmt[] = "nxixxxxxxxxxxxxxxxx";
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char constexpr FactionEntryfmt[] = "niiiiiiiiiiiiiiiiiiffixssssssssssssssssxxxxxxxxxxxxxxxxxx";
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char constexpr FactionTemplateEntryfmt[] = "niiiiiiiiiiiii";
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char constexpr GameObjectArtKitfmt[] = "nxxxxxxx";
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char constexpr GameObjectDisplayInfofmt[] = "nsxxxxxxxxxxffffffx";
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char constexpr GemPropertiesEntryfmt[] = "nixxi";
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char constexpr GlyphPropertiesfmt[] = "niii";
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