Merge remote-tracking branch 'upstream/master' into Playerbot

# Conflicts:
#	modules/CMakeLists.txt
This commit is contained in:
bash
2025-10-25 00:48:25 +02:00
90 changed files with 565 additions and 555 deletions

View File

@@ -624,6 +624,28 @@ typedef std::unordered_map<uint32, uint32> PacketCooldowns;
struct SpellProcEventEntry; // used only privately
enum class SpeedOpcodeIndex : uint32
{
PC,
NPC,
ACK_RESPONSE,
MAX
};
typedef const Opcodes SpeedOpcodePair[static_cast<size_t>(SpeedOpcodeIndex::MAX)];
SpeedOpcodePair SetSpeed2Opc_table[MAX_MOVE_TYPE] =
{
{SMSG_FORCE_WALK_SPEED_CHANGE, SMSG_SPLINE_SET_WALK_SPEED, MSG_MOVE_SET_WALK_SPEED},
{SMSG_FORCE_RUN_SPEED_CHANGE, SMSG_SPLINE_SET_RUN_SPEED, MSG_MOVE_SET_RUN_SPEED},
{SMSG_FORCE_RUN_BACK_SPEED_CHANGE, SMSG_SPLINE_SET_RUN_BACK_SPEED, MSG_MOVE_SET_RUN_BACK_SPEED},
{SMSG_FORCE_SWIM_SPEED_CHANGE, SMSG_SPLINE_SET_SWIM_SPEED, MSG_MOVE_SET_SWIM_SPEED},
{SMSG_FORCE_SWIM_BACK_SPEED_CHANGE, SMSG_SPLINE_SET_SWIM_BACK_SPEED, MSG_MOVE_SET_SWIM_BACK_SPEED},
{SMSG_FORCE_TURN_RATE_CHANGE, SMSG_SPLINE_SET_TURN_RATE, MSG_MOVE_SET_TURN_RATE},
{SMSG_FORCE_FLIGHT_SPEED_CHANGE, SMSG_SPLINE_SET_FLIGHT_SPEED, MSG_MOVE_SET_FLIGHT_SPEED},
{SMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE, SMSG_SPLINE_SET_FLIGHT_BACK_SPEED, MSG_MOVE_SET_FLIGHT_BACK_SPEED},
{SMSG_FORCE_PITCH_RATE_CHANGE, SMSG_SPLINE_SET_PITCH_RATE, MSG_MOVE_SET_PITCH_RATE},
};
class Unit : public WorldObject
{
public:
@@ -1681,7 +1703,7 @@ public:
void MonsterMoveWithSpeed(float x, float y, float z, float speed); // Not to be used outside of cinematics
virtual bool SetWalk(bool enable);
virtual bool SetDisableGravity(bool disable, bool packetOnly = false, bool updateAnimationTier = true);
void SetDisableGravity(bool disable);
virtual bool SetSwim(bool enable);
void SetCanFly(bool enable);
void SetWaterWalking(bool enable);