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fix(Core/Players): Update the player's zone and area only after update the player's position server-side (#9419)
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@@ -190,6 +190,8 @@ Player::Player(WorldSession* session): Unit(true), m_mover(this)
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m_areaUpdateId = 0;
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m_team = TEAM_NEUTRAL;
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m_needZoneUpdate = false;
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m_nextSave = SavingSystemMgr::IncreaseSavingMaxValue(1);
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m_additionalSaveTimer = 0;
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m_additionalSaveMask = 0;
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